Valheim
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Latest version
1.1.5
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1.1.5

  • Rebuilt Sigrid (new body and proportions).
  • Wardrobe armor sets for both avatars, each with 4 looks that follow the item's quality level:
    • Root: Root harnesk, Root leggings and Root mask, shown as a branch bikini and crown;
    • Bronze: Bronze plate cuirass and Bronze plate leggings. On Dark Urge the bronze is dark with a small hammered texture.
  • Dark Urge: a garment for the Leather tunic, 4 quality looks; the skin under it sinks so it cannot poke through.
  • Glute bones on both avatars; breast and glute physics come from VRM Fixes 1.1.5.
  • Sigrid's forearm no longer kinks under the elbow when the wrist bends.
  • Hand item offsets recalculated for Sigrid's new hands. Both settings files now use KeepAllBlendShapes=true, which the wardrobe's skin masks need.
  • Requires Neodin-VRM_Fixes 1.1.5.

1.1.4

  • Remove the painted streak and stain on Dark Urge's back under the braid using a local skin clone-paint bake. Model version: 1.0.14.
  • Reweight the broad collar between neck, upper torso and clavicles, with symmetric clearance adjustments for shoulder and neck poses.
  • Preserve the authored body, hair, textures outside the back patch, breast spring tuning, Sigrid and all character mappings.

1.1.3 (local test)

  • Mirror the author's latest left-breast shape adjustment onto the right and refit the surface detail. Dark Urge model version: 1.0.13.
  • Slightly soften Dark Urge breast springs: stiffness 1.9 to 1.6, drag 0.5 to 0.45. Keep Hip center, gravity and hair physics unchanged.
  • Preserve authored hair, collar, flat shading, textures, Sigrid and all four character mappings.

1.1.2 (local test)

  • Integrate the author's manual Dark Urge breast, fringe, rear hair and collar edits. Model version: 1.0.12.
  • Mirror the authored left breast onto the right and the right collar onto the left; preserve the new collar loop.
  • Conform surface details to the edited skin, mirror local skin weights and preserve flat shading and the existing spring settings.
  • Keep Sigrid, both model settings files and all four character mappings unchanged.

1.1.1 (local test)

  • Reshape Dark Urge with a gentler upper chest transition, more separated inner contours and fuller lower volume. Model version: 1.0.11.
  • Keep flat shading and move the existing surface detail with the sculpted skin.
  • Preserve textures, topology, rig weights, authored spring settings and all four character mappings. Sigrid is unchanged.

1.1.0

  • Include Sigrid and Dark Urge in one package and one release.
  • Keep mappings Neodin/sigrid for Sigrid and сольвейг/dark for Dark Urge.
  • Preserve the current model and settings bytes; require VRM Fixes 1.1.2 for EnhancedVRM 1.x.
  • Remove or disable older standalone Dark_Urge packages to avoid duplicate character mappings.

1.0.5 (local test)

  • Repaint the thong panels and hip straps with continuous, clean contours.
  • Restore the surrounding skin to remove the pale rear rectangle and light fabric fringes.
  • Preserve all geometry, normals, skinning, physics, settings and Neodin/sigrid mappings. Avatar model version: 1.2.6.

1.0.4 (local test)

  • Recolor Sigrid's ivory thong fabric dark brown to match the existing hip and thigh straps, front and back.
  • Preserve warm tan skin, geometry, normals, rig, physics and character mappings Neodin/sigrid. Avatar model version: 1.2.5.

1.0.3 (local test)

  • Add the character name sigrid alongside Neodin for local testing.
  • Both names receive identical model and settings files; the accepted avatar is unchanged.
  • Continue using the existing VRM Fixes dependency.

1.0.2 (local test)

  • Slightly darker skin with a light warm tan. Preserve original clothing, hair, facial details and the accepted rig.
  • Preserve current avatar mapping, settings and VRM Fixes 1.1.1 dependency.

1.0.1

  • Require VRM Fixes 1.1.1 for EnhancedValheimVRM 1.2.0 support.
  • Model, physics, character binding and settings are unchanged.

Changelog

1.0.0

  • Initial model package: Sigrid 1.2.3 mapped to Neodin.
  • Includes final weapon settings, three authored spring chains and embedded padded texture.
  • Distribution copy updates only avatar-use and redistribution metadata; model geometry, weights, normals, textures and spring parameters are unchanged.
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