Valheim
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Latest version
0.2.2
Last Updated
First Uploaded
Downloads
4.9K
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Size
6.1MB
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€1

Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.2.2

  • Refreshed package information and player guides, with screenshot areas ready for new captures.
  • Wood sealing now covers the build range of stations covering the piece, with the configured radius used outside station coverage.
  • The Seal hint and Alt-click appear only while the hammer is out.
  • Updated the Restless ecosystem icons in the F8 menu and package listing, with matching ring size, centred artwork and transparent backgrounds.

0.2.1

  • Alt-click with the hammer seals wood while ordinary clicks still place or repair.
  • Improved shared cooking-card frames so wider layouts retain their corner details.

0.2.0

  • Added resin-based rain protection for wooden pieces, with a host-controlled toggle and radius.
  • Deaths with nothing to recover no longer leave a recovery pin.
  • Quick-slot hotkeys no longer activate while typing.
  • Updated the F8 Storage page emblem.

0.1.18

  • Added the shared storage browser for the Storekeeper's Table, with source-owned withdrawal and rollback for unanswered transfers.

0.1.17

  • Fixed dedicated-server tame feeding from eligible player-owned chests.
  • Fixed split-stack ground-item routing losing the original thrown amount.
  • Improved compendium scrolling, live settings refresh and shared reader scrolling.
  • Improved narrow tooltips, hover text sizing and scrolling crafting requirements.
  • Updated achievement handling so modded/cheated marks do not block achievements when the host setting is enabled.
  • Expanded the Character page with lifetime records, activity, streaks and building records.

0.1.16

  • Reworked crafting into a coherent paper layout with a station header, recipe list, scrolling details and readable material counts.
  • Station requirements now use the same presentation as materials, including level and unmet-state hints.
  • Fixed station, category and preview information following the wrong selected recipe.
  • Added shared scrolling for recipe and loadout readers.
  • Preserved selected Craft/Upgrade colours and handcraft station information.
  • Restored player attacks on owned tames, including the butcher knife; tame and ballista protection remains.
  • Building from storage still requires the correct nearby station.
  • Updated BepInExPack to 5.4.2351; Jötunn remains 2.30.2.

0.1.15

  • Improved loadout totals with a paper panel, actual worn-armour sources, combined attack bonuses and scrollable explanations.
  • Reduced unnecessary layout diagnostics outside the debug overlay.
  • Expansion settings can hide dependent controls until their parent option is enabled.
  • Maintained compatibility with the published Plant 0.1.5 and Piles 0.1.5 builds.

0.1.14

  • Added Plant and Piles controls to their F8 pages; Cook and Drawers have no configurable settings in this release.
  • Piles use Core's search range unless their separate range is enabled.
  • Fixed nearby-chest tame feeding on dedicated hosts.

0.1.13

  • Turning inventory styling off restores native graphics, text and visibility, including recipe and requirement rows.
  • Crafting shortage colours refresh correctly, and inspect shares tooltip sections while retaining scroll position.
  • Split-stack and variant dialogs use Restless styling with native input behaviour.
  • Added an F8 ecosystem overview with installed module/version information.
  • Added a loadout totals overlay with stat sources.
  • Added optional day/time information and station timers.
  • Jötunn is pinned to 2.30.2, with package/dependency versions managed centrally.

0.1.12

  • Reduced unnecessary idle refreshes in the hammer menu and inventory while preserving live selection and material updates.

0.1.11

  • Styled hammer, hoe and serving-tray menus with shared piece cards and native availability feedback.
  • Added a compact selected-piece detail card with description, materials and station requirements.
  • Improved fit and scrolling for larger build recipes.
  • Kept native scrollbars, search caret, placeholder and selection behaviour.

0.1.10

  • Fixed pause-menu labels disappearing from the Restless paper layout.

0.1.9

  • Improved wind information placement around the minimap.
  • Fixed crafting panels becoming too dark during refresh.
  • Updated compendium, trophy and achievement screens, pause/confirmation menus and map controls to the shared interface style.

0.1.8

  • Added a clearer hover health meter for placed pieces.

0.1.7

  • Moved the wind arrow to a separate plate beside the minimap.

0.1.6

  • Improved resource-meter fill colours.
  • Building from storage no longer unlocks unknown pieces or feast boards.
  • Fixed partial ground-item deposits, quality-aware restocking and unanswered storage requests.

0.1.5

  • Aligned resource bars around the hotbar.
  • Allowed Piles deposits to protect extra slots.

0.1.4

  • Added host-controlled cheated-item mark clearing.
  • Kept native crafting backgrounds when replacement art is unavailable.
  • Improved minimap player markers.
  • Crafting from storage respects station upgrade levels.
  • Updated Jötunn to 2.30.1; BepInExPack remains 5.4.2350.

0.1.3

  • Reduced repeated resizing of inventory, container and skills frames.
  • Improved native layout restoration and reduced idle slot refreshes.

0.1.2

  • Recipe quantities include nearby storage while respecting Leave one.
  • Adjusted adrenaline/health and eitr/stamina layout.

0.1.1

  • Updated the listing to describe Core itself.

0.1.0

  • Initial nearby-storage crafting, building, station inputs, tame feeding and ground-item routing.
  • Quick Stack, Restock, cell locks, worn slots and three quick slots.
  • Area repair, wider station range, equipment repair, stack settings and host-controlled configuration.
  • Swimming equipment, crossbow state, tame protection, axe combo and death-pin improvements.
  • Persistent fires, extended terrain limits, floating drops and network settings.
  • Initial Restless HUD, inventory and map presentation.
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