Valheim

TeleportEverything

Choose what travels with you, then manage its settings in one in-game panel. It integrates TeleportCreatures, TeleportCarts, TeleportBoats, or QuickTeleport for managing the features you want. Compatible with Valheim 1.0 (Deep North).

TeleportEverything in-game configuration panel

Default Left Shift + Up Arrow opens the in-game settings panel.

TeleportEverything brings together optional transport modules and a shared settings panel. Each module works independently and owns its own behavior.

  • Manage supported module settings from one in-game panel.
  • Choose only the transport features you want.
  • Keep personal preferences within the server's rules.

Getting started

  1. Install BepInExPack for Valheim and TeleportEverything in the same Valheim profile on the server and participating clients. For the easiest setup, use Gale, which can use the Hexium and Thunderstore catalogs.
  2. Installing TeleportEverything through Thunderstore or Gale installs the ecosystem modules automatically: TeleportCreatures, TeleportCarts, TeleportBoats, and QuickTeleport. The wrapper can also run by itself; remove modules you do not want or install them separately.
  3. Keep matching module versions on the server and participating clients. For manual installation, place TeleportEverything.dll in Valheim/BepInEx/plugins/.
  4. Open the panel through ConfigurationManager or press Left Shift + Up Arrow (default).

When moving from version 2.x, old monolithic settings are not migrated automatically. Configure the corresponding module policies and preferences after installing version 3.

Optional modules

Module What it adds
TeleportCreatures Bring eligible tamed allies along; servers can separately enable enemy behavior.
TeleportCarts Bring an attached or nearby cart through allowed transitions.
TeleportBoats Use a shortcut to bring a nearby boat to clear water.
QuickTeleport Adjust portal and dungeon transition fade, delay, and arrival safety.

Panel controls

Change Open Configuration Hotkey in odinplus.TeleportEverything.cfg; set it to None to unbind it. Panel Scale is local to your client.

Configuration

Local portal and dungeon controls

Open the Portals tab to adjust portal settings and dungeon entrance reach on your client. Portal controls and a separate Dungeon entrances section apply immediately and are saved to odinplus.TeleportEverything.cfg; they are not server settings and do not require Save module or Save All. They are also available in ConfigurationManager.

Setting Default Range Effect
Portal Activation Distance 5 m 0–10 m Sets how far from the portal you can be to activate its target-found signal. Default: 5 m. Range: 0 to 10 m.
Portal Sound Volume 100% 0–100% Scales the portal's original game volume; 100% is the default and 0% is muted.
Portal — Increase interaction hover distance by 0 m 0–2 m Adds the selected amount to the portal's normal interaction reach.
Dungeon — Increase interaction hover distance by 0 m 0–2 m Adds the selected amount to a dungeon entrance's normal interaction reach.

The activation distance is measured from the portal's proximity marker in 3D. The Portal and Dungeon settings add the selected amount to normal interaction reach. These controls apply only to this client; other players use their own settings.

My Settings and Server Settings

  • My Settings contains your local preferences. They can narrow server rules or opt you out, but cannot enable a feature the server has disabled.
  • Server Settings shows server policy. Only the host or a native server admin can save server changes; the configuration lock does not grant permission.

Saving changes

  • Save module saves the complete current module draft, including both Creatures pages.
  • Save All saves changed modules in the selected scope.
  • Reset defaults stages defaults for the current scope; save afterward to apply them.
  • Refresh reads saved settings and asks before replacing changed drafts.
  • Check save status checks an uncertain save result before you try again.

Compatibility

Compatible Mod Quick description
Yes TeleportCreatures / TeleportCarts / TeleportBoats Optional modules own their respective transport behavior.
Yes QuickTeleport Optional transition settings page; native destination selection remains in control.
Yes TargetPortal The selected destination is respected by the owning transport modules.
Yes Basements / OdinsUndercroft Creatures and Carts handle the supported transitions they own.
Yes LetMeTameYou (AllTamable) Creature transport eligibility is still decided by TeleportCreatures.
Yes QuietPortals TeleportEverything's portal sound volume takes precedence.

Troubleshooting

  • Panel will not open: install ConfigurationManager or use the default shortcut. Check Open Configuration Hotkey if you changed or unbound it.
  • A module has no editable settings: update the module on the client and server to versions that support the panel. Modules remain configurable through their own files or editor.
  • Server settings are read-only: only the host or a native server admin can save them.
  • Transport did not happen: check that the owning module is installed and enabled, the transition is allowed, and the destination meets its placement requirements. Cart cargo restrictions still apply; boat placement needs water.
  • YAML was rejected: correct the invalid file and save again. The last valid policy stays active.

Languages

The panel follows Valheim's selected language: English, French, German, Brazilian Portuguese, Russian, and Spanish. English is used when a translation is missing.

Support

All mods in the pack are free. If you’d like to support maintenance and future development, you can leave an optional tip on Ko-fi.

For help, find Elg in the Odin Plus Discord.

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