Allfather
Become Odin: lightning, Gungnir, Mjolnir, fire and ice, flight, Valhalla's wolves, the Trial of Odin raid, ravens, weather control, 35 beast shapes, 10 god armor sets, terrain shaping and Odin himself on your forsaken power key.Allfather
Become Odin. Press F9 and your viking dissolves into a storm of light, and the Allfather steps out. He has lightning, Gungnir, Mjölnir, fire and ice, flight, the wolves of Valhalla, ravens, control of the sky, 35 beast shapes, and Odin himself on the forsaken power key.
Built for Valheim 1.0 (Deep North). Made for single player. It needs only BepInExPack.
Controls (while you are the Allfather)
| Key | What it does |
|---|---|
| F9 | Become the Allfather, or become mortal again |
| F10 | Settings menu (works any time) |
| Alt + click on the map | Bifröst: teleport anywhere on the big map |
| Hold G | Left-click power wheel (scroll for 3 pages) |
| Left click | Use the chosen power |
| Tap B / hold B | Use your second power / open its wheel |
| Hold H | Divine Armory (weapons) |
| Hold J | The sky (weather) |
| Hold K | Shapes (scroll for 4 pages) |
| F | The Allfather's Judgement (replaces your forsaken power) |
| Double-tap Space | Fly. Space up, Ctrl down, Shift for full speed. Dive into the ground for a superhero landing |
| Dodge | Blink: vanish in a scatter of light and reappear 9 m away in the dodge direction, untouchable in between |
| Stand still, hold Space | Charged jump: power gathers at your feet, you rocket into the sky and keep flying |
Right click blocks as normal. Middle mouse power attacks end in a huge blast that flattens enemies, fells every tree and tears buildings apart (you can turn the building damage off in the config). On every wheel, move the mouse toward a slice and let go of the key to pick it.
Powers
Odin's Might (G, page 1)
- Allfather's Lightning: hold to fire lightning that chains between enemies.
- Thunderblood: hold to fire the red lightning of the Deep North staff.
- Gungnir: a spectral Nord spear that never misses. It smashes through trees and stone and flies back to your hand.
- Mjölnir: Thor's hammer.
- Tap: it flies spinning, ricochets between up to 5 enemies, calls lightning down on each, then comes back.
- Hold: it whirls over your hand while the sky pours lightning into it. Let go and it crashes down where you look in a thunderclap that flattens everything around it.
- Mark of the Valknut: Odin's knot of the slain. Whatever you look at dies, even bosses.
- Wrath of the Storm: lightning strikes rain down where you look.
- Ragnarök: a meteor falls from the sky and leaves a round crater with a raised rim.
- Murder of Ravens: a flock dives on your enemies.
- Fimbulwinter: ice spikes erupt around you, everything nearby freezes solid, then shatters.
The Elements (G, page 2)
- Surtr's Fireball and Breath of Muspelheim.
- Ring of Fire: the ground keeps burning afterwards.
- Rain of Fire.
- Ice Barrage.
- Earthquake.
- Hel's Miasma: a poison cloud.
- Vines of Yggdrasil: roots of the world tree burst up, coil around every enemy nearby, hold them fast and crush them. Living roots rise to fight for you.
Shape the Earth (G, page 3)
- Dig & Mine: digs the ground and mines rock, ore and trees.
- Raise Earth, Flatten and Smooth. Flatten levels everything you sweep to one height: the ground you stood on when you pressed.
- These use Valheim's own terrain system, so changes save with your world.
Second power (B)
- Thunderstep: become a bolt of lightning and strike down where you look.
- Valknut Blast: a vast valknut blazes in the sky and every enemy within 60 m falls at once.
- Odin's Command: whatever you look at kneels and becomes yours, even bosses.
- Wanderer's Cloak: invisibility, toggled on and off.
- Geri & Freki: Odin's wolves come down from Valhalla, with the same ghostly look as the Einherjar.
- Einherjar: viking spirits from Valhalla.
- Huginn & Muninn: your ravens scout the land.
- They reveal the map and tell you how many enemies and other vikings are around, by name.
- They also spot riches in the loaded area: ore deposits (copper, tin, silver, iron, obsidian, flametal) and treasure chests, each marked in its own color.
- Everyone they find is marked for 45 seconds, so you can hunt them down: a pillar of light rises from each (red for enemies, gold for bosses, blue for vikings), a marker shows on screen through hills and walls with name and distance, and a pin on the map follows them.
- Huginn: send away or call back the raven that follows you.
- Loki's Trick: turn a creature into a different creature.
- Trial of Odin: a raid.
- The sky turns to storm and the spirits of Valhalla come for you in waves, each bigger and stronger, then Valhalla's Champion with a boss health bar.
- They are tougher and hit harder than normal, so it's a worthy fight for a god.
- Win for treasure (coins, amber pearls, rubies and more) and Odin's blessing.
- Use it again to abandon the trial. It also ends if you fall or run.
- Draupnir: Odin's golden ring drips treasure (rubies, amber pearls, amber, silver necklaces) to sell to Haldor when you need coin.
- Return to Valhalla: dismiss all your summons.
- Some say the second wheel has a second page. Some say the Allfather does not like to be tested.
The Allfather's Judgement (F)
- The sky turns black and Odin rises behind you, towering, with his ravens.
- He hurls Gungnir after Gungnir at every enemy in sight while lightning spirals across the land.
- One blinding final strike follows, and then he leaves you Odin's Blessing: a full heal and double damage for 60 seconds.
