
Quads Cigars
Grow tobacco, cure it, roll your own cigars and smoke them: a real part of the game, from the wild plant to the cigar in your mouth.🚬 Quad's Cigars
Version 0.3.1 · all the mods · install it from Thunderstore (r2modman, Thunderstore Mod Manager) or the in-game mod manager (F7)
Tobacco from the wild plant to the cigar in your mouth. Three strains grow in the Meadows, the Black Forest and the Plains; farm them with the cultivator, dry the leaves on a rack, age them in a barrel, and roll four kinds of cigar (Connecticut, Maduro, Corojo, Habano) at a Cigar Rolling Table, with a Humidor for the finer ones. Each has its own status effect, and you are seen smoking it: in your hand, brought up for a puff, or kept in your mouth when you hold a weapon.
📸 Screenshots
The Cigar Rolling Table
The tobacco Drying Rack
The Curing Barrel
A Maduro cigar
Out in the Meadows with a cigar
🔍 How it works
Grow tobacco, cure it, roll your own cigars and smoke them: a real part of the game, from the wild plant to the cigar in your mouth.
How it works
- Find wild tobacco growing in the Meadows, the Black Forest and the Plains. Each biome has its own strain, a little different in leaf and flower. Picking a plant gives leaves and seeds.
- Sow seeds with the cultivator in cultivated soil. A plant grows tall in about 25 minutes and gives leaves and more seeds. Every strain can be farmed in the Meadows, the Black Forest and the Plains.
- Build a Tobacco Drying Rack: hang fresh leaves on it and take them back dried. Then pack the dried leaves into a Tobacco Curing Barrel to age them.
- Build a Cigar Rolling Table (near a workbench) and roll cigars in the game's own crafting menu. Build a Humidor beside the table to roll the finer cigars.
- Light a cigar from your inventory or hotbar. You smoke for 5 minutes with a cigar in your hand or mouth, an ember and drifting smoke; with a weapon in your right hand it stays in your mouth. Other players with the mod see it too.
The cigars (one at a time; lighting another starts it fresh):
- Connecticut (Dried Meadow Leaf, Resin): Relaxed, stamina regenerates 15% faster.
- Maduro (Aged Forest Leaf, Honey, Resin; needs a Humidor): Smooth, health regenerates 40% faster.
- Corojo (Aged Forest Leaf, Thistle, Resin; needs a Humidor): Shadow, you make less noise and are harder to spot.
- Habano (Aged Plains Leaf, Cloudberries, Resin; needs a Humidor): Fired Up, attacks and sprinting cost less stamina.
Settings: how long a cigar lasts, how strong the bonuses are, how long plants grow and leaves dry and cure, and whether the smoke and glow are drawn.
Wild tobacco only appears in parts of the world you have not visited yet. It adds new items, pieces and plants. Restart the game after installing or updating it.
⚙️ Settings
In BepInEx/config/com.quad.cigarsmoking.cfg (made the first time the game runs with the mod).
Growing
| Setting | Default | What it does |
|---|---|---|
TobaccoGrowMinutes |
25 |
How long a tobacco plant takes to grow (minutes). Applies to plants as they load. In multiplayer the server's value applies. |
DryingMinutes |
2 |
How long a batch of leaves takes to dry on the rack (minutes). Applies to batches put in after a change. In multiplayer the server's value applies. |
CuringMinutes |
6 |
How long a batch of leaves takes to age in the barrel (minutes). Applies to batches put in after a change. In multiplayer the server's value applies. |
Look
| Setting | Default | What it does |
|---|---|---|
DrawSmoke |
true |
Draw the smoke curling up from smoking players. |
DrawGlow |
true |
Give the ember a small flickering light (nice at night). |
Smoking
| Setting | Default | What it does |
|---|---|---|
Minutes |
5 |
How long one cigar lasts (minutes). In multiplayer the server's value applies. |
EffectStrength |
100 |
How strong the cigars' bonuses are (percent of the default). 0 for none. In multiplayer the server's value applies. |
👥 Playing together
Everyone in the world needs it, the host above all. It adds a new item. Restart the game after updating so the Cigar registers cleanly (a Cigar in your bag or on the ground is lost if the game starts without the mod).
🤖 Made with AI
Made with the help of Claude (Anthropic), with Claude Code: designed, written and checked together, and tried in the game.
📜 Changes
- 0.3.1 A new id, com.quad.cigarsmoking (it was com.dhack.cigarsmoking): your settings move over by themselves the first time it starts, and the old settings file is kept as a backup. Restart the game after this update. If an old copy is still installed beside it, this one stands down and says which file to delete, so the two never both run. The DLL now says it was made with AI, as Thunderstore asks.
- 0.3.0 The Drying Rack and Curing Barrel are safe with friends around: putting leaves in and taking them out now goes through the piece's owner, as the game's fermenter does, so two players taking a batch at once no longer both get it, and leaves put in at the same moment as someone else's come back to you instead of vanishing. They respect wards, can't be torn down while they hold leaves (the game says it can't be removed now), and drop what they held when broken. A tobacco plant you sowed and harvested is now removed like the game's own crops, instead of staying hidden in the world for ever (old ones are cleared as their area loads). On a server, the cigar length and strength and the growing, drying and curing times are the server's, and a batch's finish time is saved when it goes in. A model that fails to build no longer stops the pieces registering, and lighting cigars no longer makes a new material each time.
- 0.2.2 Public smoking API v1 lets add-ons register status-effect names and share the one-active-smoke rule with cigars. Lighting a cigar stops registered pipe effects; add-ons can stop cigars before lighting. Registrations belong to the live plugin and are re-established after reloads.
- Fixes: a Drying Rack or Curing Barrel you built had nothing to turn leaves into (its list was only on the build-menu copy), so it took no leaves: it now works from the strains themselves. Tobacco items dropped on the ground could not be picked up (now on the item layer). When your bag is full, the rest of what a rack, barrel or plant gives you lands at your feet as a stack (it used to drop one and lose the rest), with a message. Leaves taken from a rack or barrel count from any world level. And a model that ever comes out with invalid points (seen once at game start) is made again, with a note in the log naming it.
- New: a whole tobacco system. Three strains grow wild in the Meadows, Black Forest and Plains and can be farmed with the cultivator. Dry leaves on a Drying Rack, age them in a Curing Barrel, and roll four kinds of cigar (Connecticut, Maduro, Corojo, Habano) at a Cigar Rolling Table, with a Humidor for the finer ones. Each cigar has its own look and status effect. Smoking now holds the cigar in your hand and brings it up for a puff.