Valheim
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1.1.3
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Version 1.1.3

  • Updated readme.

Version 1.1.2

  • Updated readme.

Version 1.1.1

  • Updated versioning to ensure Gale always grabs latest.

Version 1.1.0 - DEEP NORTH

  • Updates for Valheim 1.0 - Deep North
  • Gale mod manager is now required for Savheim. r2modman will not be able to get the required mods.
  • Minimal changes to new Deep North content for consistency with Savheim while preserving the new zone, except ...
  • The Forge of Potential
    • Forge of Potential gambling has mixed reviews.
    • Savheim makes it worse, since lots of gear grows with you from early to late game, upgrading full tiers of difficulty at a time at the cost of repeated resource investment. The Forge of Potential would either break your balance by giving you the equivalent of Ashlands gear in the Mountains, or it would break your heart with the loss of a unique piece of Savheim gear you've invested tons into. Both bad.
    • The Forge of Potential is currently just something pretty to look at in Savheim. I'll repurpose it in a future update.
  • Savheim's late game crafting progression adapted to smoothly incorporate Deep North itemization, including remapping several crafting table upgrades
  • Lowered casting costs of secondaries on Dead Raiser and Trollstav
  • Increased damage of Steel Arrows and Steel Bolts
  • With the addition of the Birds' Nest, arrows and bolts no longer have a chance to leave Feathers behind
  • Fixed several incorrect stamina costs on weapons
  • Lowered stamina costs on late-game weapons
  • Increased Adrenaline gain per shot for Longbows and Shortbows
  • Magical staves and wands can now generate adrenaline
  • Slightly lowered proc chance on elemental melee belts
  • Improved most armor set bonuses
  • Increased armor on all light armor sets, early medium armor sets, and early heavy armor sets
  • Troll Leather armor scaling is now limited to Black Forest
  • Plains medium armor set bonus converted to sneaking bonuses
  • Lox Cape now has more armor
  • Bladestorm (aka Brimstone) trinket now has a chance to stagger enemies when damaging them
  • Dvergr Lantern and Dverger Circlet now stay with you when you die
  • New-character-only check at first login demoted to warning only - will no longer kick players from servers
  • Inventory rows reverted to default since Haldor now sells upgrades
  • The transmog interface now only shows known items - thanks, Azumatt!
  • New worlds should spawn more Mountain caves, Mistlands dungeons, flametal nodes, and Ocean locations
  • New worlds now prevent building at any locations that periodically hard reset on servers running Cron Jobs (hard = reset even if players have built nearby)
  • Rebalanced block stats on most shields and weapons to more closely follow the base game's block progression curve
  • Slightly increased bleed proc chance on claws
  • Achievements enabled despite playing with mods
  • Chests can now be individually configured to include/exclude their contents when crafting at nearby stations - thanks, Azumatt!
  • Atgeirs and fist weapons now have a 15% dodge stamina reduction
  • Map discovery radius is now dynamic - increased at altitude and at sea; decreased in poor weather and dense forests
  • Falling damage now only starts after falling twice as far as usual, but falling greater distances is much more likely to be fatal
  • Bell Fragments should be a little easier to collect while exploring Ashlands
  • Reworked metal droplet recipes to be easier to craft
  • Improved recipes and/or stats for Pulled Bear, Grausten Chest, and Roasted Fiddlehead

Valheim 1.0 released!

  • Congratulations to Iron Gate and all Vikings of the tenth world!

Version 1.0.39

  • Longbows now have a new mechanic that boosts jumping immediately after a perfect dodge
  • Roasted Foods
    • Significantly increased Health, Stamina, and Eitr values of all Roasted Foods
    • Improved tooltips for all Roasted Foods to make it clear they instantly restore Health, Stamina, and Eitr
    • Improved buffs for Roasted Turnip, Chicken, and Jotun Puffs
    • Roasted Jotun Puffs fixed to now correctly give a food buff
  • Feather Cape, Cape of the Wise, and all Stamina Meads now require Bone Fragments to craft

Version 1.0.38

  • Bronze now produces twice as many bars per craft
  • Ashlands time between respawns increased again - they should now be quadruple what they are in the base game (this means areas stay cleared longer)
    • Lava blob time between respawns increased even further to 8x default
  • Moved the Barber Station to the Misc tab
  • Reduced stamina drain on Shortbows, Longbows, and Greatbows
  • Shortbows now gain a speed burst after a perfect dodge
  • Longbow jumpshots now refund a small amount of stamina
  • Greatbows now have a new mechanic called Focus. Repeated shots build up to 3 stacks of additional damage and stamina regen. Moving resets your stacks.
  • Fixed Ensnaring Arrows so they now apply snare

