Decompiled source of Bestiary v0.0.1

Bestiary.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Bestiary.Behaviors;
using Bestiary.Managers;
using Bestiary.StatusEffects;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using LocalizationManager;
using Managers;
using Microsoft.CodeAnalysis;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: AssemblyFileVersion("0.0.1")]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyProduct("Bestiary")]
[assembly: AssemblyCompany("RustyMods")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Bestiary")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<ba938618-ee6d-4593-81ce-850bf9a76dd7>Embedded]
	internal sealed class <ba938618-ee6d-4593-81ce-850bf9a76dd7>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[<ba938618-ee6d-4593-81ce-850bf9a76dd7>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	internal sealed class <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[<ba938618-ee6d-4593-81ce-850bf9a76dd7>Embedded]
	[CompilerGenerated]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Managers
{
	[PublicAPI]
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	public static class MaterialReplacer
	{
		[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
		public class MaterialData
		{
			public readonly Material m_material;

			public readonly ShaderType m_type;

			public readonly Dictionary<string, float> m_floatProperties = new Dictionary<string, float>();

			public MaterialData(AssetBundle assetBundle, string materialName, ShaderType type)
			{
				m_material = assetBundle.LoadAsset<Material>(materialName);
				if (m_material == null)
				{
					Debug.LogWarning((object)(materialName + " is null"));
					return;
				}
				m_type = type;
				m_materials.Add(this);
			}

			public void AddFloatProperty(string propertyName, float value)
			{
				m_floatProperties[propertyName] = value;
			}
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static readonly List<MaterialData> m_materials;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			m_materials = new List<MaterialData>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			ProcessMaterials();
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessMaterials()
		{
			foreach (MaterialData material in m_materials)
			{
				material.m_material.shader = GetShaderForType(material.m_material.shader, material.m_type, ((Object)material.m_material.shader).name);
				foreach (KeyValuePair<string, float> floatProperty in material.m_floatProperties)
				{
					if (material.m_material.HasProperty(floatProperty.Key))
					{
						material.m_material.SetFloat(floatProperty.Key, floatProperty.Value);
					}
				}
			}
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
						if (val2.HasProperty("_ValueNoise"))
						{
							val2.SetFloat("_ValueNoise", 0f);
						}
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
}
namespace LocalizationManager
{
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	[PublicAPI]
	public class Localizer
	{
		private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors;

		private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts;

		private static readonly ConditionalWeakTable<Localization, string> localizationLanguage;

		private static readonly List<WeakReference<Localization>> localizationObjects;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static readonly List<string> fileExtensions;

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static void UpdatePlaceholderText(Localization localization, string key)
		{
			localizationLanguage.TryGetValue(localization, out var value);
			string text = loadedTexts[value][key];
			if (PlaceholderProcessors.TryGetValue(key, out var value2))
			{
				text = value2.Aggregate(text, [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value()));
			}
			localization.AddWord(key, text);
		}

		public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null)
		{
			if (convertConfigValue == null)
			{
				convertConfigValue = [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] [return: <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(1)] (T val) => val.ToString();
			}
			if (!PlaceholderProcessors.ContainsKey(key))
			{
				PlaceholderProcessors[key] = new Dictionary<string, Func<string>>();
			}
			config.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
			{
				UpdatePlaceholder();
			};
			if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage()))
			{
				UpdatePlaceholder();
			}
			void UpdatePlaceholder()
			{
				PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value);
				UpdatePlaceholderText(Localization.instance, key);
			}
		}

		public static void AddText(string key, string text)
		{
			List<WeakReference<Localization>> list = new List<WeakReference<Localization>>();
			foreach (WeakReference<Localization> localizationObject in localizationObjects)
			{
				if (localizationObject.TryGetTarget(out var target))
				{
					Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)];
					if (!target.m_translations.ContainsKey(key))
					{
						dictionary[key] = text;
						target.AddWord(key, text);
					}
				}
				else
				{
					list.Add(localizationObject);
				}
			}
			foreach (WeakReference<Localization> item in list)
			{
				localizationObjects.Remove(item);
			}
		}

		public static void Load()
		{
			LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage());
		}

		private static void LoadLocalization(Localization __instance, string language)
		{
			if (!localizationLanguage.Remove(__instance))
			{
				localizationObjects.Add(new WeakReference<Localization>(__instance));
			}
			localizationLanguage.Add(__instance, language);
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories)
				where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0
				select f)
			{
				string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1];
				if (dictionary.ContainsKey(text))
				{
					Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."));
				}
				else
				{
					dictionary[text] = item;
				}
			}
			byte[] array = LoadTranslationFromAssembly("English");
			if (array == null)
			{
				throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml.");
			}
			Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array));
			if (dictionary2 == null)
			{
				throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty.");
			}
			string text2 = null;
			if (language != "English")
			{
				if (dictionary.ContainsKey(language))
				{
					text2 = File.ReadAllText(dictionary[language]);
				}
				else
				{
					byte[] array2 = LoadTranslationFromAssembly(language);
					if (array2 != null)
					{
						text2 = Encoding.UTF8.GetString(array2);
					}
				}
			}
			if (text2 == null && dictionary.ContainsKey("English"))
			{
				text2 = File.ReadAllText(dictionary["English"]);
			}
			if (text2 != null)
			{
				foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>())
				{
					dictionary2[item2.Key] = item2.Value;
				}
			}
			loadedTexts[language] = dictionary2;
			foreach (KeyValuePair<string, string> item3 in dictionary2)
			{
				UpdatePlaceholderText(__instance, item3.Key);
			}
		}

