Valheim Moments
Capture deaths, boss kills and great loot as animated WebP clips. Discord delivery controlled by the host, with optional Epic Loot details. Windows x64 beta.Changelog
0.23.2
- Synchronize the plugin version, GitHub release and Thunderstore package at 0.23.2, including the corrected README and normal mod-manager upgrade instructions.
- Discoveries may appear once more after upgrading if old history was removed; newly recorded discoveries stay saved across server restarts. No manual migration is required.
- Install matching 0.23.2 on the host and every recording client.
0.23.1
- Simplify upgrading: update normally through your mod manager. No scripts or execution-policy changes are required; the preservation script is no longer bundled.
- Discoveries may appear one more time after upgrading if old history was removed. Once recorded by the updated mod, discoveries are saved outside the plugin folder and no longer repeat on server restarts. This covers biomes, enabled sub-biomes, traders and named locations per character/world.
- Install matching 0.23.1 on the host and every recording client.
0.23.0
-
Add pre-upgrade discovery preservation tooling; announcements wait for durable journal writes.
-
Add personal RenderCinematics and local LogEnemyKeys controls. Retire special-enemy FirstKillOnly and death PlayerNameOverride; preserve explicit CaptureMode values. Correct obsolete setting descriptions.
-
Add optional personal DiscordUserID with host-side recorder/kill-credit mentions, preserving character names and disabling general mention parsing.
-
Remember each main biome and distinct named sub-biome once per character/world. Sub-biome announcements have a host-controlled SubBiomes toggle, default off; disabled visits remain remembered. Ignore hidden sector modifier changes and preserve legacy variant records for silent migration when matched. Move discovery history outside the replaceable plugin folder, with automatic migration of existing journals.
-
Barely Survived keeps slow motion through the immediate aftermath: impact lands at second two of the default three-second slow segment.
-
Special enemies gain independent boss-equivalent capture modes, loot filtering/display, player attribution, Discord routing, and experimental arrival/aftermath cameras. CaptureMode is the sole special-enemy capture rule.
-
Biome discovery gains RiseAndReveal, Orbit and ZoomIn movement choices and an independent BiomeLetterbox toggle, enabled by default for animated black bars and a fading title.
-
Include the GitHub and Thunderstore README fixes and Mec/Ren animated gameplay examples carried forward from the 0.22.0 working copy.
-
Retain the existing camera distance cap, obstruction checks, boss spawn timing and boss/raid movement choices. Use matching 0.23.0 host and recording clients.
0.22.0
- Cap cinematic distance at 3x; existing higher settings clamp to the new maximum.
- Add Orbit, RiseAndReveal and ZoomIn movement dropdown choices for bosses. ZoomIn approaches from 2x distance to 1x over four seconds with a fixed lens; also available for raids. Replaces the test-build zoom checkbox.
- Try elevated viewpoints and wider obstruction checks to reduce trees blocking shots.
- Catch fresh boss arrival after the altar summon delay, with configurable 0-5 second extra delay.
- Add animated Mec death and Ren legendary-loot examples with illustrative Discord captions to both READMEs.
- Live camera and multiplayer acceptance still required.
0.21.0
- Correct upside-down experimental camera footage by default, with a separate player-owned orientation switch.
- Default cinematic distance to twice the original; add host distance (1–8x), sweep (0–180 degrees), raid movement and letterbox controls.
- Raid shots default to rising reveals aimed at the raid center, with Orbit available.
- Add animated top/bottom widescreen bars and fading titles. Boss arrivals show localized name, stars and maximum health; raids show their event text and available configured foe types.
- Preserve burned-in cinematic details through Director validation without adding a second generic Boss Arrival label.
- Remove the gallery Discord-link button, unavailable-link text and optional webhook metadata lookup. Existing gallery history and upload receipt validation remain compatible.
0.20.0
- Add opt-in host-controlled Cinematic Camera: Experimental options for raid opening, boss arrival, boss aftermath and biome discovery, using a separate offscreen camera.
- Cache boss arrivals by exact network identity, then attach once and first in the boss-kill post. Director selects one cinematic per enabled role alongside normal POV attachments.
- Bound cinematic rendering, cached footage, relay packets and final upload sizes. Unsupported, obstructed or unavailable shots fall back to ordinary footage. Camera visuals and multiplayer acceptance need live testing.
- Replace reflection-based Discord receipt/metadata deserialization with a bounded response reader; include safe failure-stage diagnostics. Fix intended for Unknown uploads and disabled gallery links; live confirmation remains required. Existing Unknown history is not automatically repaired.
