


Gives more purpose to paths beyond cosmetics.

Paths and constructions (floors, etc) apply a modifier to player jog and sprint speed while traveling on them.
Sprinting also has it's stamina consumption reduced while on paths or floors.
Works on most constructions, want a path made of Kilns? enjoy your speed bonus.
**Works with carts.
Supports speed/stamina modifiers on uncleared ground tuned per biome! Make swamps even more painful to traverse!
By default no modifiers are applied to uncleared terrain.
Displays a status indicator when boosts are being applied. Currently has 2 buff and 2 debuff icons. The thresholds for each icon can be tuned in the config.
Default config does not add any debuffs.

Clients connecting to servers running Speedy Paths will now sync their configs with the server automatically.
Forcibly Syncs Buff Values, Status Effect Icon Thresholds, String Configs.
The synced server values are not easily accessible via clientside config editors.
Can be disabled in the server config.
Speed and stamina modifier for each surface are fully tune-able in /BepInEx/config/nex.speedypaths.cfg
Install to /BepInEx/plugins folder.
[Hud]
## Show surface type text as status effect name
# Setting type: Boolean
# Default value: true
EnableDynamicStatusText = true
## Show the status effect buff/debuff %
# Setting type: Boolean
# Default value: true
ShowStatusEffectPercent = true
## Show the speedypaths status icon in the hud
# Setting type: Boolean
# Default value: true
ShowStatusIcon = true
## Text shown above the status icon
# Setting type: String
# Default value: Speedy Path
StatusText = Speedy Path
## Speed buff threshold to show lvl 1 buff icon
# Setting type: Single
# Default value: 1
BuffIcon +1 = 1
## Speed buff threshold to show lvl 2 buff icon
# Setting type: Single
# Default value: 1.39
BuffIcon +2 = 1.39
## Speed buff threshold to show lvl 1 debuff icon
# Setting type: Single
# Default value: 1
DebuffIcon -1 = 1
## Speed buff threshold to show lvl 2 debuff icon
# Setting type: Single
# Default value: 0.79
DebuffIcon -2 = 0.79
[ServerAuthoritativeConfig]
## <Server Only> Forces Clients to use Server defined configs.
# Setting type: Boolean
# Default value: true
ServerIsAuthoritative = true
[SpeedModifiers]
## Modifier for speed while on dirt paths
# Setting type: Single
# Default value: 1.15
DirtPathSpeed = 1.15
## Modifier for speed while on stone paths
# Setting type: Single
# Default value: 1.4
StonePathSpeed = 1.4
## Modifier for speed while on Cultivated land
# Setting type: Single
# Default value: 1
CultivatedSpeed = 1
## Modifier for speed while on wood structures
# Setting type: Single
# Default value: 1.15
StructureWoodSpeed = 1.15
## Modifier for speed while on core wood structures
# Setting type: Single
# Default value: 1.15
StructureHardWoodSpeed = 1.15
## Modifier for speed while on stone structures
# Setting type: Single
# Default value: 1.4
StructureStoneSpeed = 1.4
## Modifier for speed while on ironwood structures
# Setting type: Single
# Default value: 1.4
StructureIronSpeed = 1.4
[SpeedModifiers_Biomes]
## Speed modifier for uncleared ground in None Biomes
# Setting type: Single
# Default value: 1
Untamed_None_Speed = 1
## Speed modifier for uncleared ground in Meadows Biomes
# Setting type: Single
# Default value: 1
Untamed_Meadows_Speed = 1
## Speed modifier for uncleared ground in Swamp Biomes
# Setting type: Single
# Default value: 1
Untamed_Swamp_Speed = 1
## Speed modifier for uncleared ground in Mountain Biomes
# Setting type: Single
# Default value: 1
Untamed_Mountain_Speed = 1
## Speed modifier for uncleared ground in BlackForest Biomes
# Setting type: Single
# Default value: 1
Untamed_BlackForest_Speed = 1
## Speed modifier for uncleared ground in Plains Biomes
# Setting type: Single
# Default value: 1
Untamed_Plains_Speed = 1
## Speed modifier for uncleared ground in AshLands Biomes
# Setting type: Single
# Default value: 1
Untamed_AshLands_Speed = 1
## Speed modifier for uncleared ground in DeepNorth Biomes
# Setting type: Single
# Default value: 1
Untamed_DeepNorth_Speed = 1
## Speed modifier for uncleared ground in Ocean Biomes
# Setting type: Single
# Default value: 1
Untamed_Ocean_Speed = 1
## Speed modifier for uncleared ground in Mistlands Biomes
# Setting type: Single
# Default value: 1
Untamed_Mistlands_Speed = 1
[StaminaModifiers]
