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Latest version
0.4.23
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Changelog

0.4.23

  • New: Oblitereturn (hammer, Crafting, at a forge: 10 iron, 4 surtling cores, 20 stone). The Obliterator's green twin: put things in, pull the lever, and everything that has a recipe breaks back into what it cost, every upgrade level included. Things without a recipe (ore, trophies, loot) stay as they are. Whatever doesn't fit drops at its feet.
  • New: the Dragon Bed sleeps more than one. Anyone can set their spawn on a claimed Dragon Bed and sleep in it, side by side. The person who claimed it still owns it.
  • Fix: creatures now walk around stone fences instead of trying to walk through them, and the RuntimeNavMeshBuilder errors that filled the log are gone.
  • Admins: expunge <name> [number] strikes a line off a criminal record (the latest, or the one with that number). Record sheets are numbered.

0.4.22

  • Update required: the server now turns away games with Blyssheim older than 0.4.18. Building damage is worked out on a nearby player's own game, so one out-of-date game switched the Bastion Ward off around it.
  • Fix: the Bastion Ward also blocks hits whose attacker your game can't see any more (out of range, or just killed). A troll raid got through one this way.
  • Admins: criminal records. Watch catches, Realm Warden searches and seizures and every OFFENDER mark from the billy club go on a permanent record, starting from everything the Watch has logged so far. record lists everyone with a record, record <name> shows the full sheet, book <name> <offence> adds your own entry, unbook <name> takes back the last one.
  • Admins: versions shows which Blyssheim version each player online is running.

0.4.20

  • Better frame rate around busy bases: smoke from fires, kilns, smelters and forges fades five times sooner, at most 40 puffs float around at once, and they come a little less often. Smoke no longer piles up under roofs and slows the game the longer you stay. Fires work as before. Adjustable under [Smoke] in the config.

0.4.19

  • Fix: the Bastion Ward no longer locks anyone out. Doors, chests and building inside it are open to everyone; it only keeps creatures from damaging buildings.
  • Admins: blyssrefresh regrows ore (copper, tin, silver, obsidian, scrap piles, flametal) and rebuilds crypts and caves with fresh monsters and full chests. It leaves areas near player bases alone, and any area a player has been in during the last 3 days. Shows what it would do first; blyssrefresh start does it. Needs Upgrade World on the server.

0.4.18

  • New: Bastion Ward (hammer, Misc, at a workbench: Eikthyr's trophy, a surtling core and 5 wood). Works like a normal ward and glows blue; while it is on, creatures (monsters, raiders, tames) can't damage anything built inside its bubble. Your own hits, weather, fire and falling trees still do.
  • New: Sansa's Bone (workbench: 10 bone fragments, 4 leather scraps, 25 coins). Use it and a Sansa Bean of your own runs up to fight beside you for 60 seconds. She can't be hurt and her bite grows with every boss the world has beaten. 20 minute cooldown, shown filling up on the item's bar. She won't come near a boss, and bolts if one shows up.
  • Server fix (from 0.4.17): the server no longer gets stuck when crossplay hands it a broken join code.

0.4.16

  • Fix: other players can now see the Realm Warden outfit (coat, hat, runes and siren). Before, only the wearer saw it.
  • Sansa Bean waits until a player has finished loading in before she comes to greet them.
  • sansa always works: it brings a fresh Sansa Bean to the admin wherever the old one was.

0.4.15

  • Sansa Bean has her own look: a husky with her harness, back lantern and fluffy tail, hand-fitted by Alyssa. Her lantern glows and flares when her siren goes.
  • The Realm Warden Regalia is less shiny (shine 0.15, was 0.3) for everyone. Anyone who set their own shine with wardenlook keeps it.
  • Fix: big animated models no longer lose part of their mesh.

0.4.14

  • Warden's Office board: a big admin-only hammer build (Misc, free) with glowing red "days since last incident" digits. It counts up each in-game day; admins press E to reset it to 000 or Shift+E to set a number.
  • The Notice of Inspection (and the board) now place from their middle, not a corner.
  • Sansa Bean: the city's one patrol dog. She can't be hurt, patrols her spot, greets anyone who joins (follows them, barking and wagging, until they pet her, then runs back to her patrol) and chases anyone the Watch catches with her lantern siren spinning. Only admins can command her; everyone else gets hearts and a happy bark. Admins: sansa to call her, sansapatrol to set her patrol spot.

0.4.10

  • Fix: the old sign lettering no longer shows in front of the Notice of Inspection.

0.4.9

  • New Notice of Inspection model: rolled parchment with a big iron nail, runic red NOTICE and a wax seal that softly glow.

0.4.8

  • The Notice of Inspection is now a nailed parchment with a rolled top, curled corners and a softly glowing red NOTICE.
  • Locked death drops: an admin's tombstone can only be opened by its owner or another admin. Optional setting to lock everyone's.

0.4.7

  • Notice of Inspection: admins can post a NOTICE on any wall or door with the hammer (Misc, free). Interact to read it. It cannot be damaged and only admins can take it down.

0.4.6

  • Admin login report: when an admin joins, the server lists Watch catches, every player's inventory changes between visits, and searches/seizures since the admin last left.
  • watchlog [hours] command to show the reports again.

0.4.5

  • Billy club search: bonking a player opens their inventory in an evidence window for the Realm Warden; anything taken is dropped at the Warden's feet by the offender's game.

0.4.4

  • Playtime: the server records each character's sessions and total time on the server; admins can see it with the playtime console command.
  • Realm Warden master key: while an admin wears the Regalia, warded doors and chests and private chests let them through.

0.4.2

  • New inventory icons for the Realm Warden Regalia and the billy club.

0.4.1

  • Realm Warden gear never wears out (no durability, nothing to repair).
  • Tidier server log lines.

0.4.0

  • Realm Warden alpha: new hat, coat, trousers and billy club models with glowing runes; siren key (Y); look settings.

0.1.0

  • The Watch: contraband checks on arrival, admin alerts.
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