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The Arena: a stone colosseum in your world where you fight waves of monsters and champions for the crowd, for gold and for glory, or duel your friends (PvP), like the arena in the first Fable.
A viking companion, a follower NPC who plays like a player: comes on your adventures, fights beside you, lives its own life at home, and gets better as it goes. Levels up with EpicMMO.
Craft from chests and containers: crafting stations and hand-crafting use materials from nearby chests (20 m, or your own range), with totals in the crafting menu and lines to the chests in use. Pairs with Build From Chests.
Parkour and free running: wall run, wall jump, climb walls, grab and hang from ledges, shimmy, vault, slide and roll, with a Parkour skill and a blue parkour bar instead of stamina.
Shared ghost build orders and blueprints, a build planner for your party: plan pieces (or import a blueprint) for everyone, then build them by walking up and pressing E.
Mountain bike (bicycle, bike) you pedal yourself: it costs stamina, needs no fuel and goes where a walker would crawl. Leans into corners, headlamp, tail light, paint colours, tyre sound and dust. Built with the hammer.
Four wheeler (ATV, quad bike) for a rider and a passenger: a fast all-terrain vehicle driven by a surtling core. Springs, headlights, tail lights, rack storage, paint colours, engine sound and dust. Built with the hammer.
Small QoL controls, each with its own switch: sort and stack to chests, chests that take what you assign, item locks, quick build sets, a boat push and more.
Ziplines (zip line): build two posts, even kilometres apart, run a rope between them and ride it downhill hanging from your axe. Fast travel across valleys and down mountains, saved with the world.
Odin's Fortune: a buildable slot machine for your viking casino. Put coins in, pull the lever, and the winnings come out of the tray. Gambling with your coins (about 93% comes back), every spin seen by everyone nearby.
Ale and mead that get you drunk: beer, mead and wine brewed in the cauldron, drunk effects (tipsy, stumbling, a hangover), and a Skål! toast with your friends for a buff. Alcohol and a tavern night for your vikings.
Build a Recycler and turn old weapons, armor and tools back into a share of their materials: recycle, salvage, scrap and dismantle the gear you've outgrown. Presses built nearby raise the refund from 50% to 70%.
A rainbow in the sky after the rain (now and then a double rainbow), and a blessing for looking up at it: faster stamina and health regen. Weather and sky that give something back. Only you need it.
Arrow recovery: pick your shot arrows and bolts back up from the ground, trees, walls and creatures, and carry them in a quiver on your back. Archery that doesn't eat your arrows: retrieve them, save your ammo.
A portal network: press E on a portal and pick where it goes from a list, a teleport menu with search, favourites and map lines. No more matching portal names; portals you already built keep working.
A party HUD with party frames: health bars, stamina and distance for every player in your group, with Steam portraits and an arrow pointing to each teammate, live and at any range. A group UI for multiplayer.
Shared map: the map you uncover is shared with everyone in the world, live, as you explore the fog of war. Map sync for multiplayer: someone joining gets the whole explored map, with no trips to the cartography table.
A chest you build that shows everything in every chest around it, with a search: search all your chests and storage, and take anything from wherever it is.
Jet ski (jetski) for a rider and a passenger: a fast motorboat pushed by a surtling core, not the wind. Steer it like a speedboat with WASD; saddlebag storage, paint colours, engine sound and spray. Built with the hammer, like the raft.