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0.2.0
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Iaido Katana

A katana that wins on the parry. Its own slashes are light, but every perfect parry strikes back on its own.

Early version (0.2.0), bugs are possible. Please report them on GitHub.

What it does

  • Steel Katana. Two-handed, Swords skill, Plains tier. Its own damage is 40% of a Black Metal sword.
  • Counter. A perfect parry staggers the attacker and the katana strikes back on its own, like a Black Metal sword (1.5 times that at Block 100). Parried arrows, spears and spells send half of it back. The katana barely blocks, so only a perfect parry stops a hit.
  • Parry timing. Katanas parry within 200 ms (vanilla 250). An optional precise mode gives 150 ms and counters 15% stronger, each player's own choice.
  • Custom animations. Full-body cuts made for the katana: a draw cut out of the scabbard, an overhead cut and a downward diagonal cut, each with a slow windup and a lightning-fast strike on the vanilla beat. The heavy attack draws up into a high stance and cuts straight down for 6 times the damage, from the scabbard or with the blade already out. Set Swing.CustomAnimations to false for the older animations borrowed from Krom and Stagbreaker.
  • Iai stance and scabbard. In an iai stance the katana rests sheathed at the left hip. A perfect parry draws it and cuts. After fighting it is flicked clean and slowly sheathed. It stays sheathed through a roll, and put away it stays at the hip. Other players see it too.
  • Impact frame. A landed counter flashes as a black and white ink picture, with a short freeze, a camera jolt and a metal crash. Only you see it.

Flametal Katana (Ashlands)

Its own curved Flametal shape, with lightning along the edge.

Thunderclap. The heavy attack crouches for 2.25 seconds while lightning gathers, then draws and dashes 13 meters through your enemies. Each one takes 10 times the katana's damage, and nothing hits you during the dash. It costs 100 stamina.

Crafting

Katana Cost Station
Steel Katana 50 Iron, 100 Coal, 20 Fine Wood, 10 Linen Thread Forge level 4
Flametal Katana 50 Flametal, 20 Ashwood, 5 Asksvin Hide, 1 Iolite Black Forge level 3

Upgrades per level: Steel 10 Iron, 20 Coal, 3 Linen Thread. Flametal 10 Flametal, 2 Asksvin Hide (twice that for level 3, four times for level 4).

Both katanas can be refined past level 4 at the Forge of Potential with a Battle Idol (Black Metal for the Steel Katana, Flametal for the Flametal Katana), like the game's own swords.

Stats

Steel Katana Flametal Katana Black Metal sword
Damage 38 slash 60 slash, 15 lightning 95 slash
Block 10 13 39
Parry bonus 13x 13x 2x

Config

The file is BepInEx/config/onononoki.Iaido_Katana.cfg. Gameplay settings are synced from the server. Settings marked "yours" are each player's own.

Setting Default What it does
Counter.DamageMultiplier 2.5 Counter damage, times the katana's damage
Counter.HeavyDamageMultiplier 6 Heavy attack damage, times the katana's damage
Parry.PreciseMode false Yours. 150 ms window, stronger counters
Parry.NormalWindowMs 200 Katana parry window outside precise mode
Thunderclap.Distance 13 Dash length in meters
Thunderclap.DamageMultiplier 10 Damage to each creature on the way
Stance.*, Impact.*, Visual.* Yours. Stance, impact frame and effects
Swing.CustomAnimations true The katana's own animations, false for the older borrowed ones
Swing.* Swing timing is yours, the swing animations come from the server

Installation and compatibility

Use a mod manager, or put Iaido_Katana.dll into BepInEx/plugins. Requires BepInExPack Valheim and Jotunn. For multiplayer, install it on the server and on every player. Only katanas change, and every other weapon, block and parry stays vanilla.

Feedback and bug reports

Found a bug or have an idea? Open an issue on GitHub. The source code is in the GitHub repository.

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