Years of dedicated testing and custom scripting culminate in Savheim: a comprehensive, highly polished Valheim redesign delivering fresh mechanics without losing the game's core beauty.
Updated versioning to ensure Gale always grabs latest.
Version 1.1.0 - DEEP NORTH
Updates for Valheim 1.0 - Deep North
Gale mod manager is now required for Savheim. r2modman will not be able to get the required mods.
Minimal changes to new Deep North content for consistency with Savheim while preserving the new zone, except ...
The Forge of Potential
Forge of Potential gambling has mixed reviews.
Savheim makes it worse, since lots of gear grows with you from early to late game, upgrading full tiers of difficulty at a time at the cost of repeated resource investment. The Forge of Potential would either break your balance by giving you the equivalent of Ashlands gear in the Mountains, or it would break your heart with the loss of a unique piece of Savheim gear you've invested tons into. Both bad.
The Forge of Potential is currently just something pretty to look at in Savheim. I'll repurpose it in a future update.
Savheim's late game crafting progression adapted to smoothly incorporate Deep North itemization, including remapping several crafting table upgrades
Lowered casting costs of secondaries on Dead Raiser and Trollstav
Increased damage of Steel Arrows and Steel Bolts
With the addition of the Birds' Nest, arrows and bolts no longer have a chance to leave Feathers behind
Fixed several incorrect stamina costs on weapons
Lowered stamina costs on late-game weapons
Increased Adrenaline gain per shot for Longbows and Shortbows
Magical staves and wands can now generate adrenaline
Slightly lowered proc chance on elemental melee belts
Improved most armor set bonuses
Increased armor on all light armor sets, early medium armor sets, and early heavy armor sets
Troll Leather armor scaling is now limited to Black Forest
Plains medium armor set bonus converted to sneaking bonuses
Lox Cape now has more armor
Bladestorm (aka Brimstone) trinket now has a chance to stagger enemies when damaging them
Dvergr Lantern and Dverger Circlet now stay with you when you die
New-character-only check at first login demoted to warning only - will no longer kick players from servers
Inventory rows reverted to default since Haldor now sells upgrades
The transmog interface now only shows known items - thanks, Azumatt!
New worlds should spawn more Mountain caves, Mistlands dungeons, flametal nodes, and Ocean locations
New worlds now prevent building at any locations that periodically hard reset on servers running Cron Jobs (hard = reset even if players have built nearby)
Rebalanced block stats on most shields and weapons to more closely follow the base game's block progression curve
Slightly increased bleed proc chance on claws
Achievements enabled despite playing with mods
Chests can now be individually configured to include/exclude their contents when crafting at nearby stations - thanks, Azumatt!
Atgeirs and fist weapons now have a 15% dodge stamina reduction
Map discovery radius is now dynamic - increased at altitude and at sea; decreased in poor weather and dense forests
Falling damage now only starts after falling twice as far as usual, but falling greater distances is much more likely to be fatal
Bell Fragments should be a little easier to collect while exploring Ashlands
Reworked metal droplet recipes to be easier to craft
Improved recipes and/or stats for Pulled Bear, Grausten Chest, and Roasted Fiddlehead
Valheim 1.0 released!
Congratulations to Iron Gate and all Vikings of the tenth world!
Version 1.0.39
Longbows now have a new mechanic that boosts jumping immediately after a perfect dodge
Roasted Foods
Significantly increased Health, Stamina, and Eitr values of all Roasted Foods
Improved tooltips for all Roasted Foods to make it clear they instantly restore Health, Stamina, and Eitr
Improved buffs for Roasted Turnip, Chicken, and Jotun Puffs
Roasted Jotun Puffs fixed to now correctly give a food buff
Feather Cape, Cape of the Wise, and all Stamina Meads now require Bone Fragments to craft
Version 1.0.38
Bronze now produces twice as many bars per craft
Ashlands time between respawns increased again - they should now be quadruple what they are in the base game (this means areas stay cleared longer)
Lava blob time between respawns increased even further to 8x default
Moved the Barber Station to the Misc tab
Reduced stamina drain on Shortbows, Longbows, and Greatbows
Shortbows now gain a speed burst after a perfect dodge
Longbow jumpshots now refund a small amount of stamina
Greatbows now have a new mechanic called Focus. Repeated shots build up to 3 stacks of additional damage and stamina regen. Moving resets your stacks.