- Preserve all 0.19.0 gallery, notification and recorder-nameplate improvements. Install matching 0.20.0 on host and clients.
0.19.0
- Gallery cards show thumbnails automatically, with details/actions alongside, six entries per page, F8 toggle and outside-click dismissal. Block gameplay mouse-look and scroll zoom while browsing.
- Replace local animation opening with Open file location. Show retries only for failed, omitted or unconfirmed delivery; retain bounded/session-authorized retry rules.
- Recover new Discord message links from verified webhook metadata when the message receipt lacks a guild ID. Metadata failure does not invalidate a successful upload.
- Add Cinematic, Toast: Minimap and Toast: Top Right notification styles with slide/fade. Saving Memory waits for ending footage; remove Memory Captured and rename delivery feedback Sent to Discord. Draw notifications after capture to exclude them from footage (live verification required).
- Multi-perspective director clips receive bottom-center recorder nameplates; single-perspective clips remain untouched. Remove Perspectives heading and bold appended death Cause labels.
- Document exact EnemyKeys discovery and the Jotunn localization reference. Use matching 0.19.0 host/clients; live UI, renderer and co-op validation remains required.
0.18.1
- Shutdown gallery flushing preserves the player's configured recovery limits and queues a final pass after any active storage worker.
- Age-based recovery expiry now honors the full 30-second Keep grace after completion, including retries of older clips.
- An unreadable gallery index remains intact with a persistent error. Existing unrecognized media is preserved because its pin status cannot be established; new history is not written over the damaged index. Known new captures can still finish and kept originals remain saveable.
- Added regression coverage for custom retention at shutdown, old-clip grace, and corrupt-index preservation. Use matching 0.18.1 host/clients for the existing final gameplay checklist.
0.18.0
- Personal gallery (F8), Keep this moment (F7), lazy thumbnails, local animation opening, and verified Discord message links where available. Both hotkeys are player configurable.
- Central clip ownership protects active encodes/uploads from cleanup. Kept originals move to Gallery/Saved; unpinned confirmed uploads expire after a 30-second Keep grace. Bounded Gallery/Recovery defaults to 20 clips, 250 MiB and 24 hours; history defaults to 200 entries.
- Deliberate retries are limited to three with backoff and the original session/host role. Unknown delivery requires a duplicate-post confirmation. No webhook secrets are persisted in gallery history.
- Host-configurable close-call source/playback timing and raid opening/ending durations, with matching survival checks and memory fitting.
- Authenticated host raid occurrence IDs allow compatible participant perspectives to share director posts. Unmatched identity stays personal. Raid ended still does not claim victory.
- Restart cleanup removes only recognized old transient relay/raid files, preserving unrelated files and permanent Saved originals.
- Final in-game gallery, timeline, raid grouping, dedicated-host and sustained performance acceptance remains pending. No automatic installation or Thunderstore submission.
0.17.0
- Personal raid moments capture a four-second opening and six-second ending, combined through the default host Discord route. Host-owned Raids.Enabled defaults true.
- Local random-event participation excludes forced boss ambience. Captions say Raid ended because timer expiry and administrative reset share ending semantics; no victory claim or multiplayer raid grouping.
- Raw opening frames are released after encoding. Owned intermediate cleanup waits for workers to close and preserves unrelated files. Pause, death, leaving, policy loss, session/capture changes and thirty-minute expiry abandon the attempt. Busy/missing endings are skipped.
- Composition enforces file, dimension, frame and timing budgets. Automated segment decode/timing, cancellation and cleanup checks pass. Live raid quality/performance remains pending. Restart orphan sweeping and gallery are still planned. Matching 0.17.0 host and clients required.
0.16.0
- Close-call clips require surviving twenty seconds after an actual damage crossing. Death cancels the attempt and frees capture for the normal death event.
- Bounded sampling produces a ten-second WebP: one source second slowed to three, then twenty source seconds compressed to seven. Existing memory fitting accounts for selected frames; no full twenty-second raw recording is retained.
- Host controls enable, health threshold, recovery threshold/hold and cooldown. Periodic oscillation cannot repeatedly rearm. Pausing, policy loss, session/character changes and reconfiguration abandon pending captures.
- Close calls remain personal and use the default host webhook. Matching 0.16.0 host/clients required. Automated timing/encoding and event checks pass; in-game acceptance remains pending. Raid clips and gallery are still planned.
0.15.0
- Multiplayer director groups compatible boss, special-enemy and kill-loot recordings into one post with up to three labeled perspectives. Shared owner-generated death IDs distinguish simultaneous kills; first-kill status remains personal.
