Decompiled source of Vikings Armor v1.0.0
plugins/Vikings_Armor.dll
Decompiled a day ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using SoftReferenceableAssets; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Vikings_Armor")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("Vikings_Armor")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyCompany("Radamanto")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<995ac94f-2edb-466b-87a2-0327c5f86608>Embedded] internal sealed class <995ac94f-2edb-466b-87a2-0327c5f86608>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<995ac94f-2edb-466b-87a2-0327c5f86608>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <a015c23a-e46f-467d-b5ec-8ea2d590b530>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <a015c23a-e46f-467d-b5ec-8ea2d590b530>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <a015c23a-e46f-467d-b5ec-8ea2d590b530>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<995ac94f-2edb-466b-87a2-0327c5f86608>Embedded] [CompilerGenerated] internal sealed class <5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContextAttribute : Attribute { public readonly byte Flag; public <5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Vikings_Armor { [BepInPlugin("radamanto.Vikings_Armor", "Vikings_Armor", "1.0.0")] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] public class Vikings_ArmorPlugin : BaseUnityPlugin { [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] private class ConfigurationManagerAttributes { public bool? Browsable = false; } internal const string ModName = "Vikings_Armor"; internal const string ModVersion = "1.0.0"; internal const string Author = "radamanto"; private const string ModGUID = "radamanto.Vikings_Armor"; private static string ConfigFileName = "radamanto.Vikings_Armor.cfg"; private static string ConfigFileFullPath; private readonly Harmony _harmony = new Harmony("radamanto.Vikings_Armor"); private static readonly ConfigSync ConfigSync; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] private static ConfigEntry<bool> _serverConfigLocked; public void Awake() { _serverConfigLocked = config("General", "Force Server Config", value: true, "Force Server Config"); ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked); Item item = new Item("rd_sets", "RD_arc_chest_meadows"); item.Name.English("Archer - Leather Cheast"); item.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Couro"); item.Description.English("Cheast made from the hide."); item.Description.Portuguese_Brazilian("Peitoral feito com couro."); item.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item.RequiredItems.Add("DeerHide", 6); item.RequiredUpgradeItems.Add("DeerHide", 6); item.RequiredUpgradeItems.Add("BoneFragments", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item2 = new Item("rd_sets", "RD_arc_helmet_meadows"); item2.Name.English("Archer - Leather Helmet"); item2.Name.Portuguese_Brazilian("Arqueiro - Elmo de Couro"); item2.Description.English("Cheast made from the hide."); item2.Description.Portuguese_Brazilian("Peitoral feito com couro."); item2.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item2.RequiredItems.Add("DeerHide", 6); item2.RequiredUpgradeItems.Add("DeerHide", 6); item2.RequiredUpgradeItems.Add("BoneFragments", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item2.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item3 = new Item("rd_sets", "RD_arc_legs_meadows"); item3.Name.English("Archer - Leather Legs"); item3.Name.Portuguese_Brazilian("Arqueiro - Calça de Couro"); item3.Description.English("Cheast made from the hide."); item3.Description.Portuguese_Brazilian("Peitoral feito com couro."); item3.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item3.RequiredItems.Add("DeerHide", 6); item3.RequiredUpgradeItems.Add("DeerHide", 6); item3.RequiredUpgradeItems.Add("BoneFragments", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item3.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item4 = new Item("rd_sets", "RD_arc_cape_meadows"); item4.Name.English("Archer - Leather Cape"); item4.Name.Portuguese_Brazilian("Arqueiro - Capa de Couro"); item4.Description.English("Cheast made from the hide."); item4.Description.Portuguese_Brazilian("Peitoral feito com couro."); item4.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item4.RequiredItems.Add("DeerHide", 5); item4.RequiredUpgradeItems.Add("DeerHide", 4); item4.RequiredUpgradeItems.Add("BoneFragments", 4); MaterialReplacer.RegisterGameObjectForShaderSwap(item4.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item5 = new Item("rd_sets", "RD_arc_legs_bflorest"); item5.Name.English("Archer - Troll Pants"); item5.Name.Portuguese_Brazilian("Arqueiro - Calças de Troll"); item5.Description.English("Pants made from the hide of a troll."); item5.Description.Portuguese_Brazilian("Calças feitas com o couro de um troll."); item5.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item5.RequiredItems.Add("TrollHide", 5); item5.RequiredUpgradeItems.Add("TrollHide", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item5.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item6 = new Item("rd_sets", "RD_arc_chest_bflorest"); item6.Name.English("Archer - Troll Chest"); item6.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Troll"); item6.Description.English("Cheast made from the hide of a troll."); item6.Description.Portuguese_Brazilian("Peitoral feito com o couro de um troll."); item6.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item6.RequiredItems.Add("TrollHide", 5); item6.RequiredUpgradeItems.Add("TrollHide", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item6.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item7 = new Item("rd_sets", "RD_arc_helmet_bflorest"); item7.Name.English("Archer - Troll Hood"); item7.Name.Portuguese_Brazilian("Arqueiro - Capuz de Troll"); item7.Description.English("Hood made from the hide of a troll."); item7.Description.Portuguese_Brazilian("Capuz feito com o couro de um troll."); item7.