
ChestNetwork
Build, craft, refuel smelters and fires, and quick stack your items with the chests of your connected crafting station network. Multiplayer-safe.ChestNetwork
Your chests, everywhere in your base. Build, craft and refuel your machines straight from your chests: no more running back and forth to empty them into your inventory.
Got an idea, a suggestion or a bug? Come and tell us on Discord: the mod grows with your feedback.
Why ChestNetwork?
- Stop juggling materials. Pick a piece or a recipe: the wood, stone and metal stored in your chests count as if they were in your pockets.
- One base, one network. Crafting stations whose zones overlap link up, so a big base works as a single network, workbench to forge to cauldron.
- Shift + E does the chores. Refuel a smelter or a fire, sort your loot into the right chests, dress an armor stand: one key, done.
- Built for multiplayer. Play with friends without duplicated or vanished items, even when everyone builds from the same chests at the same time.
Features
- Building and crafting from the network. Resources are taken from your inventory first, then from the nearest
chests. Requirement lists show
needed/available, chests included. - Crafting station network. Stations whose zones overlap form one network. Standing in the zone of any of them, you can use the chests located in the zone of every station of the network.
- Refuel machines. Aim at a smelter slot (ore or fuel) or at a fire and press Shift + E (your AltPlace + Use keys, gamepad included): it is filled up from the network.
- Quick stack into the network. Aim at a chest of the network and press Shift + E: instead of opening it, your items go into the network chests that already hold them (partial stacks first, then the chest holding the most). The hotbar row and equipped items never move; by default only materials and trophies do.
- Armor stands. Shift + E on an empty stand dresses it with your best set (inventory, then network chests); on a dressed stand, it swaps your armor with the stand's.
- Multiplayer-safe. A chest or machine is only changed by the player who owns it: ownership is handed over first, like when opening a chest, so items are never duplicated nor lost.
- Translated into English, French, German, Spanish, Brazilian Portuguese, Polish, Russian and Simplified Chinese.
Installation
Install with r2modman or the Thunderstore Mod Manager: BepInEx is installed automatically.
Multiplayer: every player and the server (or the host) need ChestNetwork, ideally in the same, latest version. Players without it, or with an incompatible version, are refused when connecting. The server's network and container settings apply to everyone.
Configuration
BepInEx/config/jordan.chestnetwork.cfg, created at the first launch.
| Section | Setting | Default | Notes |
|---|---|---|---|
| Network | ConnectionRule | OverlappingZones | Or StationInsideZone |
| Network | InclusiveBoundaries | true | |
| Network | AllowedStationTypes | (all) | e.g. $piece_workbench,$piece_forge |
| Containers | UseCarts / UseShips | false | |
| Containers | AllowEquippedItems | false | Equipped items are never consumed |
| Display | ShowAvailableAmount | true | {0}/{1} format |
| Filling | InventoryUse | Never | Or First / Last |
| Filling | MinimumReserve / ReserveScope | 0 / Network | Units always left in chests |
| Filling | MaxPerAction | 0 (no limit) | |
| Filling | ForbiddenItems | (none) | e.g. $item_finewood |
| Filling | OrePriority | QueuedFirst | Or MachineOrder |
| Filling | NetworkOrigin | Player | Or Machine |
| Interaction | UseAltInteract | true | Shift + E actions (fill, quick stack) |
| Interaction | Shortcut | (none) | Extra key for the same actions |
| QuickStack | Enabled | true | |
| QuickStack | IncludedCategories | Material,Trophy | Game item types |
| QuickStack | ForcedItems / ExcludedItems | (none) | e.g. $item_raspberries / $item_finewood |
| ArmorStand | Enabled | true | |
| ArmorStand | ProtectHotbar | true | Dressing never takes from the hotbar row |
| ArmorStand | SetWeight / TierWeight / QualityWeight | 100 / 10 / 1 | How close to the chosen set a piece must be |
| ArmorStand | Sets | vanilla sets | set:tier:prefab,prefab;... for armors of other mods |
The Network and Containers sections are imposed by the server; the other sections are per player.
Other game languages fall back to English. Only the English and French texts were written by a native speaker: corrections of the other languages are welcome.
Feedback and bug reports
Suggestions, feature requests and bug reports are all welcome on Discord.
To report a multiplayer problem, please attach BepInEx/LogOutput.log from each player (host included), taken
right after the problem: ChestNetwork logs every ownership hand-over between players (Ownership of ... lines).