BiomeLock
BiomeLock restricts biome progression by blocking player actions until the required boss is defeated.Changelog
| Version | Description |
|---|---|
| 1.2.1 | Added restriction bypass support to the API. Added an optional boss summon cooldown per player. |
| 1.2.0 | Fixed biome restriction fog. |
| 1.0.9 | Extended mob spawn blocking to noise-triggered spawners and proximity-triggered hatching. |
| 1.1.8 | Boss keys are now sent using the player's connection ID instead of their name, fixing issues with players who have identical or similar names. The server now properly checks the admin list. Fixed locked biome mist blending with the game's fog, preventing leftover color when leaving a biome or when the weather changes. Added option 04.11 - Hoe/Cultivator, controlling hoe and cultivator usage in locked biomes. Players without the mod can no longer join a server running BiomeLock. Biome detection now uses the value already stored by the game, reducing performance overhead. Added a new BiomeLockAPI.dll for mod developers, available in the BiomeLockAPI repository. |
| 1.1.7 | Fixed guardian power blocking for Fader and Kall Fimbulbringer. Guardian powers are now blocked directly at the altar, before the activation effects play. Fixed the MobSpawn, ItemDropInteract and PickableInteract options having no effect. Fixed inconsistent restrictions at biome borders, where the lock effect and action blocks could disagree. Map pin blocking now also works in distant, unloaded areas. Fixed the config file being saved repeatedly at startup. Improved performance and updated references for Valheim 1.0. |
| 1.1.6 | Updated for Valheim 1.0 Deep North. Added new entries for the Deep North boss. |
| 1.1.5 | Improved configuration reload stability. |
| 1.1.4 | Added optional health drain while the player is in a locked biome. Added optional mist while the player is in a locked biome. Added an optional sound effect while the player is in a locked biome. |
| 1.1.3 | Fixed the system that disables Private Keys. |
| 1.1.2 | Fixed interaction blocking for chests. Added an option to block door interactions. Added an optional prefab blacklist. When enabled, only prefabs listed in the blacklist have their attacks blocked. |
| 1.1.1 | Added translations for most languages. Added interaction blocking for workbenches when in locked biomes. Added new warning messages for block notifications. |
| 1.1.0 | Changed trader blocking to use private key validation instead of blocking effect validation. Added translation tokens for each NPC block message. Hildir is now also blocked and requires defeating The Elder to unlock access. |
| 1.0.9 | Added support for multiple languages. An example file is included in the package. |
| 1.0.8 | Added a skill cap system based on private keys. |
| 1.0.7 | Added validation for private keys in console commands to prevent typo errors. |
| 1.0.6 | Added multilingual support for English, Portuguese-BR, Spanish, German, Korean, and Chinese. Added a boss summon restriction requiring the player to defeat the previous boss before summoning the next one. Added a guardian power usage restriction allowing each power only after defeating the corresponding boss. Added a Private Keys system, making all progression previously based on Global Keys controlled by per-player private keys. Added trader interaction restrictions: Haldor unlocks after defeating Eikthyr, and the Bog Witch unlocks after defeating The Elder. Added a restriction on access to Hildir’s map table. |
| 1.0.5 | Added mob spawn blocking. Added map pin blocking. |
| 1.0.4 | Fixed blocked biome selection not being synchronized via ServerSync. |
| 1.0.3 | Complete rewrite of the mod. |
| 1.0.2 | Fixed bugs. |
| 1.0.1 | Fixed bugs. |
| 1.0.0 | Initial release. |
