Valheim
Install

Details

Last Updated
First Uploaded
Downloads
1.2K
Likes
6
Size
263MB
Dependency string
Ools-Savheim_V_Full-1.0.34
Dependants

Categories

ADDatHost Valheim hosting
30% off!

Version 1.0.34

  • Adjusted weather-based ocean dangers to be less threatening to younger Vikings
  • Added carry weight to Myrmurgjord
  • Updated icons and colors for elemental utility belts
  • Updated recipes for elemental melee utility belts
  • Updated tooltips for several foods that can be roasted in the oven for new effects

Version 1.0.33

  • Fixed Beehives chance to sometimes spawn exotic items outside of Meadows
  • Sailing in Thunderstorms or Mist is now a bit more daunting

Version 1.0.32

  • Reduced new spawn rate of Bonemaw Serpents

Version 1.0.31

  • Bonemaw Serpents should once again patrol Ashlands waters

Version 1.0.30

  • Added more images to Thunderstore readme
  • For server owners using Cron Job, Plains dungeons should no longer despawn enemies after their next reset

Version 1.0.29

  • Increased duration of Moder Forsaken buff lingering effects

Version 1.0.28

  • Added images to Thunderstore readme

Version 1.0.27

  • Staff of Skadi
    • Secondary Frozen Nova attack no longer generates Frozen Residue
    • Secondary eitr cost increased
  • Ymir's Fang unique spear
    • Secondary no longer generates Frozen Residue
    • Secondary retuned to avoid performance issues - thanks, Zerox997!
    • Tooltip fixed

Version 1.0.26

  • Tempered Steel now requires 2 Black Marble or 1 of any other metal

Version 1.0.25

  • Four new utility belts added that give melee attacks a chance to deal additional elemental damage! See Workbench once you've mastered at least one of the four primary elements.

Version 1.0.24

  • Reduced number of Root needed for Swamp Medium armor set
  • Reduced number of Wolf Claws needed for Mountain Light and Medium armor sets
  • Reduced number of Wolf Claws needed for Trollstav
  • Fenring and Fenring Cultists now have a chance to drop Wolf Claws
  • Kiln now holds 120 Wood
  • Smelter now holds 120 Coal
  • Hearth Ward repair rate reduced (still greater than before recent increase)
  • Updated Thunderstore Readme

Version 1.0.23

  • Dual Claws proc bleed slightly more often
  • Bleed damage against bosses increased slightly
  • Elemental status no longer prevents health, stamina, and eitr regen
  • Added a debuff to remind players to put armor back on after dying
  • Mistiles (Dverger Mage attack spells) no longer spawn with stars or extra copies
  • Hearth Wards should work more reliably now, and they now gain increased benefit if you have a friendly broom nearby
  • Updated tooltips on Hearth Ward and Kvastur trophy
  • Eating raw Jotun Puffs now correctly gives a food buff
  • Removed AAACrafting config to stop overwriting local preferences

Version 1.0.22

  • Removed a few configs to stop overwriting local preferences - sorry about that!
    • DodgeShortcut
    • Dev mods (UpgradeWorld and ServerDevCommands)

Version 1.0.21

  • Zephyr Ward should more reliably protect against fall damage

Version 1.0.20

  • Melee bolt effects fixed again! Seriously, they should work all the time now. They're cool. Try them.
  • Scythe now yields bonus harvest for wild mushrooms and plants

Version 1.0.19

  • A few more recipe fixes for unique items upgrading at Workbench too early

Version 1.0.18

  • Elemental Masteries now only require 2 of each residue, down from 3
  • Fixed Sparkling Needleshake so it now gives food buffs

Version 1.0.17

  • Fixed unique items from Eikthyr upgrading ahead of others

Version 1.0.16

  • Drastically reduced healing received by bosses from enemy healers. This should help the Yagluth fight.
  • Fuling Totems inside Plains dungeons should now be interactable. This change won't affect dungeons that have already been discovered unless you use commands to reset them.

