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Latest version
1.0.1
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Baby Tames

Treats tamed baby creatures like full tames, and lets you keep them small.

Features

  • Keep as baby: look at a tamed baby and press Left Alt + E to stop it growing up. Press again to let it grow. Its age is frozen, so it picks up where it left off.
  • Pet, follow and rename: babies get the same prompts as grown tames. E pets them or toggles follow/stay, and the rename key names them.
  • Invincible: tamed babies take no damage. A butcher knife still works on them. Both are configurable.
  • Grows up with its name: a baby that grows up keeps its name, and keeps following you if it was.

Applies to these prefabs by default (case sensitive, configurable): Boar_piggy, Wolf_cub, Chicken, Lox_Calf, Asksvin_hatchling, Moose_calf

Better Tames

Works alongside Better Tames and is loaded after it. Better Tames uses Alt + E for its Protection toggle; on babies that key belongs to Keep Baby instead, and the Protection prompt is hidden for them. Better Tames' follower teleport, portal and Follow/Stay All keys only work on creatures with a MonsterAI; most babies use the simpler AnimalAI, so those features don't reach them. The "Grows up in" timer shows "Staying a baby" while kept.

Configuration

BepInEx/config/taylor.babytames.cfg, or in game with Configuration Manager.

Setting Default What it does
Baby Prefabs see above Which baby prefabs this mod applies to. Needs a restart
Babies Follow On E makes a tamed baby follow or stay
Keep Baby Key Left Alt + E Toggle staying a baby for the one you are looking at
Keep Name And Follow On Grow Up On Grown tame keeps the baby's name and follow target
Invincible Babies On Tamed babies take no damage
Butcher Knife Still Kills On A butcher knife can still hurt an invincible baby

Multiplayer

Every player should install it. A creature is run by the player nearest to it.

Safe to remove: a kept baby's age is saved in its spawn time, so it carries on growing from where it was frozen.

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