Vanlige kostnader og bosskrav aktivert; gratis testmodus er valgfri.
Justerbare jobbpriser, byggematerialer, bilfysikk, dialog- og radiolyd i config.
Avbryt jobb i dialog, med N eller ludvig_cancel. Oppdragsgiver verifiseres online; innsamlede varer og leveringskvitteringer bevares, ingen refusjon.
Høyere klaring og begrenset løftehjelp over lave terrengkanter, også foran hjulene.
Nettverk: klient-eid bil godtar andre klienters verifiserte spillere; seter frigjøres etter avbrutt påstigning. Vertens priser og bil-/byggeinnstillinger synkroniseres.
Ressursarbeid stopper ikke fordi vertens spiller er død. Oppdragsgiver brukes som kontekst.
Litt sterkere dialog og full lydstyrke over større næravstand.
2.0.10 — bil og radio
Rettet svak styring: svingutslag glattes ikke bort ved terrengtilpasning.
Kamera kan beveges mens man sitter; spillerens angrep og gangkontroller blokkeres separat.
Økt fremdrift i bakker, hjuloppheng og parkeringsbrems mot rulling.
Førersete og to passasjerplasser, bagasjerom bare bak, nettverksstyrte seter.
R slår på/av Pinchcliffe Opening; tidsposisjon synkroniseres via servertid for spillere i nærheten.
Ludvig rekrutteres ved kampoppdrag og følger riktig oppdragsgiver; fiender identifiseres med spillets fienderegler.
2.0.8 — gratis testutgave
Gratis Ludvig-byggedeler og oppdrag i alle verdener som standard; kortere turer og skjult kontrollpanel.
2.0.7: samlet mengdegrense for vedjobber, bevart over del-leveringer og omstart; native vedstabler lagres etter delvis innsamling.
2.0.6: bilfriksjon, kjørefysikk, materialer og native WearNTear-renderere rettet.
2.0.5: fjern utilsiktet skade fra manglende byggestøtte på bil og hytte.
2.0.4: registrer byggedelene før lagrede objekter lastes.
2.0.3 — development build
Preserve goods recipient while allowing Follow/Wait during delivery.
Add explicit recovery of jobs from a previous offline local character.
Route carried wood toward the requester instead of the server host.
Rebuild the vehicle from native chest networking and inventory, with fresh instance-owned graphics and body synchronization.
Recover wood jobs from wet/unreachable logs without creating synthetic wood.
Add recordings 106–165; 205 total WAV files including existing clips.
Add an optional mouse-driven panel restricted to the configured test world.
2.0.1 — development build
Replace the old whole-body bounce with blended weighted Blender locomotion, slower walking and blink.
Show the 80-coin price on every specific trophy choice; each trophy job returns one item.
Use stable requester character identity and acknowledged remote inventory delivery.
Add boss-gated ore jobs capped at six items.
Remove NPC car expeditions; add player-built driveable racer with a 24-slot native container and a buildable Ludvig hut.
Block gameplay input/camera capture during dialogue.
Include all 105 uploaded voice clips alongside the existing 40 recordings.
Include editable Blender rig and Unity project; Unity-editor build remains unverified.
1.4.5
Fix schema 4 saves rejected by schema 3-only validation.
Preserve legacy recruitment/location/cargo; persist explicit expedition fields with schema 5.
Reference-guided green hat, pale fur, pink nose and thicker red scarf.
Brass racer with green body panels, smooth fenders, red rims and rear turbine ducts.
Correct limb and eye animation groups; seated driver pose.
Weld geometry and batch car meshes by material; retain 1.4.3 fallback/cleanup fixes.
Changelog
1.4.2
Tempo Gigante shader hotfix for Valheim builds where Shader.Find("Standard") returns null.
Added Valheim shader/material fallbacks.
Car creation is isolated so Ludvig still spawns if the car cannot be rendered.
1.3.0
Spoken Ludvig dialogue is now audio-only; normal speech no longer draws subtitles/HUD text.
Added silent mode for idle chatter.
Added progression-aware resource jobs: copper, tin, iron, silver, black metal and flametal where available.
Higher-tier ore jobs cost more, take longer and apply a tier-based cooldown.
Co-op job requests remember the requesting peer and Ludvig follows/returns toward that player using network presence updates.
Wood search is more forgiving, including a long-range fallback when local trees cannot be found.
Expanded hunting with wolf, lox and hare plus an expensive trophy hunt option.
Added IL Tempo Gigante compatibility hook: when a nearby active vehicle object contains “Tempo” and “Gigante” in its name, Ludvig can leave on a paid random-resource adventure.
Retains combat hire, co-op voice sync, night light, map pin and modal interaction UI.
Movement remains a custom procedural character rig; gait timing and body motion from 1.2.x are retained for compatibility.
1.4.2
Adds a physical, procedural Tempo Gigante-inspired vehicle directly to the mod.