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item7.RequiredItems.Add("TrollHide", 5); item7.RequiredItems.Add("BoneFragments", 5); item7.RequiredUpgradeItems.Add("TrollHide", 2); item7.RequiredUpgradeItems.Add("BoneFragments", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item7.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item8 = new Item("rd_sets", "RD_arc_cape_bflorest"); item8.Name.English("Archer - Troll Cape"); item8.Name.Portuguese_Brazilian("Arqueiro - Capa de Troll"); item8.Description.English("Cape made from the hide of a troll."); item8.Description.Portuguese_Brazilian("Capa feita com o couro de um troll."); item8.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item8.RequiredItems.Add("TrollHide", 10); item8.RequiredItems.Add("BoneFragments", 5); item8.RequiredUpgradeItems.Add("TrollHide", 5); item8.RequiredUpgradeItems.Add("BoneFragments", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item8.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item9 = new Item("rd_sets", "RD_arc_legs_swamp"); item9.Name.English("Archer - Roots Pants"); item9.Name.Portuguese_Brazilian("Arqueiro - Calças de Raizes"); item9.Description.English("Pants made from fetid roots."); item9.Description.Portuguese_Brazilian("Calças feitas com raízes fétidas."); item9.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item9.RequiredItems.Add("Root", 10); item9.RequiredItems.Add("ElderBark", 10); item9.RequiredItems.Add("DeerHide", 10); item9.RequiredUpgradeItems.Add("Root", 2); item9.RequiredUpgradeItems.Add("ElderBark", 5); item9.RequiredUpgradeItems.Add("DeerHide", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item9.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item10 = new Item("rd_sets", "RD_arc_chest_swamp"); item10.Name.English("Archer - Roots Chest"); item10.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Raizes"); item10.Description.English("Chest made of fetid roots."); item10.Description.Portuguese_Brazilian("Peitoral feito com raízes fétidas."); item10.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item10.RequiredItems.Add("Root", 10); item10.RequiredItems.Add("ElderBark", 10); item10.RequiredItems.Add("DeerHide", 10); item10.RequiredUpgradeItems.Add("Root", 2); item10.RequiredUpgradeItems.Add("ElderBark", 5); item10.RequiredUpgradeItems.Add("DeerHide", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item10.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item11 = new Item("rd_sets", "RD_arc_helmet_swamp"); item11.Name.English("Archer - Root Helmet"); item11.Name.Portuguese_Brazilian("Arqueiro - Elmo de Raizes"); item11.Description.English("Helmet made from fetid roots."); item11.Description.Portuguese_Brazilian("Elmo feito com raízes fétidas."); item11.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item11.RequiredItems.Add("Root", 10); item11.RequiredItems.Add("ElderBark", 10); item11.RequiredItems.Add("LeatherScraps", 10); item11.RequiredUpgradeItems.Add("Root", 2); item11.RequiredUpgradeItems.Add("ElderBark", 5); item11.RequiredUpgradeItems.Add("LeatherScraps", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item11.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item12 = new Item("rd_sets", "RD_arc_cape_swamp"); item12.Name.English("Archer - Roots Cape"); item12.Name.Portuguese_Brazilian("Arqueiro - Capa de Raizes"); item12.Description.English("Cape made of fetid roots."); item12.Description.Portuguese_Brazilian("Capa feita com raízes fétidas."); item12.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item12.RequiredItems.Add("ElderBark", 5); item12.RequiredItems.Add("DeerHide", 5); item12.RequiredUpgradeItems.Add("ElderBark", 2); item12.RequiredUpgradeItems.Add("DeerHide", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item12.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item13 = new Item("rd_sets", "RD_arc_helmet_mountain"); item13.Name.English("Archer - Wolf Hood"); item13.Name.Portuguese_Brazilian("Arqueiro - Capuz de Lobo"); item13.Description.English("Hood made from mountain wolf leather."); item13.Description.Portuguese_Brazilian("Capuz feito com couro dos lobos das montanhas."); item13.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item13.RequiredItems.Add("WolfHairBundle", 20); item13.RequiredItems.Add("WolfPelt", 4); item13.RequiredItems.Add("TrophyCultist", 1); item13.RequiredUpgradeItems.Add("WolfHairBundle", 6); item13.RequiredUpgradeItems.Add("WolfPelt", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item13.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item14 = new Item("rd_sets", "RD_arc_chest_mountain"); item14.Name.English("Archer - Wolf Chest"); item14.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Lobo"); item14.Description.English("Chest made from mountain wolf leather."); item14.Description.Portuguese_Brazilian("Peitoral feito com couro dos lobos das montanhas."); item14.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item14.RequiredItems.Add("WolfHairBundle", 20); item14.RequiredItems.Add("WolfPelt", 5); item14.RequiredItems.Add("LeatherScraps", 10); item14.RequiredUpgradeItems.Add("WolfHairBundle", 5); item14.RequiredUpgradeItems.Add("WolfPelt", 2); item14.RequiredUpgradeItems.Add("LeatherScraps", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item14.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item15 = new Item("rd_sets", "RD_arc_legs_mountain"); item15.Name.English("Archer - Wolf Legs"); item15.Name.Portuguese_Brazilian("Arqueiro - Calças de Lobo"); item15.Description.English("Legs made from mountain wolf leather."); item15.Description.Portuguese_Brazilian("Calças feitas com couro dos lobos das montanhas."); item15.