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Allfather

Become Odin. Press F9 and your viking dissolves into a storm of light, and the Allfather steps out. He has lightning, Gungnir, Mjölnir, fire and ice, flight, a giant black wolf, ravens, control of the sky, 35 beast shapes, and Odin himself on the forsaken power key.

Built for Valheim 1.0 (Deep North). Made for single player. It needs only BepInExPack.


Controls (while you are the Allfather)

Key What it does
F9 Become the Allfather, or become mortal again
F10 Settings menu (works any time)
Hold G Left-click power wheel (scroll for 3 pages)
Left click Use the chosen power
Tap B / hold B Use your second power / open its wheel
Hold H Divine Armory (weapons)
Hold J The sky (weather)
Hold K Shapes (scroll for 4 pages)
F The Allfather's Judgement (replaces your forsaken power)
Double-tap Space Fly. Space up, Ctrl down, Shift for full speed. Dive into the ground for a superhero landing
Stand still, hold Space Charged jump: power gathers at your feet, you rocket into the sky and keep flying

Right click blocks as normal. Middle mouse power attacks end in a huge blast that flattens enemies, fells every tree and tears buildings apart (you can turn the building damage off in the config). On every wheel, move the mouse toward a slice and let go of the key to pick it.


Powers

Odin's Might (G, page 1)

  • Allfather's Lightning: hold to fire lightning that chains between enemies.
  • Thunderblood: hold to fire the red lightning of the Deep North staff.
  • Gungnir: a spectral Nord spear that never misses. It smashes through trees and stone and flies back to your hand.
  • Mjölnir: Thor's hammer.
    • Tap: it flies spinning, ricochets between up to 5 enemies, calls lightning down on each, then comes back.
    • Hold: it whirls over your hand while the sky pours lightning into it. Let go and it crashes down where you look in a thunderclap that flattens everything around it.
  • Wrath of the Storm: lightning strikes rain down where you look.
  • Ragnarök: a meteor falls from the sky and leaves a round crater with a raised rim.
  • Murder of Ravens: a flock dives on your enemies.
  • Fimbulwinter: ice spikes erupt around you, everything nearby freezes solid, then shatters.

The Elements (G, page 2)

  • Surtr's Fireball and Breath of Muspelheim.
  • Ring of Fire: the ground keeps burning afterwards.
  • Rain of Fire.
  • Ice Barrage.
  • Earthquake.
  • Hel's Miasma: a poison cloud.
  • Vines of Yggdrasil: roots of the world tree burst up, coil around every enemy nearby, hold them fast and crush them. Living roots rise to fight for you.

Shape the Earth (G, page 3)

  • Dig & Mine: digs the ground and mines rock, ore and trees.
  • Raise Earth, Flatten and Smooth.
  • These use Valheim's own terrain system, so changes save with your world.

Second power (B)

  • Thunderstep: become a bolt of lightning and strike down where you look.
  • Mark of the Valknut: Odin's knot of the slain. Whatever you look at dies, even bosses.
  • Odin's Command: whatever you look at kneels and becomes yours, even bosses.
  • Wanderer's Cloak: invisibility, toggled on and off.
  • Fenrir: a giant black wolf with burning eyes that fights for you. Press E on him to ride (WASD, Shift to sprint, Space to leap).
  • Geri & Freki: Odin's wolves.
  • Einherjar: viking spirits from Valhalla.
  • Huginn & Muninn: ravens that reveal the map around you.
  • Huginn: send away or call back the raven that follows you.
  • Loki's Trick: turn a creature into a different creature.
  • Return to Valhalla: dismiss all your summons.

The Allfather's Judgement (F)

  • The sky turns black and Odin rises behind you, towering, with his ravens.
  • He hurls Gungnir after Gungnir at every enemy in sight while lightning spirals across the land.
  • One blinding final strike follows, and then he leaves you Odin's Blessing: a full heal and double damage for 60 seconds.

