PungusSouls
Items,Creatures and Locations from the Dark Souls Franchise
Date uploaded | 6 months ago |
Version | 0.1.6 |
Download link | Pungus-PungusSouls-0.1.6.zip |
Downloads | 1719 |
Dependency string | Pungus-PungusSouls-0.1.6 |
This mod requires the following mods to function
GoldenJude-Blacksmiths_tools
Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.
Preferred version: 2.0.3README
A collection of weapons Creatures and items from Dark Souls by FromSoftware
THIS MOD IS WORK IN PROGRESS!!
Please provide feedback on the recepies and damage values!
You can support me via Ko-Fi
Pungus Souls adds weapons, items, creatures and locations from the Souls franchise (created by FromSoftware) to Valheim!
Currently we have;
Three Armor sets (Sun set, Havel Set and Artorias Set ) PLEASE NOTE the armors require blacksmith tools
One Tripple barelled crossbow (to kill stuff deader) and one Dual Knives
Creatures
Hollow Soliders
Basic weak enemy. Weild Swords and bows
(Will spawn in the meadows, blackforest and swamps after eikthyr is defeated)
Taurus Demons
Tank enemy, similar to troll. Deals heavy melee damage
Spawns in BlackForest after the elder is defeated
Giant Mushrooms
Slow Melee creature that deals high knockback / stagger
Will spawn in the Black Forest and Swamps after Bonemass has been killed
Black Knights
A versatile enemy with resonable speed and damage. Weilds a variety of weapons
Spawn in the Ashlands
Blue Crystal Golem
Slow creature with AOE attacks
currently spawns in deep north
FangBoar
Stronger variant of a Boar. More durable and higher Damage
spawns in the Black Forest
Blue Wyvern
Dynamic creature with offensive capabilities from land and air
Spawns in the Deep north
Capra Demon
Fast moving but slow, high damage attacks
spawns in ashlands
Skeleton Giant
Has a large variety of attacks
Spawns in the Deep NorthCompanions
Sweet Shalquoir
Summoned using the Cat Charm
Sif
Summoned using the Wolf Charm
Both companions can be summoned by using their respective charm (cat charm and wolf charm) Which can currently be purchased from the new vendor at the shrine
All Items and creatures can be managed via the configuration file, so you can adjust damage values, crafting costs etc to your liking
Info
IMPORTANT: If updating from a previous version please delete your config file "pungus.PungusSouls.cfg"
Blacksmith tools by goldenJude has been added as a dependancy to accomodate the new armors. Please make sure this is installed along with the provided config files to hide the player body.Due to this, I don't recommend mixing and matching the armor pieces with other sets.
This version features some big changes
All Souls items now require a unique crafting material - Twinkling Titanite
Twinkling Titanite has a chance to drop from most creatures, so you will have to farm for it a little
The amount required to craft / upgrade is relative to the item "Tier".
IE Higher tiered items require more Twinkling Titanite to craft / upgrade
Items are no longer crafted at the Artisan table
Items must now be forged by BlackSmith Andre of Astora, who can be found in a new location (details further down)
Andre functions just like any other crafting station - you interact with him to open the crafting menu and use materials to make items
Andre has a station lvl that can be increased with station upgrades (Note that currently, andre is lacking a interact prompt, but you can still interact with him to open the crafting menu by pressing E)
The new version also features the first of (eventually) several locations - Firelink Shrine.
The shrine will spawn in the meadows, a few hundred meters within the starting circle, and is marked on the map with an icon. The shrine can be explored to find a few enemies and bits of loot, but currently its main purpose is to house Andre. (additional purpose may come at a later date) As a result, you can build here, primarily to be able to place station upgrades for AndreNew Trader
there is a new trader in the shrine (Sweet Shalquoir) She will sell you a few utility items including various carvings that can be used to communicate simple phrases to other playersKnown Issues / conflicts
Conflicts:- I'm told the new trader might have issues with better trader
Issues;
Its a test release. if you find issue let me know
Support
You can support me via Ko-FiPlanned Future Content
-More loctions such as Anor Londo, Firelink Altar, Undead Asylum-More Creatures and some bosses such as Gwyn, Ornstein, Seath the Scaleless
-I would like to flesh out the crafting trees a little bit more. Having some unique requirments for Andres upgrades. Require boss drops for certain weapons and maybe some additional titanite types
-Add some NPCs like the firekeeper, Solair, OnionBro
Contact
Please report issues or feedback in any of the following Discord servers (remember to bring your log file) in the appropriate channels (Please dont DM me, you will NOT receive a response)
https://discord.gg/BZNCQ2n6qH (Valheim modding)
https://discord.gg/6yD6Zqxzqa (Ymir Modding)
https://discord.gg/9Ge4KSGyT5 (OdinPlus)
Thanks
Hugo, RockerKitten, NintendoFingers, Cookie, Coemt, Balrond and everyone else on the various discords who has leant me their knowledge or let me bounce ideas off them
Thanks and credit to FromSoftware for all creatures weapons and items
CHANGELOG
ChangeLog
V0.1.6 - updated for patch 0.217.28 V0.1.5 - udated for Hildrs Request V0.1.4 more stuff
V0.1.3 stuff
V0.0.2 Updatted for latest version of valheim
fixed issues with firelinkshrine environment (thanks to hugo the dwarf for the environment manager colde)
added Capra demon, Fangboar, Crystal Golem, Wyvern, Cat and Sif tweaked default creature spawns based on feedback Various tweaks to weapons based on feedback V0.1.1 Fixed issues with blacksmith Altar extensions, Tweaked Lighting in firelinkShrine
V0.1.0 Changed internal prefab names to be consistent. All internal names *should* now being with ps_
Fine tuned item values such as durability, damage values and multipliers
Fixed various issue caused by the last update
Replaced Icons with manually created ones rather than the ItemManager generated ones. This should fix issues with miscoloured Icons
Added new Items
Added some trees around firelink shrine, to account for the now cleared area
Added Mineable Twinkling Titanite to the back area of the shrine. Requires Iron Pickaxe to mine
Set Firelink shrine environment to crpyts to prevent biome music from playing. V0.0.9 Firelink Srhine will no longer spawn with trees intruding on the structure (Big thanks to @jere for the script to fix this) V0.0.8 Fixed isses with creature SFX volume over distance, added SFX to a few creatures, Add new secondary attacks to a few weapons (DragonSlayer Spear, Great Lord Greatsword, Gravelord Greatsword, Moonlight Greatsword)
V0.0.7 Actual update (uploaded wrong DLL last time)
v0.0.6 fixed some minor issues with firelinkshrine. Added some clutter around Andre. Also Tweaked some recipes
V0.0.5 more vfx/sfx fixes, few new weapons, location and blacksmith
V0.0.4 Fixed spelling mistake in recipies (BloodBag was spelled Blodbag, SledgeStagbreaker was spelled SledgeStagBreaker). Fixed some shader errors. MAKE SURE YOU DELETE CONFIG WHEN UPDATING
v0.0.3 Fixed a mistake in the code that caused crafting recipies to break. Removed Moonlight butterfly horn temporarily as spirit damage is not applying correctly
V0.0.2 Fixed some SFX / VFX issues
V0.0.1 Initial Release