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item15.RequiredItems.Add("WolfHairBundle", 20); item15.RequiredItems.Add("WolfPelt", 5); item15.RequiredItems.Add("LeatherScraps", 10); item15.RequiredUpgradeItems.Add("WolfHairBundle", 5); item15.RequiredUpgradeItems.Add("WolfPelt", 2); item15.RequiredUpgradeItems.Add("LeatherScraps", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item15.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item16 = new Item("rd_sets", "RD_arc_cape_mountain"); item16.Name.English("Archer - Wolf Cape"); item16.Name.Portuguese_Brazilian("Arqueiro - Capa de Lobo"); item16.Description.English("Cape made from mountain wolf leather."); item16.Description.Portuguese_Brazilian("Capa feita com couro dos lobos das montanhas."); item16.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item16.RequiredItems.Add("WolfPelt", 10); item16.RequiredItems.Add("Silver", 5); item16.RequiredItems.Add("TrophyWolf", 1); item16.RequiredUpgradeItems.Add("WolfPelt", 4); item16.RequiredUpgradeItems.Add("Silver", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item16.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item17 = new Item("rd_sets", "RD_arc_helmet_plains"); item17.Name.English("Archer - Padded Helmet"); item17.Name.Portuguese_Brazilian("Arqueiro - Elmo Acolchoado"); item17.Description.English("Padded helmet for an archer."); item17.Description.Portuguese_Brazilian("Elmo acolchoado para um arqueiro."); item17.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item17.RequiredItems.Add("BlackMetal", 15); item17.RequiredItems.Add("LinenThread", 15); item17.RequiredUpgradeItems.Add("BlackMetal", 8); item17.RequiredUpgradeItems.Add("LinenThread", 8); MaterialReplacer.RegisterGameObjectForShaderSwap(item17.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item18 = new Item("rd_sets", "RD_arc_chest_plains"); item18.Name.English("Archer - Padded Chest"); item18.Name.Portuguese_Brazilian("Arqueiro - Peitoral Acolchoado"); item18.Description.English("Padded chest for an archer."); item18.Description.Portuguese_Brazilian("Peitoral acolchoado para um arqueiro."); item18.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item18.RequiredItems.Add("BlackMetal", 20); item18.RequiredItems.Add("LinenThread", 20); item18.RequiredUpgradeItems.Add("BlackMetal", 10); item18.RequiredUpgradeItems.Add("LinenThread", 10); MaterialReplacer.RegisterGameObjectForShaderSwap(item18.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item19 = new Item("rd_sets", "RD_arc_legs_plains"); item19.Name.English("Archer - Padded Legs"); item19.Name.Portuguese_Brazilian("Arqueiro - Calças Acolchoadas"); item19.Description.English("Padded legs for an archer."); item19.Description.Portuguese_Brazilian("Calças acolchoadas para um arqueiro."); item19.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item19.RequiredItems.Add("BlackMetal", 20); item19.RequiredItems.Add("LinenThread", 20); item19.RequiredUpgradeItems.Add("BlackMetal", 10); item19.RequiredUpgradeItems.Add("LinenThread", 10); MaterialReplacer.RegisterGameObjectForShaderSwap(item19.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item20 = new Item("rd_sets", "RD_arc_cape_plains"); item20.Name.English("Archer - Padded Cape"); item20.Name.Portuguese_Brazilian("Arqueiro - Capa Acolchoada"); item20.Description.English("Padded cape for an archer."); item20.Description.Portuguese_Brazilian("Capa acolchoada para um arqueiro."); item20.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item20.RequiredItems.Add("LoxPelt", 10); item20.RequiredItems.Add("LinenThread", 10); item20.RequiredUpgradeItems.Add("LoxPelt", 5); item20.RequiredUpgradeItems.Add("LinenThread", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item20.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item21 = new Item("rd_sets", "RD_arc_helmet_mistlands"); item21.Name.English("Archer - Carapace Helmet"); item21.Name.Portuguese_Brazilian("Arqueiro - Elmo de Carapaça"); item21.Description.English("Carapace helmet for an archer."); item21.Description.Portuguese_Brazilian("Elmo de carapaça para um arqueiro."); item21.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item21.RequiredItems.Add("Carapace", 15); item21.RequiredItems.Add("ScaleHide", 3); item21.RequiredItems.Add("Mandible", 2); item21.RequiredItems.Add("Eitr", 4); item21.RequiredUpgradeItems.Add("Carapace", 8); item21.RequiredUpgradeItems.Add("ScaleHide", 1); item21.RequiredUpgradeItems.Add("Eitr", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item21.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item22 = new Item("rd_sets", "RD_arc_chest_mistlands"); item22.Name.English("Archer - Carapace Chest"); item22.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Carapaça"); item22.Description.English("Carapace chest for an archer."); item22.Description.Portuguese_Brazilian("Peitoral de carapaça para um arqueiro."); item22.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item22.RequiredItems.Add("Carapace", 15); item22.RequiredItems.Add("ScaleHide", 3); item22.RequiredItems.Add("Iron", 10); item22.RequiredItems.Add("Eitr", 4); item22.RequiredUpgradeItems.Add("Carapace", 8); item22.RequiredUpgradeItems.Add("ScaleHide", 1); item22.RequiredUpgradeItems.Add("Eitr", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item22.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item23 = new Item("rd_sets", "RD_arc_legs_mistlands"); item23.Name.English("Archer - Carapace Legs"); item23.Name.Portuguese_Brazilian("Arqueiro - Calças de Carapaça"); item23.Description.English("Carapace legs for an archer."); item23.Description.Portuguese_Brazilian("Calças de carapaça para um arqueiro."); item23.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item23.RequiredItems.Add("Carapace", 15); item23.RequiredItems.Add("ScaleHide", 3); item23.RequiredItems.Add("Iron", 10); item23.RequiredItems.Add("Eitr", 4); item23.RequiredUpgradeItems.Add("Carapace", 8); item23.RequiredUpgradeItems.Add("ScaleHide", 1); item23.RequiredUpgradeItems.Add("Eitr", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item23.