		static Localizer()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>();
			loadedTexts = new Dictionary<string, Dictionary<string, string>>();
			localizationLanguage = new ConditionalWeakTable<Localization, string>();
			localizationObjects = new List<WeakReference<Localization>>();
			fileExtensions = new List<string> { ".json", ".yml" };
			Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		[return: <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private static byte[] LoadTranslationFromAssembly(string language)
		{
			foreach (string fileExtension in fileExtensions)
			{
				byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension);
				if (array != null)
				{
					return array;
				}
			}
			return null;
		}

		[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(2)]
		public static byte[] ReadEmbeddedFileBytes([<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(1)] string resourceFileName, Assembly containingAssembly = null)
		{
			using MemoryStream memoryStream = new MemoryStream();
			if ((object)containingAssembly == null)
			{
				containingAssembly = Assembly.GetCallingAssembly();
			}
			string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal));
			if (text != null)
			{
				containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream);
			}
			return (memoryStream.Length == 0L) ? null : memoryStream.ToArray();
		}
	}
}
namespace ItemManager
{
	[PublicAPI]
	public enum CraftingTable
	{
		Disabled,
		Inventory,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[PublicAPI]
	public enum ConversionPiece
	{
		Disabled,
		[InternalName("smelter")]
		Smelter,
		[InternalName("charcoal_kiln")]
		CharcoalKiln,
		[InternalName("blastfurnace")]
		BlastFurnace,
		[InternalName("windmill")]
		Windmill,
		[InternalName("piece_spinningwheel")]
		SpinningWheel,
		[InternalName("eitrrefinery")]
		EitrRefinery,
		Custom
	}
	[PublicAPI]
	public enum CookingPiece
	{
		Disabled,
		[InternalName("piece_oven")]
		Oven,
		[InternalName("piece_cookingstation")]
		CookingStation,
		[InternalName("piece_cookingstation_iron")]
		IronCookingStation,
		Custom
	}
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[PublicAPI]
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	public class RequiredResourceList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public bool Free = false;

		public void Add(string itemName, int amount, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amount = amount,
				quality = quality
			});
		}

		public void Add(string itemName, ConfigEntry<int> amountConfig, int quality = 0)
		{
			Requirements.Add(new Requirement
			{
				itemName = itemName,
				amountConfig = amountConfig,
				quality = quality
			});
		}
	}
	[PublicAPI]
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Add(CraftingTable table, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table,
				level = level
			});
		}

		public void Add(string customTable, int level)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				level = level,
				custom = customTable
			});
		}
	}
	[PublicAPI]
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	public class ItemRecipe
	{
		public readonly RequiredResourceList RequiredItems = new RequiredResourceList();

		public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList();

		public readonly CraftingStationList Crafting = new CraftingStationList();

		public int CraftAmount = 1;

		public bool RequireOnlyOneIngredient = false;

		public float QualityResultAmountMultiplier = 1f;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		public ConfigEntryBase RecipeIsActive = null;
	}
	[PublicAPI]
	public class Trade
	{
		public Trader Trader = Trader.None;

		public uint Price = 0u;

		public uint Stack = 1u;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		public string RequiredGlobalKey = null;
	}
	[Flags]
	[PublicAPI]
	public enum Trader
	{
		None = 0,
		Haldor = 1,
		Hildir = 2
	}
	public struct Requirement
	{
		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(1)]
		public string itemName;

		public int amount;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		public ConfigEntry<int> amountConfig;

		[Description("Set to a non-zero value to apply the requirement only for a specific quality")]
		public int quality;
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		public string custom;
	}
	[Flags]
	public enum Configurability
	{
		Disabled = 0,
		Recipe = 1,
		Stats = 2,
		Drop = 4,
		Trader = 8,
		Full = 0xF
	}
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	[PublicAPI]
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	public class DropTargets
	{
		public readonly List<DropTarget> Drops = new List<DropTarget>();

		public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true)
		{
			Drops.Add(new DropTarget
			{
				creature = creatureName,
				chance = chance,
				min = min,
				max = (max ?? min),
				levelMultiplier = levelMultiplier
			});
		}
	}
	public struct DropTarget
	{
		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(1)]
		public string creature;

		public int min;

		public int max;

		public float chance;

		public bool levelMultiplier;
	}
	public enum Toggle
	{
		On = 1,
		Off = 0
	}
	[PublicAPI]
	[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(1)]
	[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
	public class Item
	{
		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
		private class ItemConfig
		{
			[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> craft;

