RunicStorageNetwork
Connects your base's chests into a network. Craft and upgrade items, build using stored resources, and extend coverage with Runic Relays. Adds two new build pieces. Created with AI assistance.Changelog
0.5.5
- Networks can now have an optional name, set by interacting with a core. Clear the name to leave the network unnamed.
- Connected containers now show their network in the hover text, including its name when set.
- Fixed trophies and other recipe ingredients being ignored when stored in connected containers.
- Items with upgrade levels or additional mod data can now be used from storage when required by a recipe.
0.5.4
- Added automatic support for eligible stationary storage containers from other mods.
- Added server-controlled settings to allow or exclude container types without restarting the game.
- Added diagnostic information about supported and excluded container types.
Thanks to hoxton314 for contributing support for modded containers, configurable container rules and diagnostics in PR #1.
0.5.3
- Relay placement now shows every nearby connection with a path to a core. The nearest connection is highlighted; alternate links are thinner.
- Added a placement status showing whether a relay will connect. Relays can still be placed without a connection and linked later.
- Combined overlapping storage and supply circles when their ranges match, with clear range labels during placement.
- Simplified relay hover text by removing the number of links to the core. Storage counts now include barrels in their wording.
- Added incompatible mods and integration version requirements to the README, plus links for reporting bugs on GitHub.
0.5.2
- Fixed resources disappearing from crafting recipes when another ingredient was missing.
- Fixed ingredient counts showing only the reserved amount instead of the full available stock.
- Opening a crafting station now refreshes available resources for all recipes. Only the selected recipe reserves materials.
- Selecting a recipe refreshes its ingredient counts, including resources used by other players. Counts continue to refresh while the recipe is selected.
- Improved responsiveness when browsing recipes on large storage networks.
- Fixed resources temporarily disappearing from the overview when a chest was reserved or had locked slots in MultiUserChest.
- Fixed ingredient selection for recipes that accept alternative materials.
0.5.1
- Added material reservations for the selected recipe before enabling network crafting.
- Reservations now last through the crafting animation and are released when changing recipes, cancelling crafting or closing the menu.
- Improved checks for inventory space, including bonus crafting output.
- Added automatic recovery from temporary network failures and removed the on-screen synchronization message.
- Reduced the time spent starting new recovery attempts after clicking Craft from 45 to 8 seconds.
- Improved protection against duplicate resource use when network responses are delayed.
0.5.0
- Fixed crafting being rejected after reloading a world.
- Removed manual network selection on relays and network names from hover text. Cores and relays within connection range now join automatically.
- Added automatic recovery from outdated connections and resource counts during crafting.
- Improved recovery from lost network responses to reduce failed operations and prevent duplicate items.
0.4.2
- Fixed missing collision on the core's metal frame, crystal, top ornament, stone steps and crystal pedestal.
0.4.1
- Fixed the serving tray being unable to place food inside network coverage.
- Fixed network building support interfering with the hoe, cultivator and other tools with separate build menus.
0.4.0
- Removed the requirement for the host to be near a player's storage network for crafting, upgrades and building to work.
- Fixed relay connections depending on the host being nearby.
- Improved handling of simultaneous crafting from shared chests.
- Fixed temporary material reservations hiding a chest's contents from resource counts.
0.3.2
- Reduced FPS drops when looking at cores and relays, especially on large storage networks.
0.3.1
- Added support for vanilla barrels as resource storage for crafting, upgrades and building.
0.3.0
- Removed the 64-chest network limit.
- Improved crafting performance on large networks by reserving only chests needed for the current action.
- Improved chest selection to use fewer sources when resources are spread across many chests.
0.2.3
- Added English and Russian localization for building names, descriptions, hover text and messages, based on each player's game language.
0.2.2
- Fixed wood, stone and metal disappearing from build-menu icons.
- Improved icon edges and transparency.
0.2.1
- Updated both build-menu icons to match the buildings' new materials and appearance.
- Added the core as the mod icon and an English/Russian README.
0.2.0
- Added Runic Relays to extend storage network coverage through chains and branches, with placement guides showing nearby connections.
- Added manual relay network selection and alternate connections if a route is broken.
- Added settings for relay connection, storage and supply ranges.
0.1.5
- Restored the stone texture on the platform beneath the core crystal while keeping its surface smooth.
0.1.4
- Replaced floating runes with glowing engravings recessed into wood and stone.
- Smoothed the platform beneath the core crystal.
0.1.3
- Improved wood grain and stone texture placement, with more visible surface detail under lighting.
0.1.2
- Replaced the core's wood, stone and metal materials with native Valheim materials to improve their appearance and lighting.
0.1.1
- Improved core lighting and shadows.
- Added native building, destruction and hit sounds and effects.
0.1.0
- Added the Storage Network Core, allowing nearby chests to supply crafting, item upgrades and building.