Version 1.0.37

  • New Cultivators
    • Fixed duplication on death
    • Randomized planting times
  • Cartography Tables can now only be interacted with if their creators are nearby
  • Updated Thunderstore readme

Version 1.0.36

  • Added two new tiers of Cultivators that plant multiple crops at a time
  • Renamed all "Tempered X" items to "Steel X"

Version 1.0.35

  • New system of buffs! /sit near Runestones to activate them.
  • Reduced stamina regen of Bonemass power

Version 1.0.34

  • Adjusted weather-based ocean dangers to be less threatening to younger Vikings
  • Added carry weight to Myrmurgjord
  • Updated icons and colors for elemental utility belts
  • Updated recipes for elemental melee utility belts
  • Updated tooltips for several foods that can be roasted in the oven for new effects

Version 1.0.33

  • Fixed Beehives chance to sometimes spawn exotic items outside of Meadows
  • Sailing in Thunderstorms or Mist is now a bit more daunting

Version 1.0.32

  • Reduced new spawn rate of Bonemaw Serpents

Version 1.0.31

  • Bonemaw Serpents should once again patrol Ashlands waters

Version 1.0.30

  • Added more images to Thunderstore readme
  • For server owners using Cron Job, Plains dungeons should no longer despawn enemies after their next reset

Version 1.0.29

  • Increased duration of Moder Forsaken buff lingering effects

Version 1.0.28

  • Added images to Thunderstore readme

Version 1.0.27

  • Staff of Skadi
    • Secondary Frozen Nova attack no longer generates Frozen Residue
    • Secondary eitr cost increased
  • Ymir's Fang unique spear
    • Secondary no longer generates Frozen Residue
    • Secondary retuned to avoid performance issues - thanks, Zerox997!
    • Tooltip fixed

Version 1.0.26

  • Tempered Steel now requires 2 Black Marble or 1 of any other metal

Version 1.0.25

  • Four new utility belts added that give melee attacks a chance to deal additional elemental damage! See Workbench once you've mastered at least one of the four primary elements.

Version 1.0.24

  • Reduced number of Root needed for Swamp Medium armor set
  • Reduced number of Wolf Claws needed for Mountain Light and Medium armor sets
  • Reduced number of Wolf Claws needed for Trollstav
  • Fenring and Fenring Cultists now have a chance to drop Wolf Claws
  • Kiln now holds 120 Wood
  • Smelter now holds 120 Coal
  • Hearth Ward repair rate reduced (still greater than before recent increase)
  • Updated Thunderstore Readme

Version 1.0.23

  • Dual Claws proc bleed slightly more often
  • Bleed damage against bosses increased slightly
  • Elemental status no longer prevents health, stamina, and eitr regen
  • Added a debuff to remind players to put armor back on after dying
  • Mistiles (Dverger Mage attack spells) no longer spawn with stars or extra copies
  • Hearth Wards should work more reliably now, and they now gain increased benefit if you have a friendly broom nearby
  • Updated tooltips on Hearth Ward and Kvastur trophy
  • Eating raw Jotun Puffs now correctly gives a food buff
  • Removed AAACrafting config to stop overwriting local preferences

Version 1.0.22

  • Removed a few configs to stop overwriting local preferences - sorry about that!
    • DodgeShortcut
    • Dev mods (UpgradeWorld and ServerDevCommands)

Version 1.0.21

  • Zephyr Ward should more reliably protect against fall damage

Version 1.0.20

  • Melee bolt effects fixed again! Seriously, they should work all the time now. They're cool. Try them.
  • Scythe now yields bonus harvest for wild mushrooms and plants

Version 1.0.19

  • A few more recipe fixes for unique items upgrading at Workbench too early

Version 1.0.18

  • Elemental Masteries now only require 2 of each residue, down from 3
  • Fixed Sparkling Needleshake so it now gives food buffs

Version 1.0.17

  • Fixed unique items from Eikthyr upgrading ahead of others

Version 1.0.16

  • Drastically reduced healing received by bosses from enemy healers. This should help the Yagluth fight.
  • Fuling Totems inside Plains dungeons should now be interactable. This change won't affect dungeons that have already been discovered unless you use commands to reset them.

