


Gives more purpose to paths beyond cosmetics.
Paths and constructions (floors, etc) apply a modifier to player jog and sprint speed while traveling on them.
Sprinting also has it's stamina consumption reduced while on paths or floors.
Works on most constructions, want a path made of Kilns? enjoy your speed bonus.
**Works with carts.
Supports speed/stamina modifiers on uncleared ground tuned per biome! Make swamps even more painful to traverse!
By default no modifiers are applied to uncleared terrain.
Displays a status indicator when boosts are being applied. Currently has 2 buff and 2 debuff icons. The thresholds for each icon can be tuned in the config.
Default config does not add any debuffs.

Speed and stamina modifier for each surface are fully tune-able in /BepInEx/config/nex.speedypaths.cfg
Install to /BepInEx/plugins folder.
[Hud]
## Show surface type text as status effect name
# Setting type: Boolean
# Default value: true
EnableDynamicStatusText = true
## Show the speedypaths status icon in the hud
# Setting type: Boolean
# Default value: true
ShowStatusIcon = true
## Text shown above the status icon
# Setting type: String
# Default value: Speedy Path
StatusText = Speedy Path
## Speed buff threshold to show lvl 1 buff icon
# Setting type: Single
# Default value: 1
BuffIcon +1 = 1
## Speed buff threshold to show lvl 2 buff icon
# Setting type: Single
# Default value: 1.39
BuffIcon +2 = 1.39
## Speed buff threshold to show lvl 1 debuff icon
# Setting type: Single
# Default value: 1
DebuffIcon -1 = 1
## Speed buff threshold to show lvl 2 debuff icon
# Setting type: Single
# Default value: 0.79
DebuffIcon -2 = 0.79
[SpeedModifiers]
## Modifier for speed while on dirt paths
# Setting type: Single
# Default value: 1.15
DirtPathSpeed = 1.15
## Modifier for speed while on stone paths
# Setting type: Single
# Default value: 1.4
StonePathSpeed = 1.4
## Modifier for speed while on Cultivated land
# Setting type: Single
# Default value: 1
CultivatedSpeed = 1
## Modifier for speed while on wood structures
# Setting type: Single
# Default value: 1.15
StructureWoodSpeed = 1.15
## Modifier for speed while on core wood structures
# Setting type: Single
# Default value: 1.15
StructureHardWoodSpeed = 1.15
## Modifier for speed while on stone structures
# Setting type: Single
# Default value: 1.4
StructureStoneSpeed = 1.4
## Modifier for speed while on ironwood structures
# Setting type: Single
# Default value: 1.4
StructureIronSpeed = 1.4
[SpeedModifiers_Biomes]
## Speed modifier for uncleared ground in None Biomes
# Setting type: Single
# Default value: 1
Untamed_None_Speed = 1
## Speed modifier for uncleared ground in Meadows Biomes
# Setting type: Single
# Default value: 1
Untamed_Meadows_Speed = 1
## Speed modifier for uncleared ground in Swamp Biomes
# Setting type: Single
# Default value: 1
Untamed_Swamp_Speed = 1
## Speed modifier for uncleared ground in Mountain Biomes
# Setting type: Single
# Default value: 1
Untamed_Mountain_Speed = 1
## Speed modifier for uncleared ground in BlackForest Biomes
# Setting type: Single
# Default value: 1
Untamed_BlackForest_Speed = 1
## Speed modifier for uncleared ground in Plains Biomes
# Setting type: Single
# Default value: 1
Untamed_Plains_Speed = 1
## Speed modifier for uncleared ground in AshLands Biomes
# Setting type: Single
# Default value: 1
Untamed_AshLands_Speed = 1
## Speed modifier for uncleared ground in DeepNorth Biomes
# Setting type: Single
# Default value: 1
Untamed_DeepNorth_Speed = 1
## Speed modifier for uncleared ground in Ocean Biomes
# Setting type: Single
# Default value: 1
Untamed_Ocean_Speed = 1
## Speed modifier for uncleared ground in Mistlands Biomes
# Setting type: Single
# Default value: 1
Untamed_Mistlands_Speed = 1
