Valheim
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Latest version
0.5.4
Last Updated
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74MB
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Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.5.4

  • Fix kitchen orders waiting for an entire batch when prepared pies or hare dishes can already enter a cooking station. Count prepared and in-flight ingredients together and reduce remaining upstream demand.

  • Spread loads across compatible available ovens/racks. Use up to four native loads and three preparation jobs per tick, prioritise prepared food, and rotate competing orders without changing native recipe costs, batch yields or cooking timers.

  • Improve shared ingredient cards and station presentation. Add scheduler regressions for partial pies, hare dependencies, bread/mead yields, competing orders and bounded loading. Addresses issue #44; reporter retesting remains welcome.

  • Use Core Global Reach for kitchen supplies and machine discovery; exclude machines whose centres lie outside the radius. Needs Core 0.3.0.

0.5.3

  • Each kitchen order plans and withdraws stock using its creator’s identity and the same nearby-bag rules.
  • Pile stock respects ward permissions and the configured pile range. Requires Core 0.2.7.

0.5.2

  • Fixed custom feasts switching back to placement-preview physics during visual refresh. Placed and reloaded feasts retain their original support colliders.
  • Preserve deliberately disabled clone colliders and leave missing-model fallback physics alone.
  • Kitchen collection now obtains ownership before reading the pantry and order state.
  • Requires Core 0.2.6.

0.5.1

  • A raw fish plate takes any one fish.
  • Requires Core 0.2.5.

0.5.0

  • Fishing bait and the other vanilla food-station recipes are prepared from the Cookbook. Prep is dough, the uncooked dishes, and the sideboards. Bait is its own filter. Barley wine base is a mead.
  • Requires Core 0.2.4.

0.4.0

  • Kitchen orders now route baked foods through raw preparation and a real oven instead of producing the finished food directly.

  • Finished meads are available in the Cookbook. Their bases use the required kettle, then a physical fermenter with native fermentation time, cover requirements and batch yield.

  • Preparation jobs are bound to individual stations. Each station has its own capacity, and paused work stays at its assigned station.

  • Rack and oven loads recheck live capacity and only spend the ingredient after native insertion succeeds.

  • Oven collection catches the native output event. Fermenter tapping is saved so its delayed output can recover after unloading or ownership changes.

  • Orders show their active station and native process timers. Cancelling a preparation job returns its paid inputs; loaded machine inputs continue cooking.

  • A placed feast stays where it was set. The board keeps its support collider, so the game does not remove it from a floor.

  • Sap-Glazed Garden Medley asks for Sap. The ingredient name now matches the item.

  • A feast can start at a lit cauldron in range. Standing in the cauldron's use bubble is not required.

  • Cauldron and preparation levels match the live recipes. Bread and lox pie use the preparation table before baking in the oven.

  • Requires Core 0.2.4.

0.3.2

  • Cookbook controls use the shared UI kit. The layout is unchanged.
  • Accessible chests count in full, including the last item and a chest this client does not own. Leave one does not hold kitchen ingredients back.
  • A rack or oven meal ordered on its own is marked ready when that item finishes, and that stack stays reserved.
  • Overlapping preparation tables do not collect the same rack or oven. Queued oven ingredients count in the plan.
  • A cauldron job pauses when the fire is out or the station cannot be used, and resumes without paying again.
  • Destroying the preparation table drops the pantry and unpaid inputs.
  • Requires Core 0.2.3.

0.3.1

  • Refreshed the Cookbook introduction and moved the detailed food catalogue into linked, generated recipe guides.
  • Cookbook sections, recipe density, preparation labels and hover are easier to read.
  • Kilns, smelters and the other workshop machines are no longer kitchen stations. The stone oven stays with cooking.
  • Kitchen orders count and pull stock from nearby piles.
  • Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
  • Requires Core 0.2.2.

0.3.0

  • Added larger dish portraits and filters for feasts, meals, ingredients and meads.
  • Cauldron and preparation crafts take their crafting time; cancellation returns their ingredients.
  • Orders show preparation progress for each step and do not count a carried dish as the newly completed order.
  • Native dishes such as spice blends show their real ingredients and station.
  • Improved featured cards and prepared/waiting/blocked feedback.
  • Requires Core 0.2.1.

0.2.0

  • The food preparation table opens the Cookbook and manages kitchen orders.
  • Orders load nearby cooking racks/ovens, collect prepared results and deliver the completed feast to its ordering player.
  • Station level, fire, fuel and hook capacity remain required.
  • Requires Core 0.2.0.

0.1.9

  • Fixed custom food models missing after mod-manager installation flattened the asset folder.

0.1.8

  • Fixed placement and scale of custom feast boards.
  • Removed duplicated vanilla food values from custom feast leftovers.
  • Kept incomplete leftover recipes disabled instead of repeatedly unlocking.
  • Improved food lighting and fixed dropped Honeyed Mushrooms jumping off the ground.

0.1.7

  • Fixed learned recipes repeatedly triggering unlock notifications.
  • Removed duplicate asset warnings.
  • Local builds now copy the food models/textures alongside the DLL, and missing custom models produce clearer log messages.

0.1.6

  • Increased custom feast-model scale to better match vanilla food presentation.

0.1.5

  • Fixed feast initialisation compatibility with the updated game.

0.1.4

  • Fixed preparation-table crafts, serving-tray placement and ingredient availability for custom feast boards.
  • Placed feasts retain servings and can be eaten.
  • Fixed dropped meals jumping because of feast collision settings.

0.1.3

  • Custom feasts can be placed with the serving tray and unlock from their meal ingredients.
  • Improved model alignment, leftover plates and lit food materials.

0.1.2

  • Made recipe tables easier to read and added vanilla dish icons.
  • Fixed serving-tray recipe registration and restored normal ingredient-based discovery.

0.1.1

  • Added custom dish icons and models, updated food values and the full recipe reference.
  • Improved food textures and materials.
  • Moved preparation-table and serving-tray access to Meadows and removed spice requirements from early custom feasts.
  • Improved recipe discovery.
  • Requires Jötunn 2.30.1 and Core 0.1.3 or later.

0.1.0

  • Initial Meadows–Ashlands food expansion: 17 meals, 16 feasts and two sideboards.
  • Changed 14 vanilla recipes to use cooked protein and rerouted two vanilla feasts.
  • Hidden Hills and Cinder sideboards connect meals to vanilla feast recipes.
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