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item24 = new Item("rd_sets", "RD_arc_cape_mistlands"); item24.Name.English("Archer - Carapace Cape"); item24.Name.Portuguese_Brazilian("Arqueiro - Capa de Carapaça"); item24.Description.English("Carapace cape for an archer."); item24.Description.Portuguese_Brazilian("Capa de carapaça para um arqueiro."); item24.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item24.RequiredItems.Add("Carapace", 5); item24.RequiredItems.Add("ScaleHide", 2); item24.RequiredItems.Add("Eitr", 2); item24.RequiredUpgradeItems.Add("Carapace", 2); item24.RequiredUpgradeItems.Add("Eitr", 1); MaterialReplacer.RegisterGameObjectForShaderSwap(item24.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item25 = new Item("rd_sets", "RD_arc_helmet_ashlands"); item25.Name.English("Archer - Embla Hood"); item25.Name.Portuguese_Brazilian("Arqueiro - Capuz de Embla"); item25.Description.English("Embla hood for an archer."); item25.Description.Portuguese_Brazilian("Capuz de embla para um arqueiro."); item25.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1); item25.RequiredItems.Add("LinenThread", 15); item25.RequiredItems.Add("AskHide", 2); item25.RequiredItems.Add("Eitr", 15); item25.RequiredUpgradeItems.Add("LinenThread", 5); item25.RequiredUpgradeItems.Add("Eitr", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item25.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item26 = new Item("rd_sets", "RD_arc_chest_ashlands"); item26.Name.English("Archer - Embla Chest"); item26.Name.Portuguese_Brazilian("Arqueiro - Peitoral de Embla"); item26.Description.English("Embla chest for an archer."); item26.Description.Portuguese_Brazilian("Peitoral de embla para um arqueiro."); item26.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1); item26.RequiredItems.Add("LinenThread", 20); item26.RequiredItems.Add("FlametalNew", 5); item26.RequiredItems.Add("AskHide", 10); item26.RequiredItems.Add("Eitr", 20); item26.RequiredUpgradeItems.Add("LinenThread", 10); item26.RequiredUpgradeItems.Add("FlametalNew", 2); item26.RequiredUpgradeItems.Add("Eitr", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item26.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item27 = new Item("rd_sets", "RD_arc_legs_ashlands"); item27.Name.English("Archer - Embla Legs"); item27.Name.Portuguese_Brazilian("Arqueiro - Calças de Embla"); item27.Description.English("Embla legs for an archer."); item27.Description.Portuguese_Brazilian("Calças de embla para um arqueiro."); item27.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1); item27.RequiredItems.Add("LinenThread", 20); item27.RequiredItems.Add("FlametalNew", 5); item27.RequiredItems.Add("AskHide", 10); item27.RequiredItems.Add("Eitr", 20); item27.RequiredUpgradeItems.Add("LinenThread", 10); item27.RequiredUpgradeItems.Add("FlametalNew", 2); item27.RequiredUpgradeItems.Add("Eitr", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item27.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item28 = new Item("rd_sets", "RD_arc_cape_ashlands"); item28.Name.English("Archer - Embla Legs"); item28.Name.Portuguese_Brazilian("Arqueiro - Calças de Embla"); item28.Description.English("Embla legs for an archer."); item28.Description.Portuguese_Brazilian("Calças de embla para um arqueiro."); item28.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1); item28.RequiredItems.Add("MorgenSinew", 2); item28.RequiredItems.Add("FlametalNew", 5); item28.RequiredItems.Add("AskHide", 6); item28.RequiredUpgradeItems.Add("AskHide", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item28.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item29 = new Item("rd_sets", "RD_gue_chest_meadows"); item29.Name.English("Warrior - Leather Cheast"); item29.Name.Portuguese_Brazilian("Guerreiro - Peitoral de Couro"); item29.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item29.RequiredItems.Add("DeerHide", 6); item29.RequiredUpgradeItems.Add("DeerHide", 6); item29.RequiredUpgradeItems.Add("BoneFragments", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item29.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item30 = new Item("rd_sets", "RD_gue_helmet_meadows"); item30.Name.English("Warrior - Leather Helmet"); item30.Name.Portuguese_Brazilian("Guerreiro - Elmo de Couro"); item30.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item30.RequiredItems.Add("DeerHide", 6); item30.RequiredUpgradeItems.Add("DeerHide", 6); item30.RequiredUpgradeItems.Add("BoneFragments", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item30.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item31 = new Item("rd_sets", "RD_gue_legs_meadows"); item31.Name.English("Warrior - Leather Legs"); item31.Name.Portuguese_Brazilian("Guerreiro - Calça de Couro"); item31.Crafting.Add(ItemManager.CraftingTable.Workbench, 2); item31.RequiredItems.Add("DeerHide", 6); item31.RequiredUpgradeItems.Add("DeerHide", 6); item31.RequiredUpgradeItems.Add("BoneFragments", 5); MaterialReplacer.RegisterGameObjectForShaderSwap(item31.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item32 = new Item("rd_sets", "RD_gue_chest_bflorest"); item32.Name.English("Warrior - Bronze Breastplate"); item32.Name.Portuguese_Brazilian("Guerreiro - Peitoral de Bronze"); item32.Crafting.Add(ItemManager.CraftingTable.Forge, 1); item32.RequiredItems.Add("Bronze", 5); item32.RequiredItems.Add("DeerHide", 10); item32.RequiredUpgradeItems.Add("Bronze", 3); MaterialReplacer.RegisterGameObjectForShaderSwap(item32.