[StaminaModifiers]
## Modifier for stamina while on dirt paths
# Setting type: Single
# Default value: 0.8
DirtPathStamina = 0.8
## Modifier for stamina while on stone paths
# Setting type: Single
# Default value: 0.7
StonePathStamina = 0.7
## Modifier for stamina while on Cultivated land
# Setting type: Single
# Default value: 1
CultivatedStamina = 1
## Modifier for stamina while on wood structures
# Setting type: Single
# Default value: 0.8
StructureWoodStamina = 0.8
## Modifier for stamina while on core wood structures
# Setting type: Single
# Default value: 0.8
StructureHardWoodStamina = 0.8
## Modifier for stamina while on stone structures
# Setting type: Single
# Default value: 0.7
StructureStoneStamina = 0.7
## Modifier for stamina while on ironwood structures
# Setting type: Single
# Default value: 0.7
StructureIronStamina = 0.7
[StaminaModifiers_Biomes]
## Stamina modifier for uncleared ground in None Biomes
# Setting type: Single
# Default value: 1
Untamed_None_Stamina = 1
## Stamina modifier for uncleared ground in Meadows Biomes
# Setting type: Single
# Default value: 1
Untamed_Meadows_Stamina = 1
## Stamina modifier for uncleared ground in Swamp Biomes
# Setting type: Single
# Default value: 1
Untamed_Swamp_Stamina = 1
## Stamina modifier for uncleared ground in Mountain Biomes
# Setting type: Single
# Default value: 1
Untamed_Mountain_Stamina = 1
## Stamina modifier for uncleared ground in BlackForest Biomes
# Setting type: Single
# Default value: 1
Untamed_BlackForest_Stamina = 1
## Stamina modifier for uncleared ground in Plains Biomes
# Setting type: Single
# Default value: 1
Untamed_Plains_Stamina = 1
## Stamina modifier for uncleared ground in AshLands Biomes
# Setting type: Single
# Default value: 1
Untamed_AshLands_Stamina = 1
## Stamina modifier for uncleared ground in DeepNorth Biomes
# Setting type: Single
# Default value: 1
Untamed_DeepNorth_Stamina = 1
## Stamina modifier for uncleared ground in Ocean Biomes
# Setting type: Single
# Default value: 1
Untamed_Ocean_Stamina = 1
## Stamina modifier for uncleared ground in Mistlands Biomes
# Setting type: Single
# Default value: 1
Untamed_Mistlands_Stamina = 1
[Strings]
## Dynamic status mapping for dirt paths
# Setting type: String
# Default value: Dirt Path
PathDirt = Dirt Path
## Dynamic status mapping for stone paths
# Setting type: String
# Default value: Stone Path
PathStone = Stone Path
## Dynamic status mapping for Cultivated land
# Setting type: String
# Default value: Cultivated
Cultivated = Cultivated
## Dynamic status mapping for wood structures
# Setting type: String
# Default value: Wood
StructureWood = Wood
## Dynamic status mapping for core wood structures
# Setting type: String
# Default value: Hardwood
StructureHardWood = Hardwood
## MDynamic status mapping for stone structures
# Setting type: String
# Default value: Stone
StructureStone = Stone
## Dynamic status mapping for ironwood structures
# Setting type: String
# Default value: Iron
StructureIron = Iron
Version 1.0.3 - Fix Cultivated stamina modifier listed under wrong header. - Added 2 debuff status icons. - Expose status effect icon thresholds in config file. - Add Dynamic status effect name (default on). Replaces static "Speedy Path" effect with ground type. - Prioritize stone pathways over blended dirt pathways. - Fuzzier path detection.
Version 1.0.2 - Add config option for status effect name. Change the text "Speed Path" or hide it entirely! - Add Support for Cultivated Land. - Add Support for Stamina/Speed buffs/debuffs on uncleared ground, per biome! - Fix status effect showing up while swimming.
Version 1.0.1 - Refactor status effect icon injection. Should now work with mods that modify status effect icons.
Version 1.0.0 - Initial Release