Fixed Ensnaring Arrows so they now apply snare
Version 1.0.37
New Cultivators
Fixed duplication on death
Randomized planting times
Cartography Tables can now only be interacted with if their creators are nearby
Updated Thunderstore readme
Version 1.0.36
Added two new tiers of Cultivators that plant multiple crops at a time
Renamed all "Tempered X" items to "Steel X"
Version 1.0.35
New system of buffs! /sit near Runestones to activate them.
Reduced stamina regen of Bonemass power
Version 1.0.34
Adjusted weather-based ocean dangers to be less threatening to younger Vikings
Added carry weight to Myrmurgjord
Updated icons and colors for elemental utility belts
Updated recipes for elemental melee utility belts
Updated tooltips for several foods that can be roasted in the oven for new effects
Version 1.0.33
Fixed Beehives chance to sometimes spawn exotic items outside of Meadows
Sailing in Thunderstorms or Mist is now a bit more daunting
Version 1.0.32
Reduced new spawn rate of Bonemaw Serpents
Version 1.0.31
Bonemaw Serpents should once again patrol Ashlands waters
Version 1.0.30
Added more images to Thunderstore readme
For server owners using Cron Job, Plains dungeons should no longer despawn enemies after their next reset
Version 1.0.29
Increased duration of Moder Forsaken buff lingering effects
Version 1.0.28
Added images to Thunderstore readme
Version 1.0.27
Staff of Skadi
Secondary Frozen Nova attack no longer generates Frozen Residue
Secondary eitr cost increased
Ymir's Fang unique spear
Secondary no longer generates Frozen Residue
Secondary retuned to avoid performance issues - thanks, Zerox997!
Tooltip fixed
Version 1.0.26
Tempered Steel now requires 2 Black Marble or 1 of any other metal
Version 1.0.25
Four new utility belts added that give melee attacks a chance to deal additional elemental damage! See Workbench once you've mastered at least one of the four primary elements.
Version 1.0.24
Reduced number of Root needed for Swamp Medium armor set
Reduced number of Wolf Claws needed for Mountain Light and Medium armor sets
Reduced number of Wolf Claws needed for Trollstav
Fenring and Fenring Cultists now have a chance to drop Wolf Claws
Kiln now holds 120 Wood
Smelter now holds 120 Coal
Hearth Ward repair rate reduced (still greater than before recent increase)
Updated Thunderstore Readme
Version 1.0.23
Dual Claws proc bleed slightly more often
Bleed damage against bosses increased slightly
Elemental status no longer prevents health, stamina, and eitr regen
Added a debuff to remind players to put armor back on after dying
Mistiles (Dverger Mage attack spells) no longer spawn with stars or extra copies
Hearth Wards should work more reliably now, and they now gain increased benefit if you have a friendly broom nearby
Updated tooltips on Hearth Ward and Kvastur trophy
Eating raw Jotun Puffs now correctly gives a food buff
Removed AAACrafting config to stop overwriting local preferences
Version 1.0.22
Removed a few configs to stop overwriting local preferences - sorry about that!
DodgeShortcut
Dev mods (UpgradeWorld and ServerDevCommands)
Version 1.0.21
Zephyr Ward should more reliably protect against fall damage
Version 1.0.20
Melee bolt effects fixed again! Seriously, they should work all the time now. They're cool. Try them.
Scythe now yields bonus harvest for wild mushrooms and plants
Version 1.0.19
A few more recipe fixes for unique items upgrading at Workbench too early
Version 1.0.18
Elemental Masteries now only require 2 of each residue, down from 3
Fixed Sparkling Needleshake so it now gives food buffs
Version 1.0.17
Fixed unique items from Eikthyr upgrading ahead of others
Version 1.0.16
Drastically reduced healing received by bosses from enemy healers. This should help the Yagluth fight.
Fuling Totems inside Plains dungeons should now be interactable. This change won't affect dungeons that have already been discovered unless you use commands to reset them.