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item33 = new Item("rd_sets", "RD_gue_legs_bflorest"); item33.Name.English("Warrior - Bronze Legs"); item33.Name.Portuguese_Brazilian("Guerreiro - Calça de Bronze"); item33.Crafting.Add(ItemManager.CraftingTable.Forge, 1); item33.RequiredItems.Add("Bronze", 5); item33.RequiredItems.Add("DeerHide", 10); item33.RequiredUpgradeItems.Add("Bronze", 3); MaterialReplacer.RegisterGameObjectForShaderSwap(item33.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item34 = new Item("rd_sets", "RD_gue_helmet_bflorest"); item34.Name.English("Warrior - Bronze Helmet"); item34.Name.Portuguese_Brazilian("Guerreiro - Elmo de Bronze"); item34.Crafting.Add(ItemManager.CraftingTable.Forge, 1); item34.RequiredItems.Add("Bronze", 5); item34.RequiredItems.Add("DeerHide", 10); item34.RequiredUpgradeItems.Add("Bronze", 3); MaterialReplacer.RegisterGameObjectForShaderSwap(item34.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item35 = new Item("rd_sets", "RD_gue_helmet_swamp"); item35.Name.English("Warrior - Iron Helmet"); item35.Name.Portuguese_Brazilian("Guerreiro - Elmo de Ferro"); item35.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item35.RequiredItems.Add("Iron", 20); item35.RequiredItems.Add("DeerHide", 10); item35.RequiredUpgradeItems.Add("Iron", 6); MaterialReplacer.RegisterGameObjectForShaderSwap(item35.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item36 = new Item("rd_sets", "RD_gue_chest_swamp"); item36.Name.English("Warrior - Iron Breastplate"); item36.Name.Portuguese_Brazilian("Guerreiro - Peitoral de Ferro"); item36.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item36.RequiredItems.Add("Iron", 20); item36.RequiredItems.Add("DeerHide", 10); item36.RequiredUpgradeItems.Add("Iron", 6); MaterialReplacer.RegisterGameObjectForShaderSwap(item36.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item37 = new Item("rd_sets", "RD_gue_legs_swamp"); item37.Name.English("Warrior - Iron Legs"); item37.Name.Portuguese_Brazilian("Guerreiro - Calça de Ferro"); item37.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item37.RequiredItems.Add("Iron", 20); item37.RequiredItems.Add("DeerHide", 10); item37.RequiredUpgradeItems.Add("Iron", 6); MaterialReplacer.RegisterGameObjectForShaderSwap(item37.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item38 = new Item("rd_sets", "RD_gue_chest_mountain"); item38.Name.English("Warrior - Wolf Breastplate"); item38.Name.Portuguese_Brazilian("Guerreiro - Peitoral de Lobo"); item38.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item38.RequiredItems.Add("Silver", 20); item38.RequiredItems.Add("WolfPelt", 10); item38.RequiredItems.Add("Chain", 1); item38.RequiredUpgradeItems.Add("Silver", 6); item38.RequiredUpgradeItems.Add("WolfPelt", 4); MaterialReplacer.RegisterGameObjectForShaderSwap(item38.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item39 = new Item("rd_sets", "RD_gue_helmet_mountain"); item39.Name.English("Warrior - Wolf Visor"); item39.Name.Portuguese_Brazilian("Guerreiro - Elmo de Lobo"); item39.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item39.RequiredItems.Add("Silver", 20); item39.RequiredItems.Add("WolfPelt", 10); item39.RequiredItems.Add("TrophyHatchling", 4); item39.RequiredUpgradeItems.Add("Silver", 6); item39.RequiredUpgradeItems.Add("WolfPelt", 4); MaterialReplacer.RegisterGameObjectForShaderSwap(item39.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item40 = new Item("rd_sets", "RD_gue_legs_mountain"); item40.Name.English("Warrior - Wolf Legs"); item40.Name.Portuguese_Brazilian("Guerreiro - Calça de Lobo"); item40.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item40.RequiredItems.Add("Silver", 20); item40.RequiredItems.Add("WolfPelt", 10); item40.RequiredItems.Add("WolfFang", 4); item40.RequiredUpgradeItems.Add("Silver", 6); item40.RequiredUpgradeItems.Add("WolfPelt", 4); item40.RequiredUpgradeItems.Add("WolfFang", 1); MaterialReplacer.RegisterGameObjectForShaderSwap(item40.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item41 = new Item("rd_sets", "RD_gue_chest_plains"); item41.Name.English("Warrior - Padded Chest"); item41.Name.Portuguese_Brazilian("Guerreiro - Peitoral Acolchoado"); item41.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item41.RequiredItems.Add("Iron", 20); item41.RequiredItems.Add("BlackMetal", 10); item41.RequiredItems.Add("LinenThread", 20); item41.RequiredUpgradeItems.Add("Iron", 4); item41.RequiredUpgradeItems.Add("BlackMetal", 4); item41.RequiredUpgradeItems.Add("LinenThread", 10); MaterialReplacer.RegisterGameObjectForShaderSwap(item41.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item42 = new Item("rd_sets", "RD_gue_helmet_plains"); item42.Name.English("Warrior - Padded Helmet"); item42.Name.Portuguese_Brazilian("Guerreiro - Elmo Acolchoado"); item42.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item42.RequiredItems.Add("Iron", 10); item42.RequiredItems.Add("BlackMetal", 5); item42.RequiredItems.Add("LinenThread", 15); item42.RequiredUpgradeItems.Add("Iron", 4); item42.RequiredUpgradeItems.Add("BlackMetal", 4); item42.RequiredUpgradeItems.Add("LinenThread", 10); MaterialReplacer.RegisterGameObjectForShaderSwap(item42.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item43 = new Item("rd_sets", "RD_gue_legs_plains"); item43.Name.English("Warrior - Padded Helmet"); item43.Name.Portuguese_Brazilian("Guerreiro - Elmo Acolchoado"); item43.Crafting.Add(ItemManager.CraftingTable.Forge, 2); item43.RequiredItems.Add("Iron", 20); item43.RequiredItems.Add("BlackMetal", 10); item43.RequiredItems.Add("LinenThread", 20); item43.RequiredUpgradeItems.Add("Iron", 4); item43.RequiredUpgradeItems.Add("BlackMetal", 4); item43.RequiredUpgradeItems.Add("LinenThread", 10); MaterialReplacer.RegisterGameObjectForShaderSwap(item43.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item44 = new Item("rd_sets", "RD_gue_chest_mistlands"); item44.Name.English("Warrior - Carapace Chest"); item44.Name.Portuguese_Brazilian("Guerreiro - Peitoral de Carapaça"); item44.