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Latest version
0.8.4
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Epic Loot Adventure Tools & Stacking Fixes

An unofficial Epic Loot companion by Pumpli that combines bounty and treasure tracking with InventoryActions auto-stacking fixes for Epic Loot items.

Epic Loot stacking fixes

Having trouble merging Epic Loot stacks with Ctrl-click or the InventoryActions sort button, even though dragging items manually works? This mod adds automatic stacking support for:

  • Epic Loot crafting materials, including dust, shards and essence.
  • Forest, Iron and Gold bounty tokens.
  • Runestones and shardstones.

Matching stacks merge through the game's normal transfer system, preserving item data and existing stack limits. Items with incompatible data, quality or variants remain separate. Enchanted equipment is excluded; this does not make every item stackable.

InventoryActions is required for these auto-stacking fixes, but is optional if you only want the adventure tracker. Runestone and shardstone support was added in version 0.8.2 and still needs in-game verification.

Adventure tracker features and controls

  • N: open or close the fixed-size tracker beneath the minimap, including while walking or sprinting.
  • Left Alt: toggle the cursor. Walking remains available; mouse-look pauses while the cursor is enabled. Tracker clicks are blocked from attack controls.
  • Search, Nearest first, and Re-sort help find adventures.
  • All / Active / Done / Missing: filter adventures. Done shows bounties awaiting vendor collection, never treasures.
  • Live distances and Iron/Gold/Boss labels, numeric stars, configured bounty HP multiplier and escort count.
  • Show on map: open your adventure marker.
  • Check: inspect nearby loaded adventure areas. Yellow messages report the result.
  • Reset: attempt recovery for flagged missing/stalled spawns, with fresh safety checks.
  • Escape / X: close. Teleporting also closes the tracker.

Progress checks run every five seconds while the tracker is open. Spawn searches happen only for Check, recovery or diagnostics. Missing flags are remembered during the session. Visit the area and allow it to load before checking; an unloaded area does not prove a broken spawn.

Installation

Install through Thunderstore Mod Manager or r2modman, then launch Valheim modded. BepInExPack Valheim and Epic Loot are required and declared as dependencies. This tool is client-side; no dedicated-server installation is needed.

For manual installation, copy plugins/EpicLootAdventureTools into BepInEx/plugins. Remove older local/imported copies before installing the published version to avoid duplicates.

Configuration

Generated at BepInEx/config/pumpli.epicloot.adventuretools.cfg:

[General]
Tracker toggle key = N
Enable diagnostics = false

Enable diagnostics locally to access F10, with a two-second debug refresh. Typing in Search captures gameplay keys until focus is released.

Version 0.8.4

Experimental shared adventures have been removed following multiplayer issues. This version only displays your own adventures and sends no adventure-sharing messages. It restores stable panel sizing and adds a final player-control guard against clicks attacking through the tracker.

Built against Epic Loot 0.14.5. Build validation and 33 isolated stacking checks passed; the UI/input fixes still need in-game verification. Difficulty labels describe Epic Loot configuration, not measured total health or a universal combat rating. Other mods may affect actual difficulty.

Optional InventoryActions compatibility merges compatible Epic Loot materials, tokens, runestones and shardstones using native stacking rules, preserving metadata. InventoryActions is not required. Enchanted equipment is excluded.

Credits

Created by Pumpli as an unofficial companion. Epic Loot is created by RandyKnapp and the Epic Loot team. Dependency binaries are not included.

UI compatibility (0.8.4)

Opening the inventory, large map, trader, or supported text/dialog interface closes the tool and releases its input capture. Reopen it with N after closing the other interface. Tool shortcuts are ignored while editing signs, map pin names, chat, or active Unity/TextMeshPro text fields. N still toggles the tracker while walking or sprinting. Left Alt still toggles the cursor while the tool is open.

Build and stacking contract checks passed. In-game verification: open inventory/map with the tracker open (Alt cursor on and off), type N in signs and map pins, then reopen the tracker and verify search, scroll and Show on map. Third-party custom input systems may need their own compatibility handling.

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