BabyTames
Tamed babies can be petted, renamed and told to follow, made invincible, and kept as babies forever with Alt + E.Baby Tames
Treats tamed baby creatures like full tames, and lets you keep them small.
Features
- Keep as baby: look at a tamed baby and press Left Alt + E to stop it growing up. Press again to let it grow. Its age is frozen, so it picks up where it left off.
- Pet, follow and rename: babies get the same prompts as grown tames. E pets them or toggles follow/stay, and the rename key names them.
- Invincible: tamed babies take no damage. A butcher knife still works on them. Both are configurable.
- Grows up with its name: a baby that grows up keeps its name, and keeps following you if it was.
Applies to these prefabs by default (case sensitive, configurable):
Boar_piggy, Wolf_cub, Chicken, Lox_Calf, Asksvin_hatchling, Moose_calf
Better Tames
Works alongside Better Tames and is loaded after it. Better Tames uses Alt + E for its Protection toggle; on babies that key belongs to Keep Baby instead, and the Protection prompt is hidden for them. Better Tames' follower teleport, portal and Follow/Stay All keys only work on creatures with a MonsterAI; most babies use the simpler AnimalAI, so those features don't reach them. The "Grows up in" timer shows "Staying a baby" while kept.
Configuration
BepInEx/config/taylor.babytames.cfg, or in game with Configuration Manager.
| Setting | Default | What it does |
|---|---|---|
| Baby Prefabs | see above | Which baby prefabs this mod applies to. Needs a restart |
| Babies Follow | On | E makes a tamed baby follow or stay |
| Keep Baby Key | Left Alt + E | Toggle staying a baby for the one you are looking at |
| Keep Name And Follow On Grow Up | On | Grown tame keeps the baby's name and follow target |
| Invincible Babies | On | Tamed babies take no damage |
| Butcher Knife Still Kills | On | A butcher knife can still hurt an invincible baby |
Multiplayer
Every player should install it. A creature is run by the player nearest to it.
Safe to remove: a kept baby's age is saved in its spawn time, so it carries on growing from where it was frozen.