Version 1.0.15
Updated recipe for new elemental melee bolt
Floating buff is now more reliable while on Floating Islands
Version 1.0.14
Updated Changelog explanation of error in version 1.0.12 for clarity
Version 1.0.13
Slightly increased the range of crafting from containers to match the radius of wards
Version 1.0.12
I previously included a data file in this modpack that's been resetting your Savheim bosskill tracker whenever you updated this modpack. I'm very sorry! This is fixed and will stop happening going forward. Your characters and worlds are totally fine. Please re-kill bosses to get credit for them again within Savheim's custom scaling logic. If it's any consolation, there is very real incentive to killing bosses multiple times (no spoilers!). I apologize for this error.
Elemental effects for fire, frost, lightning, and poison now last longer
Initial login check for new characters suppressed in singleplayer
Crossbows, Bolts, and Arrows
Improved crossbow vertical aim
Fixed crossbow bolts with melee effects to work more reliably
Crossbow bolts with melee effects no longer have cooldowns
Added new crossbow bolt with random elemental melee effect
Reverted Torch Arrows to pierce damage
Added new arrow that deals blunt damage and has a small amount of stagger & knockback
Improved visual and sound effects for exploding arrows
Increased explosion radius for exploding arrows
Crafting and Building
Increased allowed range between all crafting stations and their upgrades
Compact Steel Cooking Station no longer pulls from nearby containers
Metal Droplet recipes now produce significantly higher quantities per rare reagent
Zephyr Wards should more reliably protect fall damage
Version 1.0.11
Fixed owner emotes for Prismatic Firmaments
Version 1.0.10
Ashlands enemy hearing range reduced
Ashlands enemies deal less damage
Ashlands enemies forgot how to swim
Summoned creatures should stop dying right after being summoned - Necros rejoice!
Version 1.0.9
Added lots of additional information to the Thunderstore readme.
Updated tooltips and crafting requirements for the Wisp Fountain to help players over the early Savheim crafting progression changes.
Updated loading screen tips.
Version 1.0.8
Added new loot tables to new "undiscovered" biome
Improved several tooltips to give additional clues about new biome
Increased chances for rare loot when chopping trees in new biome
Removed mist from bottom floor of Seeker Queen arena
Increased range detection for double doors to help the new combined open feature from the previous update work more reliably
Dvergr Spiral Stairs and Hexagonal Doors now require a nearby Forge instead of a Black Forge
Version 1.0.7
Double doors should now open and close together with a single interaction
Version 1.0.6
Elemental status visual effects now last longer for all elements, making it easier to overlap them and create reactions between pairs of elements
Crossbows are now crafted from materials common to all zones after Black Forest
Increased time window to trigger bolt-melee effects with special crossbow bolts
Mace & Tower Shield taunting now prevents movement during the animation
Unique mace, Guardian's Grasp, now able to taunt when held with a tower shield
Changed names of all "Seared" foods to "Roasted" because ... Ovens and searing? You'd think I don't enjoy cooking, and I do!
Added color highlights to several tooltips (check the Oven! Ooooo Ahhhhh)
Updated loading screen tips
Version 1.0.5
Saying !zones now gives more color-coding to indicate variations in zone scaling difficulty
Version 1.0.4
Portals can now only be removed with the Hammer when their creator is near
Increased elemental residue drop rates
Torch Arrow Pierce damage swapped to Blunt damage
Linen Cape run stamina benefit increased
(Undiscovered zone)
Now gives a high difficulty warning the first time a character discovers it
Patrol enemies will now calm down after a while
Some enemies renamed for differentiation from other zones
Version 1.0.3
Removed config for FiresGhettoNetworking to allow local optimizations.
Tower Shields now give a small burst of stamina and adrenaline when triggering Shield Bash.
Version 1.0.2
Minor balance adjustments.
Version 1.0.1
Removed FastLink, since only needed on Client version of mod.
Removed Cron_Job, since not meaningful in singleplayer. Added suggestion to readme that server owners use it server-side.
Updated configs for cleaner interface.
Updated world generation parameters for minor balance tweaks.
Wraiths can now drop Ectoplasm.
Tower Shields now use 20% less stamina when blocking.
Version 1.0.0
Initial release of Savheim V Full modpack for singleplayer and server hosting.
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