
Quads Bounty Board
A buildable notice board with bounties for the whole group: quests and hunting contracts, paid in coins and the materials of the stage you have reached.📜 Quad's Bounty Board
A buildable notice board with bounties for the whole group: quests and hunting contracts, paid in coins and the materials of the stage you have reached.
Source code · Report a bug · Discord
✨ Features
- Build it with the hammer at a workbench (Wood, Leather Scraps and Flint) and press E on it. Every board shows the same notices.
- Five notices are posted each in-game day: hunt a number of one creature, clear out a region's creatures, slay starred ones, or bring in loot.
- The whole server shares the contracts. The group can run three at a time, and a new one can only be taken when one is finished. Everyone's kills count towards them, and loot is handed in by whoever has it.
- When a contract is finished, every player collects their own reward at a board.
- The further you get, the harder it gets: each boss you beat opens the next region's creatures, and Hard and Brutal contracts (more to kill, better pay) show up more often.
- Rewards are materials you will actually use, matched to progress: resin and flint early, then copper, tin and bronze after Eikthyr, iron after the Elder, silver after Bonemass, black metal after Moder, and on up to Ashlands metals. Coins come too.
- Finished contracts raise the group's rank (Newcomers up to Legends), which adds a bonus to every reward.
- A switch in the board's menu shows the running contracts and their progress on your screen, so you can hunt with them in mind.
- It has its own hand-made look: a gabled roof, a horned skull, a hanging rune sign, pinned notices, a lantern and a bell.
The contracts are kept by the host's game, so BountyBoard has to be installed on the host too.
📸 Screenshots
The Bounty Board
The group's running contracts: what each asks, its reward and how far along you are
🎮 How to use
| Key | What it does |
|---|---|
| E at a Bounty Board | Read the day's notices, take a contract, hand one in |
🧩 Other mods
Known clashes: none known.
Found a clash with another mod? Tell us which one and what happened.
👥 Multiplayer
Who needs it: Everyone, and the host above all: a game without the mod deletes the pieces when their area loads. Restart after installing or updating them.
The host runs the group's contracts and keeps them in a file next to its settings; each player's progress is credited to whoever really played it. A kill counts when the game running that creature has the mod (in a group, usually the nearest player's).
The host decides: days between new notices, notices per board, most contracts at once and rewards. While you play on their world their values replace yours (your file isn't changed); a host without the mod leaves everyone their own.
🌍 Languages
English, Русский (Russian), Deutsch (German), 简体中文 (Chinese), Português do Brasil (Portuguese), Español (Spanish), Français (French), Polski (Polish), Türkçe (Turkish). It follows the game's own language setting.
The translations were made with AI, so a few words may be off. To correct one, or to add your language, put a file in BepInEx/config/translations/com.quad.bountyboard/ named after the game's name for the language (German.json, Italian.json, Japanese.json...) with only the lines you change, copied from English.json (it wins over the built-in one). Or tell us the better words and we'll put them in for everyone.
⚙️ Settings
In BepInEx/config/com.quad.bountyboard.cfg, made the first time the game runs with the mod. r2modman and Thunderstore Mod Manager edit it under Config editor.
Contracts
| Setting | Default | What it does |
|---|---|---|
MostAtOnce |
3 |
How many contracts the group can have going at once. A new one can only be taken when one is finished. In multiplayer the server's value applies. |
RewardPercent |
100 |
Pay as a percentage of the standard rate (50 = half, 200 = double). In multiplayer the server's value applies. |
Notices
| Setting | Default | What it does |
|---|---|---|
DaysBetweenNewNotices |
1 |
How many in-game days before the board posts new notices. In multiplayer the server's value applies. |
NoticesPerBoard |
5 |
How many notices are posted. In multiplayer the server's value applies. |
Tracker
| Setting | Default | What it does |
|---|---|---|
ShowOnScreen |
false |
Show the group's contracts and their progress on your screen (also a switch in the board's menu). |
X |
14 |
Distance from the left edge of the screen (UI pixels). |
Y |
330 |
Distance from the top of the screen (UI pixels). |
Scale |
1 |
Size of the tracker. |
🤖 Made with AI
Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game.
🧪 About Quads Lab
Quads Lab is where Quad H (HardHeadHackerHead) builds software with AI, of every kind: these Valheim mods are one of its projects. Each mod is designed by a player, written with Claude Code and tested in our own world, with bobisme as our tester.
- 🌐 quadslab.io
- 🧰 All Quads Lab mods on Thunderstore
- 💻 Source code on GitHub
- 💬 Discord
- 🐞 Found a bug? Open an issue on GitHub
📜 Recent changes
- 1.4.0 Now in your language: English, Russian, German, Chinese (Simplified), Portuguese (Brazil), Spanish, French, Polish and Turkish, following the game's own Language setting. The game's own names are used for its things (items, creatures, lands, stations). The translations were made with AI: to correct a line, or add a language, put a file in BepInEx/config/translations/com.quad.bountyboard/ named after the game's name for the language (German.json...) with only the lines you change, copied from translations/English.json on GitHub. Contracts are written on each player's screen in their own language (the saved contracts are unchanged). Players on a server should update together: a player on an older version gets no contract messages from a newer host. The reward uses the game's word for Coins.
- 1.3.1 Tab no longer opens your inventory under the board's menu (it closes the menu, as it closes a chest), and the chat and map keys stay quiet while it's open.
- 1.3.0 The board's menu and the contracts on your screen are now part of the game's look: the crafting screen's wood panel, title and tabs, each contract on its own card with its trophy, the reward in the inventory's own cells (with their tooltips) and the group's progress as a bar, the game's own buttons; the contracts on your screen sit in the HUD and hide with it. E closes the menu again, as it does a chest.
Every change is on the Changelog tab.