RestlessCook
Cook the haul, make meals and serve feasts. Plan kitchen orders at one table while nearby cooking stations do the work.Changelog
Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.
0.3.1
- Refreshed the Cookbook introduction and moved the detailed food catalogue into linked, generated recipe guides.
- Cookbook sections, recipe density, preparation labels and hover are easier to read.
- Kilns, smelters and the other workshop machines are no longer kitchen stations. The stone oven stays with cooking.
- Kitchen orders count and pull stock from nearby piles.
- Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
- Requires Core 0.2.2.
0.3.0
- Added larger dish portraits and filters for feasts, meals, ingredients and meads.
- Cauldron and preparation crafts take their crafting time; cancellation returns their ingredients.
- Orders show preparation progress for each step and do not count a carried dish as the newly completed order.
- Native dishes such as spice blends show their real ingredients and station.
- Improved featured cards and prepared/waiting/blocked feedback.
- Requires Core 0.2.1.
0.2.0
- The food preparation table opens the Cookbook and manages kitchen orders.
- Orders load nearby cooking racks/ovens, collect prepared results and deliver the completed feast to its ordering player.
- Station level, fire, fuel and hook capacity remain required.
- Requires Core 0.2.0.
0.1.9
- Fixed custom food models missing after mod-manager installation flattened the asset folder.
0.1.8
- Fixed placement and scale of custom feast boards.
- Removed duplicated vanilla food values from custom feast leftovers.
- Kept incomplete leftover recipes disabled instead of repeatedly unlocking.
- Improved food lighting and fixed dropped Honeyed Mushrooms jumping off the ground.
0.1.7
- Fixed learned recipes repeatedly triggering unlock notifications.
- Removed duplicate asset warnings.
- Local builds now copy the food models/textures alongside the DLL, and missing custom models produce clearer log messages.
0.1.6
- Increased custom feast-model scale to better match vanilla food presentation.
0.1.5
- Fixed feast initialisation compatibility with the updated game.
0.1.4
- Fixed preparation-table crafts, serving-tray placement and ingredient availability for custom feast boards.
- Placed feasts retain servings and can be eaten.
- Fixed dropped meals jumping because of feast collision settings.
0.1.3
- Custom feasts can be placed with the serving tray and unlock from their meal ingredients.
- Improved model alignment, leftover plates and lit food materials.
0.1.2
- Made recipe tables easier to read and added vanilla dish icons.
- Fixed serving-tray recipe registration and restored normal ingredient-based discovery.
0.1.1
- Added custom dish icons and models, updated food values and the full recipe reference.
- Improved food textures and materials.
- Moved preparation-table and serving-tray access to Meadows and removed spice requirements from early custom feasts.
- Improved recipe discovery.
- Requires Jötunn 2.30.1 and Core 0.1.3 or later.
0.1.0
- Initial Meadows–Ashlands food expansion: 17 meals, 16 feasts and two sideboards.
- Changed 14 vanilla recipes to use cooked protein and rerouted two vanilla feasts.
- Hidden Hills and Cinder sideboards connect meals to vanilla feast recipes.


