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Decompiled source of yakuzadesoBetterFishing2695 v1.0.0
BetterFishing.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("BetterFishing")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BetterFishing")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6b31045a-dd4a-4a37-b1c4-6faa941669fa")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace BetterFishing; [BepInPlugin("BetterFishing", "Better Fishing", "1.0.0.0")] [BepInProcess("valheim.exe")] public class StaminaTweaks : BaseUnityPlugin { private const string pluginGUID = "BetterFishing"; private const string pluginName = "Better Fishing"; private const string pluginVersion = "1.0.0.0"; public static readonly Harmony harmony = new Harmony("BetterFishing"); private void Awake() { harmony.PatchAll(); } private void OnDestroy() { } } [HarmonyPatch(typeof(FishingFloat), "FixedUpdate")] public static class FishingTweaks { private static void Prefix(ref float ___m_hookedStaminaPerSec, ref float ___m_hookedStaminaPerSecMaxSkill) { ___m_hookedStaminaPerSec = 0f; ___m_hookedStaminaPerSecMaxSkill = 0f; } }