RestlessCook
Cook the haul, make meals and serve feasts. Plan kitchen orders at one table while nearby cooking stations do the work.Changelog
Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.
0.5.4
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Fix kitchen orders waiting for an entire batch when prepared pies or hare dishes can already enter a cooking station. Count prepared and in-flight ingredients together and reduce remaining upstream demand.
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Spread loads across compatible available ovens/racks. Use up to four native loads and three preparation jobs per tick, prioritise prepared food, and rotate competing orders without changing native recipe costs, batch yields or cooking timers.
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Improve shared ingredient cards and station presentation. Add scheduler regressions for partial pies, hare dependencies, bread/mead yields, competing orders and bounded loading. Addresses issue #44; reporter retesting remains welcome.
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Use Core Global Reach for kitchen supplies and machine discovery; exclude machines whose centres lie outside the radius. Needs Core 0.3.0.
0.5.3
- Each kitchen order plans and withdraws stock using its creator’s identity and the same nearby-bag rules.
- Pile stock respects ward permissions and the configured pile range. Requires Core 0.2.7.
0.5.2
- Fixed custom feasts switching back to placement-preview physics during visual refresh. Placed and reloaded feasts retain their original support colliders.
- Preserve deliberately disabled clone colliders and leave missing-model fallback physics alone.
- Kitchen collection now obtains ownership before reading the pantry and order state.
- Requires Core 0.2.6.
0.5.1
- A raw fish plate takes any one fish.
- Requires Core 0.2.5.
0.5.0
- Fishing bait and the other vanilla food-station recipes are prepared from the Cookbook. Prep is dough, the uncooked dishes, and the sideboards. Bait is its own filter. Barley wine base is a mead.
- Requires Core 0.2.4.
0.4.0
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Kitchen orders now route baked foods through raw preparation and a real oven instead of producing the finished food directly.
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Finished meads are available in the Cookbook. Their bases use the required kettle, then a physical fermenter with native fermentation time, cover requirements and batch yield.
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Preparation jobs are bound to individual stations. Each station has its own capacity, and paused work stays at its assigned station.
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Rack and oven loads recheck live capacity and only spend the ingredient after native insertion succeeds.
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Oven collection catches the native output event. Fermenter tapping is saved so its delayed output can recover after unloading or ownership changes.
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Orders show their active station and native process timers. Cancelling a preparation job returns its paid inputs; loaded machine inputs continue cooking.
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A placed feast stays where it was set. The board keeps its support collider, so the game does not remove it from a floor.
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Sap-Glazed Garden Medley asks for Sap. The ingredient name now matches the item.
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A feast can start at a lit cauldron in range. Standing in the cauldron's use bubble is not required.
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Cauldron and preparation levels match the live recipes. Bread and lox pie use the preparation table before baking in the oven.
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Requires Core 0.2.4.
0.3.2
- Cookbook controls use the shared UI kit. The layout is unchanged.
- Accessible chests count in full, including the last item and a chest this client does not own. Leave one does not hold kitchen ingredients back.
- A rack or oven meal ordered on its own is marked ready when that item finishes, and that stack stays reserved.
- Overlapping preparation tables do not collect the same rack or oven. Queued oven ingredients count in the plan.
- A cauldron job pauses when the fire is out or the station cannot be used, and resumes without paying again.
- Destroying the preparation table drops the pantry and unpaid inputs.
- Requires Core 0.2.3.
0.3.1
- Refreshed the Cookbook introduction and moved the detailed food catalogue into linked, generated recipe guides.
- Cookbook sections, recipe density, preparation labels and hover are easier to read.
- Kilns, smelters and the other workshop machines are no longer kitchen stations. The stone oven stays with cooking.
- Kitchen orders count and pull stock from nearby piles.
- Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
- Requires Core 0.2.2.
0.3.0
- Added larger dish portraits and filters for feasts, meals, ingredients and meads.
- Cauldron and preparation crafts take their crafting time; cancellation returns their ingredients.
- Orders show preparation progress for each step and do not count a carried dish as the newly completed order.
- Native dishes such as spice blends show their real ingredients and station.
- Improved featured cards and prepared/waiting/blocked feedback.
- Requires Core 0.2.1.
0.2.0
- The food preparation table opens the Cookbook and manages kitchen orders.
- Orders load nearby cooking racks/ovens, collect prepared results and deliver the completed feast to its ordering player.
- Station level, fire, fuel and hook capacity remain required.
- Requires Core 0.2.0.
0.1.9
- Fixed custom food models missing after mod-manager installation flattened the asset folder.
0.1.8
- Fixed placement and scale of custom feast boards.
- Removed duplicated vanilla food values from custom feast leftovers.
- Kept incomplete leftover recipes disabled instead of repeatedly unlocking.
- Improved food lighting and fixed dropped Honeyed Mushrooms jumping off the ground.
0.1.7
- Fixed learned recipes repeatedly triggering unlock notifications.
- Removed duplicate asset warnings.
- Local builds now copy the food models/textures alongside the DLL, and missing custom models produce clearer log messages.
0.1.6
- Increased custom feast-model scale to better match vanilla food presentation.
0.1.5
- Fixed feast initialisation compatibility with the updated game.
0.1.4
- Fixed preparation-table crafts, serving-tray placement and ingredient availability for custom feast boards.
- Placed feasts retain servings and can be eaten.
- Fixed dropped meals jumping because of feast collision settings.
0.1.3
- Custom feasts can be placed with the serving tray and unlock from their meal ingredients.
- Improved model alignment, leftover plates and lit food materials.
0.1.2
- Made recipe tables easier to read and added vanilla dish icons.
- Fixed serving-tray recipe registration and restored normal ingredient-based discovery.
0.1.1
- Added custom dish icons and models, updated food values and the full recipe reference.
- Improved food textures and materials.
- Moved preparation-table and serving-tray access to Meadows and removed spice requirements from early custom feasts.
- Improved recipe discovery.
- Requires Jötunn 2.30.1 and Core 0.1.3 or later.
0.1.0
- Initial Meadows–Ashlands food expansion: 17 meals, 16 feasts and two sideboards.
- Changed 14 vanilla recipes to use cooked protein and rerouted two vanilla feasts.
- Hidden Hills and Cinder sideboards connect meals to vanilla feast recipes.