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1); item44.RequiredItems.Add("Carapace", 20); item44.RequiredItems.Add("ScaleHide", 4); item44.RequiredItems.Add("Iron", 5); item44.RequiredItems.Add("Eitr", 5); item44.RequiredUpgradeItems.Add("Carapace", 10); item44.RequiredUpgradeItems.Add("ScaleHide", 2); item44.RequiredUpgradeItems.Add("Eitr", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item44.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item45 = new Item("rd_sets", "RD_gue_helmet_mistlands"); item45.Name.English("Warrior - Carapace Helmet"); item45.Name.Portuguese_Brazilian("Guerreiro - Elmo de Carapaça"); item45.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1); item45.RequiredItems.Add("Carapace", 16); item45.RequiredItems.Add("ScaleHide", 4); item45.RequiredItems.Add("Mandible", 2); item45.RequiredItems.Add("Eitr", 4); item45.RequiredUpgradeItems.Add("Carapace", 8); item45.RequiredUpgradeItems.Add("ScaleHide", 2); item45.RequiredUpgradeItems.Add("Eitr", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item45.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item46 = new Item("rd_sets", "RD_gue_legs_mistlands"); item46.Name.English("Warrior - Carapace Legs"); item46.Name.Portuguese_Brazilian("Guerreiro - Calça de Carapaça"); item46.Crafting.Add(ItemManager.CraftingTable.BlackForge, 1); item46.RequiredItems.Add("Carapace", 20); item46.RequiredItems.Add("ScaleHide", 4); item46.RequiredItems.Add("Iron", 5); item46.RequiredItems.Add("Eitr", 5); item46.RequiredUpgradeItems.Add("Carapace", 10); item46.RequiredUpgradeItems.Add("ScaleHide", 2); item46.RequiredUpgradeItems.Add("Eitr", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item46.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item47 = new Item("rd_sets", "RD_gue_chest_ashlands"); item47.Name.English("Warrior - Flametal Chest"); item47.Name.Portuguese_Brazilian("Guerreiro - Peitoral de Flametal"); item47.Crafting.Add(ItemManager.CraftingTable.BlackForge, 3); item47.RequiredItems.Add("FlametalNew", 20); item47.RequiredItems.Add("AskHide", 4); item47.RequiredItems.Add("CharredBone", 5); item47.RequiredItems.Add("MorgenHeart", 1); item47.RequiredUpgradeItems.Add("FlametalNew", 10); item47.RequiredUpgradeItems.Add("AskHide", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item47.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item48 = new Item("rd_sets", "RD_gue_helmet_ashlands"); item48.Name.English("Warrior - Flametal Helmet"); item48.Name.Portuguese_Brazilian("Guerreiro - Elmo de Flametal"); item48.Crafting.Add(ItemManager.CraftingTable.BlackForge, 3); item48.RequiredItems.Add("FlametalNew", 16); item48.RequiredItems.Add("AskHide", 4); item48.RequiredItems.Add("CharredBone", 2); item48.RequiredItems.Add("Eitr", 4); item48.RequiredUpgradeItems.Add("FlametalNew", 8); item48.RequiredUpgradeItems.Add("AskHide", 2); item48.RequiredUpgradeItems.Add("Eitr", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item48.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item49 = new Item("rd_sets", "RD_gue_legs_ashlands"); item49.Name.English("Warrior - Flametal Legs"); item49.Name.Portuguese_Brazilian("Guerreiro - Calças de Flametal"); item49.Crafting.Add(ItemManager.CraftingTable.BlackForge, 3); item49.RequiredItems.Add("FlametalNew", 20); item49.RequiredItems.Add("AskHide", 4); item49.RequiredItems.Add("CharredBone", 5); item49.RequiredUpgradeItems.Add("FlametalNew", 10); item49.RequiredUpgradeItems.Add("AskHide", 2); MaterialReplacer.RegisterGameObjectForShaderSwap(item49.Prefab, MaterialReplacer.ShaderType.UseUnityShader); SetupWatcher(); _harmony.PatchAll(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private ConfigEntry<T> config<[<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<[<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } private static int GetZDO(int prefabHash) { int num = 0; List<ZDO>[] objectsBySector = ZDOMan.instance.m_objectsBySector; foreach (List<ZDO> list in objectsBySector) { if (list == null) { continue; } for (int j = 0; j < list.Count; j++) { ZDO val = list[j]; if (val.GetPrefab() == prefabHash) { num++; } } } return num; } private static int GetPrefabCount(int prefabHash) { int num = 0; List<ZDO>[] objectsBySector = ZDOMan.instance.m_objectsBySector; foreach (List<ZDO> list in objectsBySector) { if (list == null) { continue; } for (int j = 0; j < list.Count; j++) { ZDO val = list[j]; if (val.GetPrefab() == prefabHash) { num++; } } } return num; } static Vikings_ArmorPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConfigSync = new ConfigSync("radamanto.Vikings_Armor") { DisplayName = "Vikings_Armor", CurrentVersion = "1.0.0", MinimumRequiredVersion = "1.0.0" }; } } } namespace PieceManager { [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [PublicAPI] public static class MaterialReplacer { [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] public string custom; } [PublicAPI] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [PublicAPI] public class BuildPiece { [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] public string Category; [UsedImplicitly] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase RecipeIsActive = null; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] private LocalizeKey _name; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] private static object configManager; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] private static Localization _english; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] private static object configSync { [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Expected O, but got Unknown //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Expected O, but got Unknown //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Expected O, but got Unknown //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0969: Expected O, but got Unknown //IL_0b7e: Unknown result type (might