Valheim
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Latest version
0.2.4
Last Updated
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4.2K
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Size
147KB
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Changelog

Changes are listed newest first. Unreleased describes current source changes that are not assigned to a new tagged release yet.

0.2.4

  • Replant and spend seeds only after a successful nearby crop harvest.

  • Use evenly spaced Global Reach harvest radii of 4, 6, 8, 10 and 12 m for crops and hives; raise the custom harvest maximum to 12 m, preserving custom harvest settings underneath. Explain and disable dependent sliders when controlled or inactive.

  • Keep spacing and snapping personal; enforce the explicit snap and harvest boundaries. Needs Core 0.3.0.

0.2.3

  • Normal grown crops resolve their original sapling for replanting, including fields planted before this update; saved sapling identity supports custom crops.
  • Replanting pays the matching seed cost and leaves regrowing forage on its normal cycle.
  • Grid previews cache renderer and collider lookups. Pickup history prunes vanished drops and clears between worlds.

0.2.2

  • Ivy and ashvine use the game's own plant check before the seed is spent. A failed check leaves the seed in the bag, and every player sees the owner's sapling.
  • Switching cultivator crops no longer logs a renderer error for each planting ghost.
  • Extra saplings plant beech, pine, fir, birch, and oak.
  • Requires Core 0.2.4.

0.2.1

  • Berry-bush hover names now identify their own crop instead of displaying generic Pickable text.
  • The cultivator can remove a planted crop, including mushrooms.
  • Refreshed planting, harvest and regrowth guidance.
  • Updated the package icon to the shared Restless ecosystem artwork, with a matching ring size, centred artwork and transparent background.
  • Requires Core 0.2.2.

0.2.0

  • Picked mushrooms shrink and regrow; bushes retain their foliage while berries regrow.
  • Improved field alignment and made every additional grid cell pay its own planting cost.
  • Area harvest includes ripe planted farm crops.
  • Fixed grow-anywhere plants incorrectly retaining a blocked-biome state.
  • Bird nests retain their own feather interaction and do not trigger nearby hive harvesting.

0.1.7

  • Grid spacing follows each crop's needs; zero minimum spacing uses its growth spacing.
  • Large previews plant valid cells and skip invalid ones.
  • Area harvest picks ripe player-grown crops of different types within its radius.
  • Crop-grid size no longer expands the till tool.
  • Improved failed-placement feedback and stability.

0.1.6

  • Fixed field alignment being offset by a plant's parent location.

0.1.5

  • Added Plant settings and personal controls to its F8 page.

0.1.4

  • Extra grid cells follow terrain height and show red when they cannot grow.
  • Added independent row/column controls and F10 field alignment.
  • Added configurable saplings, decorative plants and grow-anywhere, plus bulk beehive harvest.
  • Added remaining-time/replant hints and available lingonberry/blue-mushroom entries.

0.1.3

  • Fixed invisible forage placement previews.
  • Bushes and forage regrow their resources and show remaining-time hints.
  • Restricted replanting to one-shot crops rather than bushes.

0.1.2

  • Fixed cultivator forage appearing invisible after placement.

0.1.1

  • Area harvest distinguishes player-grown crops from wild ones.
  • Improved one-shot replanting and remembered cultivator selection.
  • Shrinking the planting grid removes unused previews.

0.1.0

  • Initial cultivator berries, mushrooms and available forage.
  • Added affordable grid planting, player-grown area harvest and replanting.
  • Used native item icons and local planting previews.
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