Divine Armory (H)

  • 26 legendary weapons appear in your hands at max quality, with a shield or ammo where they need one: Thunderblood and Frostfire, Dyrnwyn, Krom, Mistwalker, Frostner, Slayer, Nidhogg, Berzerkr, Jotun Bane, Demolisher, Himmin Afl, Skoll and Hati, Fenris Claws, bows and the Ripper.
  • They never break and deal 3× damage.
  • Put Away sends them back.
  • Tools of the Gods (the last page): hammer, hoe, cultivator, scythe, pickaxe, woodcutter's axe, fishing rod with bait, and torch. They never break either.

The Sky (J)

  • Command the sun: Dawn, Noon, Dusk or Midnight. Time moves forward to that hour, so crops and smelters carry on as if the hours had passed. Only the world's host can do this.
  • Odin's Storm (lightning keeps striking your enemies), clear skies, rain, blizzard, mist, ash rain, and the boss skies.
  • Each sky comes with fitting music.

Shapes (K)

  • 35 shapes, each with its own animations, attacks and sounds:
    • Wolf, bear, boar and deer.
    • Troll, Stone Golem and Jotun.
    • Flying forms: Bat, Drake, Valkyrie, Moder and others.
    • Every boss, Eikthyr to Fader.
  • Mortal Guise makes you look like an ordinary viking but keeps every power.

Passive gifts

  • All knowledge: while you are the Allfather, every crafting recipe, building piece and planting recipe is known.
    • You can craft anything anywhere, with no workbench, forge or cauldron.
    • You still need the materials, unless you turn on free building and crafting in the settings.
    • Nothing is added to your save, so it ends when you become mortal.
  • 300 health and stamina, +150 armor, and 70% less damage taken.
  • No fall damage, and health regenerates quickly.
  • Fire, cold and poison resistance. You never freeze, burn or get poisoned.
  • Double sprint speed. Sprint-jumps go about 4× as high.
  • Every weapon, and your fists, swing 2.5× faster.
  • 1200 carry weight and up to 8 inventory rows.
  • You are 25% bigger, your eyes burn white, you glow faintly, and Huginn the raven follows you.
  • A new armor set every time you transform. There are 10, from the Allfather's Raiment to the Flametal of Muspelheim, each with its own glow (looks only; your real gear is untouched).

Settings menu (F10)

Press F10 in game for the settings menu. It has six tabs:

  • Survival: health mode (Mortal, Can't die or Invulnerable), damage taken, max health and stamina, regen, armor, infinite stamina and eitr, fall damage, elemental resistance.
  • Movement: sprint and jump power, charged jump, carry weight, flight speeds, Fenrir's speed.
  • Combat: a damage multiplier for all powers, swing speed, divine weapon damage, the power-attack blast (size, damage, buildings, crater), what breaks buildings.
  • Powers: lightning, Gungnir, Mjölnir, the Judgement, and summons.
  • Look: body size, god armor on or off, rotating sets with a Next set button, glowing eyes, the transform effect, Huginn, HUD and wheel.
  • World: free building, earthshaping brush, inventory rows.

Changes apply at once and are saved when you close the menu. Reset all to defaults puts everything back except your keys.

Configuration

Everything is in BepInEx/config/com.trevor.allfather.cfg:

  • keys
  • damage, cooldowns and radii for every power
  • summon creatures, Fenrir's size, speed and seat
  • crater size, and whether the meteor breaks buildings
  • health, armor, resistances, size, carry weight and inventory rows
  • the armor sets (turn rotating off to wear one look of your choice), raven size, and more

Settings left over from older versions are cleaned up automatically.

Notes

  • Terrain changes are permanent. Meteor craters, hard landings and earthshaping change your world. Try them away from your base.
  • Built for single player. Most visuals are local, so other players in multiplayer won't see everything.
  • Superviking: if you also use it, don't wear its ring at the same time. Both mods use double-tap Space for flying.
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