QuanChat
Chat you don't miss: shout by default, sticky /s and /say channels, no forced capitals, a chat window that fades instead of vanishing (or stays on screen), scrolling without typing, hanging indent and no shout map pings.Changelog
1.0.1 - 2026-11-10
- The dedicated server now writes its own
quandru.QuanChat.cfg(nothing there uses it). A server owner who shares the modpack as a Gale profile can then exclude that file from the export, so players' own chat settings survive each sync. Without the file there's nothing to exclude, and a sync deletes every player's copy.
1.0.0 - 2026-11-08
First release. Everything from the 0.x test builds:
- Shout is the default;
/sayand/s(or/shout) on their own switch channel, with text they send one message. - Messages appear as typed, up to 200 characters.
- The chat window fades to an idle opacity or out after Seconds until idle, hides with the HUD, in the menu and under the big map, and lets clicks through.
- One even background, with Width, Height and Font size settings; messages fit the box.
- Hanging indent, optional space between messages, Page Up / Page Down by 3 messages.
- Shouts no longer flash a pin on the map.
- A proper icon.
0.2.7 - 2026-11-08
/shoutworks like/s: on its own it switches you to shout; with text it sends one shout.
0.2.6 - 2026-11-08
- New defaults: Always show on, Idle opacity 36, Width 130, Height 115, Space between messages off. They apply to new config files; an existing one keeps its values (use each setting's Reset to take the default).
0.2.5 - 2026-11-08
- Page Up and Page Down scroll 3 messages at a time, typing or not (the game: 1, and only while typing).
0.2.4 - 2026-11-07
- Messages can be up to 200 characters (the game stops at 127).
0.2.3 - 2026-11-07
- The chat stays on screen while the mod settings window (Configuration Manager) is open, even over the Esc menu, so setting changes show as you make them.
- Typed text in the chat input keeps the same side padding as the messages.
0.2.2 - 2026-11-07
- Fixed: in 0.2.1 the chat box sat half off the bottom-right of the screen. It now sits in the corner with an even gap.
0.2.1 - 2026-11-07
- Fixed: in 0.2.0 the chat window filled the whole width of the screen. It's back to the game's size by default, in the bottom-right corner.
0.2.0 - 2026-11-07
- The chat window's background is one even shade instead of a gradient, so it reads the same at idle opacity.
- New Width and Height settings (percent of the game's size); the window stays anchored at the bottom right, now with an even gap below and to the right.
- Messages fit the window: the oldest drop off the top instead of spilling above it. A taller window shows more.
- New Font size setting; the input box grows with it.
0.1.0 - 2026-11-07
- Proof of concept, for testing on the Quanheim server.
- Shout is the default channel;
/sand/sayon their own switch channel, with text they send one message. The chat input shows your channel. Personal Starting channel setting. - Messages appear as typed: no forced capitals on shouts or lowercase on whispers.
- The chat window fades after 30 seconds instead of vanishing after 10, or stays at an idle opacity with Always show. Hidden with the HUD, in the menu and under the big map. Click-through while not typing.
- Page Up / Page Down scroll chat without opening it.
- Hanging indent and a small gap between messages.
- Shouts no longer flash a pin on the map (setting, on by default).
- Does nothing on a dedicated server beyond the version check, and says so in the server log.