be due to invalid IL or missing references) //IL_0b88: Expected O, but got Unknown //IL_0c18: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value3)) { foreach (PieceTable item3 in value3) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { string[] array6 = piece.activeTools; foreach (string key2 in array6) { if (dictionary.TryGetValue(key2, out var value4)) { foreach (PieceTable item4 in value4) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string group2 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text2 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged; cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes3.Order = num; configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None; ConfigurationManagerAttributes item = configurationManagerAttributes3; hideWhenNoneAttributes2.Add(item); } List<ConfigurationManagerAttributes> hideWhenNoneAttributes; if (piece.Crafting.Stations.Count > 0) { hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>(); PieceConfig pieceConfig5 = cfg; string group3 = englishName; CraftingTable table2 = piece.Crafting.Stations.First().Table; string text3 = "Crafting station where " + localizedName + " is available."; object[] array3 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes4.Order = num; array3[0] = configurationManagerAttributes4; pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3)); cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes5.Order = num; configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None; ConfigurationManagerAttributes item2 = configurationManagerAttributes5; hideWhenNoneAttributes.Add(item2); } cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName); cfg.craft.SettingChanged += [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (object _, EventArgs _) => { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab2.m_resources = resources; Piece[] array4 = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array4) { if (val.m_name == pieceName) { val.m_resources = resources; } } } }; for (int j = 0; j < piece.Conversions.Count; j++) { string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = piece.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.input.SettingChanged += [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance2 = ObjectDB.instance; if (instance2 != null) { ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value); piece.conversions[index].m_from = from; } } }; conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.output.SettingChanged += [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value); piece.conversions[index].m_to = to; } } }; } void BuildTableConfigChanged(object o, EventArgs e) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (registeredPieces.Count > 0) { if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } if (Object.op_Implicit((Object)(object)Hud.instance)) { PiecePrefabManager.CategoryRefreshNeeded = true; PiecePrefabManager.CreateCategoryTabs(); } } customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom; ReloadConfigDisplay(); } void ExtensionTableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { CraftingTable value2 = cfg.extensionTable.Value; CraftingTable craftingTable = value2; if (craftingTable == CraftingTable.Custom) { StationExtension obj2 = pieceExtensionComp; GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value); obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null); } else { pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value; } customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2) { item5.Browsable = cfg.extensionTable.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } void TableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { switch (cfg.table.Value) { case CraftingTable.None: piecePrefab2.m_craftingStation = null; break; case CraftingTable.Custom: { Piece obj = piecePrefab2; GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null); break; } default: piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); break; } } customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes) { item6.Browsable = cfg.table.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } ConfigEntry<string> itemConfig(string name, string value, string desc) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes { CustomDrawer = DrawConfigTable, Order = (order -= 1), Category = localizedName }; return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 })); } } foreach (BuildPiece registeredPiece3 in registeredPieces) { ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive; Piece piecePrefab; if (enabledCfg != null) { piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>(); ConfigChanged(null, null); ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3); [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(2)] void ConfigChanged(object o, EventArgs e) { piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } void ReloadConfigDisplay() { object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager); if (obj3 is bool && (bool)obj3) { configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>()); } } } private void InitializeNewRegisteredPiece(BuildPiece piece) { ConfigEntryBase recipeIsActive = piece.RecipeIsActive; PieceConfig cfg; Piece piecePrefab; string pieceName; if (recipeIsActive != null) { pieceConfigs.TryGetValue(piece, out cfg); piecePrefab = piece.Prefab.GetComponent<Piece>(); pieceName = piecePrefab.m_name; ((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab.m_resources = resources; Piece[] array = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array) { if (val.m_name == pieceName) { val.m_resources = resources; } } } } } [HarmonyPriority(700)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Expected O, but got Unknown if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null) { return; } foreach (BuildPiece