
MysticalWeapons BETA
Provides legendary weapons and armor from other worlds. Check out the project's README to see the full list.Beta build of MysticalWeapons from the
developbranch (commit c802d90), for play testing. Expect bugs. Don't install it alongside the stable version: they are the same mod and only one loads.
Mystical Weapons from Far Off Lands
A Valheim mod that brings legendary weapons and armor from other worlds into the game: Andúril from Middle-earth, Shardblades and Shardplate from Roshar, Sulfuras, Thunderfury and the Warglaives of Azzinoth from Azeroth, a Klingon bat'leth and the three Deathly Hallows.
Every item is crafted from Valheim's own materials, sits at a sensible point in the game's progression and has one power from its story. Models are drawn in Valheim's style, and the mod needs nothing but BepInEx: no Jotunn and no asset bundles.
Items
Weapons
| Item | From | What it does | Crafted at |
|---|---|---|---|
| Bat'leth | Star Trek | Crescent-bladed two-hander with wide sweeping swings (based on the Iron Battleaxe). | Forge 2 |
| Sylspear | The Stormlight Archive | Glowing Shardspear. Grants Windrunner while held: slow fall and faster stamina regen. No durability. | Forge 3 |
| Shardblade | The Stormlight Archive | Huge, light two-hander that also chops trees and mines rock. No durability. | Forge 4 |
| Andúril | The Lord of the Rings | Rune-etched longsword with spirit damage and x1.5 damage against all undead (skeletons, ghosts, draugr, wraiths). Reforged from an Iron Sword, the shards of Narsil. | Forge 3 |
| Sulfuras, Hand of Ragnaros | World of Warcraft | Ragnaros's two-handed hammer (Clubs skill): a three-hit combo, with the Demolisher's ground slam on the secondary attack. Hits may hurl a fireball that sets the target burning, and flames lick off its head. Reforged from a Demolisher. | Black forge 3 |
| Thunderfury, Blessed Blade of the Windseeker | World of Warcraft | One-handed sword with a split blade and a crackling ball of lightning at its root (based on Nidhögg). Hits may loose chain lightning that leaps to other creatures nearby. Reforged from Nidhögg the Thundering. | Black forge 4 |
| Warglaives of Azzinoth | World of Warcraft | Illidan's twin glaives, one in each hand (Knives skill, based on Skoll and Hati), wreathed in fel flames and crossed on the back when holstered. Hits add fel poison. Reforged from Skoll and Hati. | Black forge 3 |
Armor
| Item | From | What it does | Crafted at |
|---|---|---|---|
| Shardplate Helm, Breastplate, Greaves | The Stormlight Archive | Slate plate with Stormlight-blue seams; the helm is modelled on Krajkoa's Shardplate. Full set: +150 carry weight, faster stamina regen, resistant to blunt, slash and pierce. | Forge 5 |
The Deathly Hallows (Harry Potter)
| Item | What it does | Crafted at |
|---|---|---|
| The Elder Wand | Casts spell bolts (based on the Staff of Frost). Uses stamina instead of eitr by default. No durability. | Workbench 4 |
| The Resurrection Stone | Utility slot. Die while wearing it and your skills aren't lowered. | Forge 3 |
| The Cloak of Invisibility | Monsters can't see you while you sneak (they can still hear you). | Workbench 4 |
Master of Death: wand in hand, stone and cloak worn: 1.5x health regen, 1.25x stamina regen, resistant to poison, immune to spirit damage.
Installing
With a mod manager (Gale, r2modman): find MysticalWeapons on Thunderstore and install it. BepInEx comes with it.
By hand:
- Install BepInExPack_Valheim.
- Download the zip from the latest GitHub release
and copy
MysticalWeapons.dlland themodelsfolder from itspluginsfolder intoBepInEx/plugins/MysticalWeapons/. Withoutmodels, the Shardplate Helm, Sulfuras, Thunderfury and the Warglaives fall back to simpler built-in looks.
Install it on the server and on every player's game.
Beta builds of the next version are published as MysticalWeapons_BETA for play testing. Install the beta or the stable version, never both.
Don't install the old standalone Bat'leth mod as well: this mod already includes the bat'leth.
Configuration
Settings live in BepInEx/config/omm.valheim.mysticalweapons.cfg, created on first launch. Each
item has its own section, named after its prefab (Batleth, Sylspear, Shardblade, Anduril,
Sulfuras, Thunderfury, WarglaivesOfAzzinoth, ShardplateHelm, ShardplateBreastplate, ShardplateGreaves, ElderWand,
ResurrectionStone, InvisibilityCloak; also the names to use with spawn). There you can turn the
item off or change its recipe, crafting station, stats and effects (fireball chance, undead damage,
glow colours and more).
[General] TexturedModels = falseturns off the textures borrowed from vanilla items (such as Sulfuras's flametal grain) for flat colours. Restart to apply.- After an update changes an item's defaults, your existing config keeps the old values. Delete that item's section to get the new ones.
Custom models
You can replace any weapon's model with your own: drop a <Prefab>.obj (for example
Shardblade.obj) into the plugin's models folder and restart. Custom models only change how the
item looks on your machine. See Editing models in Blender.
Contributing
Bug reports and ideas are welcome as GitHub issues. To build the mod or add an item, see docs/contributing.md; for how the code and build fit together, see docs/architecture.md.
Next up:
- Rebalance existing weapons to make sure they're well aligned with natural game progression
- Update Anduril to auto-summon spirits to aid in fights ... this should make the weapon a late game item
- Experiment with Shardplate - can the full set cause the character size to increase by 25%?. Can we add a storm and/or electricity animation when attacking?
- Invisibility cloak currently gives a player infinite stealth while crouched but doesn't have an visual effects indicating invisibility - can we swap the player model for a dark ethereal and translucent blue while crouched?
- It might be more interesting if the elder wand cycled through various spells as you attacked. The spell casting could also be slow but powerful to match the "power" of the elder wand without being unfair.
- Sylspear could be more powerful and later in the game. It also might be cool if when sheathed with 'r' instead of being placed on the players back it transforms into a whisplight to simulate a spren. The modifiers could be adjusted too, slower fall speed, and higher jump might be more windrunner-y.
- Incorporate Sting from LOTR that glows in the presence of graydwarves, this could be an earlier game item that matches an iron or silver sword but has the unique glow animation and behavior.
Credits
- Shardplate Helm model: based on "Shardplate"
by Krajkoa, licensed under
CC BY 4.0. Helm and collar extracted from the full
suit, rescaled, emissive texture merged into the base colour. See
models/CREDITS.md. - Mod icon: generated with ChatGPT's image generator (OpenAI), which assigns the output's rights to its user.
- Textures on the code-built weapons are taken from Valheim's own items while the game runs; none of the game's assets are included in this mod.
License
Free to use, change and share. The code is under the MIT licence; our models, textures and icon are under CC BY 4.0, so credit "Mystical Weapons by OldManMods" if you reuse them. Third-party models keep their own licences (see Credits).