using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BetterFishing")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BetterFishing")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6b31045a-dd4a-4a37-b1c4-6faa941669fa")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace BetterFishing;
[BepInPlugin("BetterFishing", "Better Fishing", "1.0.0.0")]
[BepInProcess("valheim.exe")]
public class StaminaTweaks : BaseUnityPlugin
{
private const string pluginGUID = "BetterFishing";
private const string pluginName = "Better Fishing";
private const string pluginVersion = "1.0.0.0";
public static readonly Harmony harmony = new Harmony("BetterFishing");
private void Awake()
{
harmony.PatchAll();
}
private void OnDestroy()
{
}
}
[HarmonyPatch(typeof(FishingFloat), "FixedUpdate")]
public static class FishingTweaks
{
private static void Prefix(ref float ___m_hookedStaminaPerSec, ref float ___m_hookedStaminaPerSecMaxSkill)
{
___m_hookedStaminaPerSec = 0f;
___m_hookedStaminaPerSecMaxSkill = 0f;
}
}