Valheim
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Personal Progression

Every player earns their own progress. A new player joining a late-game world still has to fight their way up.

Features

  • Personal boss keys. Killing a boss gives its key to everyone within 50 m. The world's shared progress is left alone.
  • Boss powers locked. The start temple won't give you a Forsaken power until you've killed that boss yourself.
  • Gear gating. Each boss unlocks the next biome's materials: kill The Elder and iron is yours. Equip gear made from anything further ahead and you catch fire, with a message from the boss you skipped.
  • Your own messages. Each boss has its own lines, all editable in the config.
  • Grandfathering. Characters that join within 7 days of install get the world's existing keys.
  • Server-authoritative. The server keeps the key list, so editing a character file doesn't skip anything.
  • Admin commands. pp mykeys, pp keys <name>, pp grant, pp revoke, pp reset.
  • Works hosted or dedicated. Every player needs the mod.

Config

Everything is in BepInEx/config/OblitusEs.PersonalProgression.cfg and syncs from the server: kill credit range, punishment (Burn, Block or BlockAndBurn), burn damage, messages, and the material list for each boss. Each launch writes BepInEx/config/PersonalProgression/items.generated.txt, listing every item and the boss it needs.

Support

Questions, bug reports and suggestions: Discord

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