Divine Armory (H)
- 26 legendary weapons appear in your hands at max quality, with a shield or ammo where they need one: Thunderblood and Frostfire, Dyrnwyn, Krom, Mistwalker, Frostner, Slayer, Nidhogg, Berzerkr, Jotun Bane, Demolisher, Himmin Afl, Skoll and Hati, Fenris Claws, bows and the Ripper.
- They never break and deal 3× damage.
- Summoning: you raise your hand to the sky, light gathers over your palm, and the weapon lands in your grip with a bolt of lightning. Old weapons dissolve into drifting motes of light.
- Put Away sends them back.
- Tools of the Gods (the last page): hammer, hoe, cultivator, scythe, pickaxe, woodcutter's axe, fishing rod with bait, and torch. They never break either.
The Sky (J)
- Command the sun: Dawn, Noon, Dusk or Midnight. Time moves forward to that hour, so crops and smelters carry on as if the hours had passed. Only the world's host can do this.
- Odin's Storm (lightning keeps striking your enemies), clear skies, rain, blizzard, mist, ash rain, and the boss skies.
- Each sky comes with fitting music.
Shapes (K)
- 35 shapes. Each fights and sounds like the real creature:
- Its own attacks, with their real reach, arc, timing and damage. Armed creatures like Draugr and skeletons carry their weapons and shields.
- It moves at the creature's own speed.
- Left click for its normal attacks, middle mouse for its special: fire, spit or ice from creatures that shoot, a ground slam, or its heaviest blow.
- Its roar when you change, idle growls, footsteps, jump and pain sounds, and its own swing and impact sounds.
- The shapes:
- Wolf, bear, boar and deer.
- Troll, Stone Golem and Jotun.
- Flying forms: Bat, Drake, Valkyrie, Moder and others.
- Every boss, Eikthyr to Fader, just a little smaller than the real thing. The camera pulls back for the big ones.
- Mortal Guise makes you look like an ordinary viking, in a random outfit of rugged everyday gear each time (hunter's leathers, a ranger's troll-hide, a wanderer's tunic and fur cloak), and you keep every power. Its armory (H) holds humble Mortal Arms: an iron sword, axe, mace, battleaxe, sledge and atgeir, a bronze spear, a copper knife, and bows, all at ordinary damage, plus a second page of Mortal Tools (hammer, hoe, cultivator, iron pickaxe, woodcutter's axe, fishing rod, torch). In the guise and in beast shapes you move like a mortal, with no lightning, and Huginn stays away.
Passive gifts
- No door is locked for the Allfather. Keyed doors, like the swamp crypts, open without a key.
- Boss altars answer you without any offering. Just use the altar.
- All knowledge: while you are the Allfather, every crafting recipe, building piece and planting recipe is known.
- You can craft anything anywhere, with no workbench, forge or cauldron.
- Building and crafting are free by default. Turn that off in the settings if you want to pay materials.
- Nothing is added to your save, so it ends when you become mortal.
- 300 health and stamina, +150 armor, and 70% less damage taken.
- No fall damage, and health regenerates quickly.
- Fire, cold and poison resistance. You never freeze, burn or get poisoned.
- Double sprint speed. Sprint-jumps go about 4× as high.
- Every weapon, and your fists, swing 2.5× faster.
- 1200 carry weight and up to 8 inventory rows.
- You are 25% bigger, your eyes burn white, you glow faintly, and Huginn the raven follows you.
- Each time you take up the mantle, the Allfather speaks a word of wisdom.
- A new armor set every time you transform. There are 10, from the Allfather's Raiment to the Flametal of Muspelheim, each with its own glow (looks only; your real gear is untouched).
Settings menu (F10)
Press F10 in game for the settings menu. It has six tabs:
- Survival: health mode (Mortal, Can't die or Invulnerable), damage taken, max health and stamina, regen, armor, infinite stamina and eitr, fall damage, elemental resistance.
- Movement: sprint and jump power, charged jump, carry weight, flight speeds.
- Combat: a damage multiplier for all powers, swing speed, divine weapon damage, the power-attack blast (size, damage, buildings, crater), what breaks buildings.
- Powers: lightning, Gungnir, Mjölnir, the Judgement, the Trial of Odin (waves, toughness, strength, arena, rewards), and summons.
- Look: body size, god armor on or off, rotating sets with a Next set button, glowing eyes, the transform effect, Huginn, HUD and wheel.
- World: free building, earthshaping brush, inventory rows.
Changes apply at once and are saved when you close the menu. Reset all to defaults puts everything back except your keys.
Configuration
Everything is in BepInEx/config/com.trevor.allfather.cfg:
- keys
- damage, cooldowns and radii for every power
- summon creatures and how they look
- crater size, and whether the meteor breaks buildings
- health, armor, resistances, size, carry weight and inventory rows
- the armor sets (turn rotating off to wear one look of your choice), raven size, and more
Settings left over from older versions are cleaned up automatically.
Notes
- Terrain changes are permanent. Meteor craters, hard landings and earthshaping change your world. Try them away from your base.
- Explosions break buildings, your own included: Ragnarök, the power-attack blast, storm strikes, fireballs, earthquakes, Mjölnir's slam and more. Turn that off in F10 → Combat if you fight near home.
- It's a power fantasy. Free crafting and every recipe known skip the game's progression while you're the Allfather. Turn free building off in F10 → World if you want to pay your way.
- Built for single player. Most visuals are local, so other players in multiplayer won't see everything.
- Superviking: if you also use it, don't wear its ring at the same time. Both mods use double-tap Space for flying.