## Modifier for stamina while on dirt paths
# Setting type: Single
# Default value: 0.8
DirtPathStamina = 0.8
## Modifier for stamina while on stone paths
# Setting type: Single
# Default value: 0.7
StonePathStamina = 0.7
## Modifier for stamina while on Cultivated land
# Setting type: Single
# Default value: 1
CultivatedStamina = 1
## Modifier for stamina while on wood structures
# Setting type: Single
# Default value: 0.8
StructureWoodStamina = 0.8
## Modifier for stamina while on core wood structures
# Setting type: Single
# Default value: 0.8
StructureHardWoodStamina = 0.8
## Modifier for stamina while on stone structures
# Setting type: Single
# Default value: 0.7
StructureStoneStamina = 0.7
## Modifier for stamina while on ironwood structures
# Setting type: Single
# Default value: 0.7
StructureIronStamina = 0.7
[StaminaModifiers_Biomes]
## Stamina modifier for uncleared ground in None Biomes
# Setting type: Single
# Default value: 1
Untamed_None_Stamina = 1
## Stamina modifier for uncleared ground in Meadows Biomes
# Setting type: Single
# Default value: 1
Untamed_Meadows_Stamina = 1
## Stamina modifier for uncleared ground in Swamp Biomes
# Setting type: Single
# Default value: 1
Untamed_Swamp_Stamina = 1
## Stamina modifier for uncleared ground in Mountain Biomes
# Setting type: Single
# Default value: 1
Untamed_Mountain_Stamina = 1
## Stamina modifier for uncleared ground in BlackForest Biomes
# Setting type: Single
# Default value: 1
Untamed_BlackForest_Stamina = 1
## Stamina modifier for uncleared ground in Plains Biomes
# Setting type: Single
# Default value: 1
Untamed_Plains_Stamina = 1
## Stamina modifier for uncleared ground in AshLands Biomes
# Setting type: Single
# Default value: 1
Untamed_AshLands_Stamina = 1
## Stamina modifier for uncleared ground in DeepNorth Biomes
# Setting type: Single
# Default value: 1
Untamed_DeepNorth_Stamina = 1
## Stamina modifier for uncleared ground in Ocean Biomes
# Setting type: Single
# Default value: 1
Untamed_Ocean_Stamina = 1
## Stamina modifier for uncleared ground in Mistlands Biomes
# Setting type: Single
# Default value: 1
Untamed_Mistlands_Stamina = 1
[Strings]
## Dynamic status mapping for None groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_None = default
## Dynamic status mapping for Meadows groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_Meadows = default
## Dynamic status mapping for Swamp groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_Swamp = default
## Dynamic status mapping for Mountain groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_Mountain = default
## Dynamic status mapping for BlackForest groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_BlackForest = default
## Dynamic status mapping for Plains groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_Plains = default
## Dynamic status mapping for AshLands groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_AshLands = default
## Dynamic status mapping for DeepNorth groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_DeepNorth = default
## Dynamic status mapping for Ocean groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_Ocean = default
## Dynamic status mapping for Mistlands groundcover. 'default' uses localized biome name.
# Setting type: String
# Default value: default
Biome_Mistlands = default
## Dynamic status mapping for dirt paths
# Setting type: String
# Default value: Dirt Path
PathDirt = Dirt Path
## Dynamic status mapping for stone paths
# Setting type: String
# Default value: Stone Path
PathStone = Stone Path
## Dynamic status mapping for Cultivated land
# Setting type: String
# Default value: Cultivated
Cultivated = Cultivated
## Dynamic status mapping for wood structures
# Setting type: String
# Default value: Wood
StructureWood = Wood
## Dynamic status mapping for core wood structures
# Setting type: String
# Default value: Hardwood
StructureHardWood = Hardwood
## MDynamic status mapping for stone structures
# Setting type: String
# Default value: Stone
StructureStone = Stone
## Dynamic status mapping for ironwood structures
# Setting type: String
# Default value: Iron
StructureIron = Iron
https://www.nexusmods.com/valheim/mods/452
https://valheim.thunderstore.io/package/Nextek/SpeedyPaths/
https://github.com/NNaso/ValheimMods/tree/main/SpeedyPaths
Version 1.0.9
Version 1.0.8
Version 1.0.7
Version 1.0.6
Version 1.0.5
Version 1.0.4
Version 1.0.3
Version 1.0.2
Version 1.0.1
Version 1.0.0