- Host controls collection duration, perspective count and combined post budget. Offers reserve bounded capacity before selected client transfers start; local host footage uses the same selection path. Late, duplicate and over-budget perspectives are omitted without being marked uploaded.
- Disk-backed relay v2 uses bounded chunks and carries event metadata. Final outcomes distinguish uploaded, omitted, failed and unknown; originals are removed only after confirmed inclusion. Unknown delivery is not automatically retried.
- Uploader validates bounded Discord receipts and retains message identifiers. Stale callbacks and interrupted transfers cannot acknowledge a newer clip. Per-file relay/director cap remains 10 MiB; tier detection, automatic fallback encoding and gallery links remain future work.
- Matching 0.15.0 on host and recording clients is required. Automated three-player simulation passes; live co-op, notification/padding and earlier discovery acceptance checks remain pending. Nothing is installed automatically.
0.14.0
- First tracked biome, labeled-location and trader discoveries, once per character per world. Bounded local history uses atomic asynchronous saves; startup visits are silent and suppressed visits are remembered.
- Host-owned discovery category switches, cooldown, post-event duration and message. DiscoveryWebhookURL falls back to the main route only when blank.
- Configurable special-enemy captures using exact confirmed kill-credit keys, with a diagnostic key logger, first-kill option and per-enemy cooldown. Bosses remain exclusive; accepted special captures replace ordinary kill-loot captures and use the main route.
- Added discovery persistence, Harmony observation, routing and host-policy checks. Updated installer to preserve State during explicit folder migration and let the plugin generate current config defaults.
- Matching 0.14.0 host/client settings required. Preserve State/Discoveries across upgrades. Old per-world exploration cannot be reconstructed; live discovery/co-op acceptance remains pending.
0.13.0
- Brief themed recording, saved, captured and uploaded feedback. Optional original quiet cue with player-owned mode/volume; no audio is added to WebP files.
- Host-owned death quota defaults to one capture per 60 seconds. Per-player counters preserve intervening/unshared deaths until confirmed delivery or local-only save. Session changes clear counters.
- Twenty neutral cheeky death lines without immediate repeats. Custom captions opt in with {flavor}; {extra_deaths} places the additional-death count.
- Structured client relay completion only reports success after final host delivery acknowledgement. Host admission also limits incoming death offers per connection.
- Notification preferences apply without cancelling the current capture. Existing 0.12.0 settings, migration and sizing changes are included.
- Matching 0.13.0 host/client settings schema required. Live banner/audio and co-op acceptance remain pending.
0.12.0
- Six aspect-aware size presets plus Custom, preserving aspect under memory fitting and padding mismatched canvases.
- Player capture settings appear before visibly locked host policy; custom dimensions follow the picker.
- Discord defaults enabled for fresh configs. Relay/upload follow host enablement; redundant switches removed. Host Username remains Valheim Moments by default.
- Capture.SaveLocalCopy supports local-only saving and migrates the old Discord value. Both delivery and local saving off suppress captures.
- One boss CaptureMode supports first kill then qualifying rarity; all legacy combinations migrate. First boss kills receive an explicit caption line.
- Settings protocol v2 requires matching host/client versions. This milestone does not increase the 10 MiB relay cap.
- New UI and padded rendering require live testing; no gallery/discovery/director feature is included yet.
0.11.1 - complete boss kill credit
- Boss Kill Credit now lists all players in Valheim's credited-attacker records, instead of only the recording character. Nearby spectators are excluded.
- Recorded by, Final Blow and personal first-kill history remain independent. Missing roster metadata is explicitly marked unavailable rather than implying solo credit.
- Send the bounded roster alongside vanilla credit; attribution hooks also initialize on headless hosts.
- Updated player/source documentation and multiplayer acceptance checks. Added a Future Roadmap favoring game-driven progression events and host configuration over hardcoded content lists.
- Natural-loot testing was reported successful on 0.11.0. The new roster fix has automated coverage; final live co-op confirmation remains pending.
- Update the host and all recording clients to 0.11.1 for complete attribution metadata.
0.11.0 - natural loot acquisitions
- Added host-controlled natural chest and world pickup highlights, sharing loot rarity/display/routing settings.
- Track verified generation, including Epic Loot 0.14.2 deferred chest rolls; trigger on successful acquisition with Collected by attribution.
- Exclude player storage, gravestones, drops, crafted items, deposits, mixed stacks and unknown provenance. Consume eligibility once, including partial pickups.