Version 1.0.15

  • Updated recipe for new elemental melee bolt
  • Floating buff is now more reliable while on Floating Islands

Version 1.0.14

  • Updated Changelog explanation of error in version 1.0.12 for clarity

Version 1.0.13

  • Slightly increased the range of crafting from containers to match the radius of wards

Version 1.0.12

  • I previously included a data file in this modpack that's been resetting your Savheim bosskill tracker whenever you updated this modpack. I'm very sorry! This is fixed and will stop happening going forward. Your characters and worlds are totally fine. Please re-kill bosses to get credit for them again within Savheim's custom scaling logic. If it's any consolation, there is very real incentive to killing bosses multiple times (no spoilers!). I apologize for this error.
  • Elemental effects for fire, frost, lightning, and poison now last longer
  • Initial login check for new characters suppressed in singleplayer
  • Crossbows, Bolts, and Arrows
    • Improved crossbow vertical aim
    • Fixed crossbow bolts with melee effects to work more reliably
    • Crossbow bolts with melee effects no longer have cooldowns
    • Added new crossbow bolt with random elemental melee effect
    • Reverted Torch Arrows to pierce damage
    • Added new arrow that deals blunt damage and has a small amount of stagger & knockback
    • Improved visual and sound effects for exploding arrows
    • Increased explosion radius for exploding arrows
  • Crafting and Building
    • Increased allowed range between all crafting stations and their upgrades
    • Compact Steel Cooking Station no longer pulls from nearby containers
    • Metal Droplet recipes now produce significantly higher quantities per rare reagent
    • Zephyr Wards should more reliably protect fall damage

Version 1.0.11

  • Fixed owner emotes for Prismatic Firmaments

Version 1.0.10

  • Ashlands enemy hearing range reduced
  • Ashlands enemies deal less damage
  • Ashlands enemies forgot how to swim
  • Summoned creatures should stop dying right after being summoned - Necros rejoice!

Version 1.0.9

  • Added lots of additional information to the Thunderstore readme.
  • Updated tooltips and crafting requirements for the Wisp Fountain to help players over the early Savheim crafting progression changes.
  • Updated loading screen tips.

Version 1.0.8

  • Added new loot tables to new "undiscovered" biome
  • Improved several tooltips to give additional clues about new biome
  • Increased chances for rare loot when chopping trees in new biome
  • Removed mist from bottom floor of Seeker Queen arena
  • Increased range detection for double doors to help the new combined open feature from the previous update work more reliably
  • Dvergr Spiral Stairs and Hexagonal Doors now require a nearby Forge instead of a Black Forge

Version 1.0.7

  • Double doors should now open and close together with a single interaction

Version 1.0.6

  • Elemental status visual effects now last longer for all elements, making it easier to overlap them and create reactions between pairs of elements
  • Crossbows are now crafted from materials common to all zones after Black Forest
  • Increased time window to trigger bolt-melee effects with special crossbow bolts
  • Mace & Tower Shield taunting now prevents movement during the animation
  • Unique mace, Guardian's Grasp, now able to taunt when held with a tower shield
  • Changed names of all "Seared" foods to "Roasted" because ... Ovens and searing? You'd think I don't enjoy cooking, and I do!
  • Added color highlights to several tooltips (check the Oven! Ooooo Ahhhhh)
  • Updated loading screen tips

Version 1.0.5

  • Saying !zones now gives more color-coding to indicate variations in zone scaling difficulty

Version 1.0.4

  • Portals can now only be removed with the Hammer when their creator is near
  • Increased elemental residue drop rates
  • Torch Arrow Pierce damage swapped to Blunt damage
  • Linen Cape run stamina benefit increased
  • (Undiscovered zone)
    • Now gives a high difficulty warning the first time a character discovers it
    • Patrol enemies will now calm down after a while
    • Some enemies renamed for differentiation from other zones

Version 1.0.3

  • Removed config for FiresGhettoNetworking to allow local optimizations.
  • Tower Shields now give a small burst of stamina and adrenaline when triggering Shield Bash.

Version 1.0.2

  • Minor balance adjustments.

Version 1.0.1

  • Removed FastLink, since only needed on Client version of mod.
  • Removed Cron_Job, since not meaningful in singleplayer. Added suggestion to readme that server owners use it server-side.
  • Updated configs for cleaner interface.
  • Updated world generation parameters for minor balance tweaks.
  • Wraiths can now drop Ectoplasm.
  • Tower Shields now use 20% less stamina when blocking.

Version 1.0.0

  • Initial release of Savheim V Full modpack for singleplayer and server hosting.
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