registeredPiece in registeredPieces) { pieceConfigs.TryGetValue(registeredPiece, out var value); registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value)); foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations) { switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value); if (prefab != null) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations) { switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value); if (prefab2 != null) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } registeredPiece.conversions = new List<ItemConversion>(); for (int i = 0; i < registeredPiece.Conversions.Count; i++) { Conversion conversion = registeredPiece.Conversions[i]; registeredPiece.conversions.Add(new ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output) }); if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null) { registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]); } } } } public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { SnapshotPiece(Prefab, lightIntensity, cameraRotation); } internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Expected O, but got Unknown //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any())) { Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>(); component.backgroundColor = Color.clear; component.clearFlags = (CameraClearFlags)2; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f)); component.fieldOfView = 0.5f; component.farClipPlane = 100000f; component.cullingMask = 8; Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>(); ((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f); component2.type = (LightType)1; component2.cullingMask = 8; component2.intensity = lightIntensity; GameObject val = Object.Instantiate<GameObject>(prefab); Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(); foreach (Transform val2 in componentsInChildren) { ((Component)val2).gameObject.layer = 3; } val.transform.position = Vector3.zero; val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f); ((Object)val).name = ((Object)prefab).name; MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>(); Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds2 = ((Renderer)renderer).bounds; return Vector3.Min(cur, ((Bounds)(ref bounds2)).min); }); Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = ((Renderer)renderer).bounds; return Vector3.Max(cur, ((Bounds)(ref bounds)).max); }); val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f; Vector3 val5 = val4 - val3; TimedDestruction val6 = val.AddComponent<TimedDestruction>(); val6.Trigger(1f); Rect val7 = default(Rect); ((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f); component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height); component.fieldOfView = 20f; float num = Mathf.Max(val5.x, val5.y) + 0.1f; float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2); component.Render(); RenderTexture active = RenderTexture.active; RenderTexture.active = component.targetTexture; Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false); val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0); val8.Apply(); RenderTexture.active = active; prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f); ((Component)component2).gameObject.SetActive(false); component.targetTexture.Release(); ((Component)component).gameObject.SetActive(false); val.SetActive(false); Object.DestroyImmediate((Object)(object)val); Object.Destroy((Object)(object)component); Object.Destroy((Object)(object)component2); Object.Destroy((Object)(object)((Component)component).gameObject); Object.Destroy((Object)(object)((Component)component2).gameObject); } } private static void DrawConfigTable(ConfigEntryBase cfg) { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Expected O, but got Unknown //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Expected O, but got Unknown //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Expected O, but got Unknown //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault(); List<Requirement> list = new List<Requirement>(); bool flag = false; int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true) .Invoke(configManager, Array.Empty<object>()) ?? ((object)130)); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); int num2 = req.amount; if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 40f }, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault) { num2 = result; flag = true; } string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField) { fixedWidth = num - 40 - 67 - 21 - 21 - 12 }, Array.Empty<GUILayoutOption>()); string text2 = (valueOrDefault ? req.itemName : text); flag = flag || text2 != req.itemName; bool flag2 = req.recover; if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle) { fixedWidth = 67f }, Array.Empty<GUILayoutOption>()) != req.recover) { flag2 = !flag2; flag = true; } if (GUILayout.Button("x", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; } else { list.Add(new Requirement { amount = num2, itemName = text2, recover = flag2 }); } if (GUILayout.Button("+", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; list.Add(new Requirement { amount = 1, itemName = "", recover = false }); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (flag) { cfg.BoxedValue = new SerializedRequirements(list).ToString(); } } private static ConfigEntry<T> config<[<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } public static class GoExtensions { [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] public static T GetOrAddComponent<[<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] T>(this GameObject gameObject) where T : Component { return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>(); } } [<5d9eca4b-57bd-4be2-87df-cd55f6d77745>NullableContext(1)] [<a015c23a-e46f-467d-b5ec-8ea2d590b530>Nullable(0)] [PublicAPI] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value);