Version 1.0.15

  • Updated recipe for new elemental melee bolt
  • Floating buff is now more reliable while on Floating Islands

Version 1.0.14

  • Updated Changelog explanation of error in version 1.0.12 for clarity

Version 1.0.13

  • Slightly increased the range of crafting from containers to match the radius of wards

Version 1.0.12

  • I previously included a data file in this modpack that's been resetting your Savheim bosskill tracker whenever you updated this modpack. I'm very sorry! This is fixed and will stop happening going forward. Your characters and worlds are totally fine. Please re-kill bosses to get credit for them again within Savheim's custom scaling logic. If it's any consolation, there is very real incentive to killing bosses multiple times (no spoilers!). I apologize for this error.
  • Elemental effects for fire, frost, lightning, and poison now last longer
  • Initial login check for new characters suppressed in singleplayer
  • Crossbows, Bolts, and Arrows
    • Improved crossbow vertical aim
    • Fixed crossbow bolts with melee effects to work more reliably
    • Crossbow bolts with melee effects no longer have cooldowns
    • Added new crossbow bolt with random elemental melee effect
    • Reverted Torch Arrows to pierce damage
    • Added new arrow that deals blunt damage and has a small amount of stagger & knockback
    • Improved visual and sound effects for exploding arrows
    • Increased explosion radius for exploding arrows
  • Crafting and Building
    • Increased allowed range between all crafting stations and their upgrades
    • Compact Steel Cooking Station no longer pulls from nearby containers
    • Metal Droplet recipes now produce significantly higher quantities per rare reagent
    • Zephyr Wards should more reliably protect fall damage

Version 1.0.11

  • Fixed owner emotes for Prismatic Firmaments

Version 1.0.10

  • Ashlands enemy hearing range reduced
  • Ashlands enemies deal less damage
  • Ashlands enemies forgot how to swim
  • Summoned creatures should stop dying right after being summoned - Necros rejoice!

Version 1.0.9

  • Added lots of additional information to the Thunderstore readme.
  • Updated tooltips and crafting requirements for the Wisp Fountain to help players over the early Savheim crafting progression changes.
  • Updated loading screen tips.

Version 1.0.8

  • Added new loot tables to new "undiscovered" biome
  • Improved several tooltips to give additional clues about new biome
  • Increased chances for rare loot when chopping trees in new biome
  • Removed mist from bottom floor of Seeker Queen arena
  • Increased range detection for double doors to help the new combined open feature from the previous update work more reliably
  • Dvergr Spiral Stairs and Hexagonal Doors now require a nearby Forge instead of a Black Forge

Version 1.0.7

  • Double doors should now open and close together with a single interaction

Version 1.0.6

  • Elemental status visual effects now last longer for all elements, making it easier to overlap them and create reactions between pairs of elements
  • Crossbows are now crafted from materials common to all zones after Black Forest
  • Increased time window to trigger bolt-melee effects with special crossbow bolts
  • Mace & Tower Shield taunting now prevents movement during the animation
  • Unique mace, Guardian's Grasp, now able to taunt when held with a tower shield
  • Changed names of all "Seared" foods to "Roasted" because ... Ovens and searing? You'd think I don't enjoy cooking, and I do!
  • Added color highlights to several tooltips (check the Oven! Ooooo Ahhhhh)
  • Updated loading screen tips

Version 1.0.5

  • Saying !zones now gives more color-coding to indicate variations in zone scaling difficulty

Version 1.0.4

  • Portals can now only be removed with the Hammer when their creator is near
  • Increased elemental residue drop rates
  • Torch Arrow Pierce damage swapped to Blunt damage
  • Linen Cape run stamina benefit increased
  • (Undiscovered zone)
    • Now gives a high difficulty warning the first time a character discovers it
    • Patrol enemies will now calm down after a while
    • Some enemies renamed for differentiation from other zones

Version 1.0.3

  • Removed config for FiresGhettoNetworking to allow local optimizations.
  • Tower Shields now give a small burst of stamina and adrenaline when triggering Shield Bash.

Version 1.0.2

  • Minor balance adjustments.

Version 1.0.1

  • Removed FastLink, since only needed on Client version of mod.
  • Removed Cron_Job, since not meaningful in singleplayer. Added suggestion to readme that server owners use it server-side.
  • Updated configs for cleaner interface.
  • Updated world generation parameters for minor balance tweaks.
  • Wraiths can now drop Ectoplasm.
  • Tower Shields now use 20% less stamina when blocking.

Version 1.0.0

  • Initial release of Savheim V Full modpack for singleplayer and server hosting.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.