- Group quick acquisitions for Take all summaries. Vanilla ordinary/world loot can qualify with MinimumRarity=None without Epic Loot.
- Provenance hooks also run on headless hosts; markers persist in ordinary item custom data.
- Host and recording clients must all update to 0.11.0. New natural-loot behavior has automated coverage; live validation remains pending.
0.10.1 - practical capture minimums
- Minimum capture dimensions are now 480 x 270; defaults remain 640 x 360.
- Memory fitting respects that floor and reduces effective FPS when necessary.
- Minimum frame-pool budget is 48 MiB so maximum clip durations fit at 1 FPS.
0.10.0 — host rules and bounded client settings
- Host controls event switches, rarity/first-kill rules, timing, attribution and post formatting. Connected clients see those options as read-only in Configuration Manager.
- Clients keep hotkeys, capture/relay opt-out, resolution/FPS/quality, memory budget, image flip, local-copy retention and performance diagnostics editable.
- Host policies sync over the connected server's direct RPC channel. Webhook URLs and Discord identity never enter the packet; client config files retain local preferences.
- Host and clients need 0.10.0 or compatible newer versions. Capture waits for host settings; outdated clients without the settings exchange cannot relay clips.
- Added UI/config-file ranges, aspect-ratio limits (1:2 through 3:1), and automatic resolution reduction to fit memory limits. Defaults remain 640x360 at 15 FPS.
- Debug timing is under Configuration Manager's Advanced filter and defaults off.
- Automated policy and bounds checks pass; live settings UI/co-op checks remain pending.
0.9.5 — compact posts and successful-upload cleanup
- Removed the extra blank line before automatically appended generated loot.
- SaveLocalCopy now defaults to false: successful uploads delete the local clip. Joining clients also delete after the host confirms successful Discord delivery.
- Existing installs keep their setting; use SaveLocalCopy=false to enable cleanup. Failed/skipped uploads and older saved files remain local. No session-wide purge.
0.9.4 — loot formatting
- Avoid repeating rarity words already at the beginning of item names, including Magic and Legendary. Matching uses the localized rarity and whole-word boundaries.
- Format each modifier and socket detail with two spaces followed by
* -#. - Applies to both boss and ordinary-loot summaries; hidden unidentified details remain hidden.
0.9.3 — capture session isolation
- Clear buffered footage and cancel a collecting clip when joining, leaving or switching sessions. Pending GPU readbacks from the old session are discarded.
- Keep frames owned by an active encoder intact until it finishes; existing upload guards continue to prevent sending the old clip through a different session.
- Require an active session and local player before recording or triggering a new clip.
- Added automated tests for session changes, late readbacks and encoder ownership.
0.9.2 — periodic final-blow attribution
- Track actual Spirit/fire/poison status-effect sources on the boss owner, without changing game damage or kill credit. A tick from one known player can now supply the final-blow name; mixed or unknown sources remain unavailable.
- Respect fire/Spirit stacking and poison replacement instead of assuming the last direct attacker caused the periodic kill.
- Added Boss Kill.TrackPeriodicDamage (default true, restart required).
- Added automated status-effect attribution checks. Spirit-damage final-blow naming passed a live boss-kill test. Fire/poison and remaining automatic co-op checks are pending.
0.9.1 — recorder attribution for everyone
- Added Recorded by: to host and solo posts for all clip types, using the recording character's name at the time of the trigger.
- Joining-player posts retain host-supplied recorder attribution with the same formatting.
- Confirmed live co-op F10 Discord delivery for both host and joining player, and visual playback of the WebP-only encoder's clips.
0.9.0 — consistent naming
- Renamed source projects, namespaces, plugin DLL, encoder executable and install folder to ValheimMoments.
- Plugin GUID/config identifier is now local.valheimmoments. Upgrading requires migrating the previous config and removing the older active plugin.
- Added explicit development-installer migration options that preserve settings, recordings and the previous plugin outside the active profile.
- Added the project's MIT license and public GitHub source link.
0.8.1 — first Thunderstore beta
- Manual, death, boss and ordinary-loot animated WebP captures.
- Optional Epic Loot details, rarity filtering and first-kill priority.
- Markdown post formatting and independent loot display settings.
- Host-owned Discord destinations and bot name, with bounded client clip relay.
- New 256×256 Valheim Moments icon and mod-manager packaging.
- Replaced the prototype's ImageMagick bundle with a smaller WebP-only encoder.
- Multiplayer relay and the new encoder still need fresh live-game validation.
