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208KB
Dependency string
Ruijven-RaiderClans-1.0.2
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Raider Clans

Raider Clans adds hostile human raiders/locations in the world and will raid your base and challenge your defenses.

Features

Raid Events

  • Raids can trigger at a configurable time of day.
  • Multiple waves of raiders with increasing difficulty (4 waves).
  • Raiders spawn around your position.
  • Boss progression determines which raiders attack you.

Raider Types

  • Warriors - Frontline fighters that engage players directly
  • Pillagers - Focus on destroying your structures and buildings
  • Chieftains - Leaders of the raid that drop special infused loot

Loot System

  • Regular raiders drop material loot based on their biome
  • Chieftains drop infused items with damage and armor bonuses
  • Loot is balanced and configurable, based on your boss progression.

Configuration

The mod includes several configuration options:

  • Daily raid chance
  • Raid time of day
  • Tower overwrite enable/disable
  • Wave composition (how many of each raider type per wave)
  • Loot settings

Adding new Locations

New World?

  • Nothing - It adds automatically.

Existing World?

Use Upgrade World by Jerekusala to add locations:

  1. Open the devcommands console and paste the following command:
    locations_add RC_CombatRuin01,RC_WoodHouse3,RC_Mistlands_Excavation3,RC_Ruin3,RC_StoneTowerRuins05,RC_Runestone_Greydwarfs,RC_Runestone_Mountains,RC_StoneHouse5_heath,RC_Runestone_Swamps,RC_StoneTowerRuins10,RC_Runestone_Ashlands
    
  2. Type Start and press <Enter>

Compatibility

This mod uses Harmony patches and is designed to work with other Valheim mods. It requires Jotunn to function.

Support

For support, bug reports, or feature requests, please visit our Discord:

[Ruijven's Discord]

Future/Coming Soon

  • Death effects.
  • Improved AI for Pillagers

Support Modding!

If you enjoy this mod and want to support its development, consider donating!

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You can also explore config files or download Plan Build files for additional builds.

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