Adds 48 scatter, piercing, energy and explosive arrows and bolts, with tiered recipes, distinct firing sounds and trails in the color of their material or element. Gameplay settings are server synced. Required on the server and every client.
New explosive arrows and bolts in three tiers: fire arrow and bone bolt, needle arrow and black metal bolt, Charred arrow and bolt.
An explosive shot sticks where it hits, deals 30% of a shot as pierce and fire, and blows up 1.25 seconds later. The blast deals 125% of a full draw shot as blunt and fire, with chop and pickaxe damage at the tier's tool level.
Explosive ammo never hurts you, other players without PvP or tames, and spares buildings, trees and rocks inside a workbench's range. Shots into water are duds.
Each tier has its own charge model, flames, firing sounds, blast sound and blast size. The early and plains tiers have a red-hot head and charge area, a black charred band and soot fading into the shaft.
Item texts are one short line per kind and show the ammo's own damage of one projectile as count x value in whole numbers, like a vanilla arrow, with the equipped bow or crossbow's value in a light blue bracket. Explosive ammo adds its blast and blast radius.
Fixed: the grappling hook no longer shows equipped mod ammo on it.
1.0.1
Mod page text corrected. The trails take the color of their material or element, the old text said gold or lightning.
1.0.0
First public release with 42 scatter, piercing and energy arrows and bolts.
Tiered recipes, five scatter arrows at 30% damage each, fourteen scatter bolts at about 11.43% each, and enemy-only collision widening.
Piercing starts at 110% damage, passes up to four creatures and loses 15% after each. Energy turns the full shot into 85% lightning and 15% pierce plus 15% fire (each share in the config), has distance falloff only, and excludes utility damage from conversion.
Vanilla-based ammo icons, held and dropped models with localized tip effects, native flight effects, firing sounds and fading trails.
Optional ballista bolt trails and separate config switches for scatter, piercing, energy and ballista trails.
BetterArchery support preserves aiming, drawing and quivers while excluding variant arrow recovery.
Energy arrows and bolts fly straight at the crosshair. Aim offsets from other mods are ignored for them.
Energy arrows and bolts have their own blue icons with small lightning arcs.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.