Movement
Adds 6 fresh progression based movements to Valheim. Dash, Overdrive, Double Jump, Wall Kick, Blink, and Landing Roll.
| Last updated | 6 hours ago |
| Total downloads | 93 |
| Total rating | 1 |
| Categories | Tweaks Transportation |
| Dependency string | PIXPIX-Movement-0.2.8 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
🏃 Movement
A fluid movement-expansion mod for Valheim focused on moment-to-moment mobility. Dash, Overdrive, Double Jump, Wall Kick, Blink, and Landing Roll - with a naturally built in movement progressional ladder.
CORE
- Dash, Overdrive, Double Jump, Wall Kick, Blink, and Landing Roll abilities
- Designed for fluid traversal and reactive movement
- Works in single-player and dedicated servers
- Progression-gated abilities (boss keys)
- Stamina-based costs to preserve balance
- Minimal networking assumptions to avoid desync
- Stable under high-mobility playstyles
ABILITIES
Dash
- Short burst of horizontal movement
- Configurable stamina cost and cooldown
- Optional air usage
- Ground dash uses a short impulse burst for smooth feel
Overdrive
- Temporary movement speed boost
- Duration and cooldown configurable
- Uses a StatusEffect for clean lifecycle handling
Double Jump
- Mid-air upward jump
- Optional encumbrance restriction
- Resets on landing
Wall Kick
- Jump off nearby walls while airborne
- Directionally aware
- Includes cooldown and stamina cost
Blink
- Short-range teleport
- Obstacle-aware with fallback burst if blocked
- Supports air usage with configurable multipliers
Landing Roll
- Skill-timed fall damage mitigation
- Reduces fall damage and adds forward momentum
- Roll timing window is configurable
- Safely handled on dedicated servers using owner-only damage adjustment
PROGRESSION
Each ability can be gated behind a boss global key.
By default:
- Dash → Eikthyr
- Overdrive → Elder
- Double Jump → Bonemass
- Landing Roll → Moder
- Wall Kick → Yagluth
- Blink → Queen
Progression can be disabled entirely via config for sandbox or creative servers.
CONFIGS
Configurable options include:
- Ability enable/disable toggles
- Stamina costs and cooldowns
- Power, range, and timing values
- Progression requirements
- Visual effects per ability
- Audio enable/volume
- Debug and testing commands
Notes
- Config changes require a restart
- Server restart required for dedicated servers
- VFX and audio are optional and fully configurable
SERVERS
- Designed to work reliably on dedicated servers
- Cooldowns and roll intent stored via player ZDOs where applicable
- Landing Roll fall-damage mitigation handled safely for dedicated servers
- Other abilities prioritize responsiveness and stability over strict enforcement
Important
- This mod intentionally avoids heavy server-authoritative movement control
- Movement remains primarily client-driven to prevent desync and jitter
- Admins are given light, safe control knobs, not brittle enforcement systems
CONTROLS
Default hotkeys (keyboard)
- Dash —
Shift + E - Blink —
Shift + Q - Overdrive —
Shift + R - Double Jump — Press Jump again while airborne (controller + keyboard)
- Wall Kick / Landing Roll Arm —
Spacewhile airborne
(Wall Kick attempts first, then Landing Roll intent is armed)
Notes
- Controller users can map buttons to the modifier + keys (ex:
LBumper→Shift, thenB→Efor Dash, etc.)
CONSOLE COMMANDS
-
mv_bypass on|off
Temporarily bypass progression requirements -
mv_unlock <ability|all|none>
Unlock abilities for testing -
mv_status
Show current progression and debug state -
mv_vfx <prefabName>
Spawn a VFX prefab at your position -
mv_vfx_find <term> [limit]
Search available VFX prefabs -
mv_vfx_list
List currently configured VFX names
REQUIREMENTS
- BepInEx
CHANGELOG
v0.2.8
- Added controller compatability
v0.2.6
- Initial public release
- Fixed Landing Roll on dedicated servers
- Owner-only fall damage modification for safety
- No changes to existing movement behavior
- Stability pass
- Dedicated server compatibility improvements
- Refined Blink fallback behavior
- General cleanup and polish
CREDITS
Sound Effects
Sound Effect by
Neo Theone from Pixabay
Sound Effect by
Makoto-AE from Pixabay
Sound Effect by
Gabriel Robinson from Pixabay
Sound Effect by
freesound_community from Pixabay
Sound Effect by
Nicholas Panek from Pixabay
Mask - Design inspiration & motivation