			[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 2, 1 })]
			public ConfigEntry<string> upgrade;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<int> tableLevel = null;

			public ConfigEntry<string> customTable = null;

			[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
			public ConfigEntry<int> maximumTableLevel;

			public ConfigEntry<Toggle> requireOneIngredient = null;

			public ConfigEntry<float> qualityResultAmountMultiplier = null;
		}

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
		private class TraderConfig
		{
			public ConfigEntry<Trader> trader = null;

			public ConfigEntry<uint> price = null;

			public ConfigEntry<uint> stack = null;

			public ConfigEntry<string> requiredGlobalKey = null;
		}

		[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)]
		private class RequirementQuality
		{
			public int quality;
		}

		[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(2)]
		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string Category;

			[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;

			public Func<bool> browsability;
		}

		[PublicAPI]
		[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)]
		public enum DamageModifier
		{
			Normal,
			Resistant,
			Weak,
			Immune,
			Ignore,
			VeryResistant,
			VeryWeak,
			None
		}

		[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)]
		private delegate void setDmgFunc(ref DamageTypes dmg, float value);

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
				: this(reqs.Split(new char[1] { ',' }).Select([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0);
					return result;
				}).ToList())
			{
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : "")));
			}

			[return: <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade)
			{
				//IL_0100: Unknown result type (might be due to invalid IL or missing references)
				//IL_0105: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_019b: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01af: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b2: Expected O, but got Unknown
				//IL_01b7: Expected O, but got Unknown
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0135: Expected O, but got Unknown
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Requirement r) =>
				{
					//IL_000e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0030: Unknown result type (might be due to invalid IL or missing references)
					//IL_0037: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val6 = ResItem(r);
					return (val6 == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = (r.amountConfig?.Value ?? r.amount),
						m_resItem = val6,
						m_amountPerLevel = 0
					};
				}));
				List<Requirement> list = dictionary.Values.Where([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Requirement v) => v != null).ToList();
				foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != ""))
				{
					if (item.quality > 0)
					{
						ItemDrop val = ResItem(item);
						if (val != null)
						{
							Requirement val2 = new Requirement
							{
								m_resItem = val,
								m_amountPerLevel = (item.amountConfig?.Value ?? item.amount),
								m_amount = 0
							};
							list.Add(val2);
							requirementQuality.Add(val2, new RequirementQuality
							{
								quality = item.quality
							});
						}
						continue;
					}
					if (!dictionary.TryGetValue(item.itemName, out var value) || value == null)
					{
						ItemDrop val3 = ResItem(item);
						if (val3 != null)
						{
							string itemName = item.itemName;
							Requirement val4 = new Requirement
							{
								m_resItem = val3,
								m_amount = 0
							};
							Requirement val5 = val4;
							dictionary[itemName] = val4;
							value = val5;
							list.Add(value);
						}
					}
					if (value != null)
					{
						value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount;
					}
				}
				return list.ToArray();
				[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(2)]
				ItemDrop ResItem(Requirement r)
				{
					return fetchByName(objectDB, r.itemName);
				}
			}
		}

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)]
		private class SerializedDrop
		{
			public readonly List<DropTarget> Drops;

			public SerializedDrop(List<DropTarget> drops)
			{
				Drops = drops;
			}

			public SerializedDrop(string drops)
			{
				Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					if (array.Length <= 2 || !int.TryParse(array[2], out var result))
					{
						result = 1;
					}
					if (array.Length <= 3 || !int.TryParse(array[3], out var result2))
					{
						result2 = result;
					}
					bool levelMultiplier = array.Length <= 4 || array[4] != "0";
					DropTarget result3 = default(DropTarget);
					result3.creature = array[0];
					result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f);
					result3.min = result;
					result3.max = result2;
					result3.levelMultiplier = levelMultiplier;
					return result3;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Drops.Select([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0")));
			}

			[return: <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
			private static Character fetchByName(ZNetScene netScene, string name)
			{
				GameObject prefab = netScene.GetPrefab(name);
				Character val = ((prefab != null) ? prefab.GetComponent<Character>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("The drop target character '" + name + "' does not exist."));
				}
				return val;
			}

			public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item)
			{
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_005d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0069: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Expected O, but got Unknown
				Dictionary<Character, Drop> dictionary = new Dictionary<Character, Drop>();
				foreach (DropTarget drop in Drops)
				{
					Character val = fetchByName(netScene, drop.creature);
					if (val != null)
					{
						dictionary[val] = new Drop
						{
							m_prefab = item,
							m_amountMin = drop.min,
							m_amountMax = drop.max,
							m_chance = drop.chance,
							m_levelMultiplier = drop.levelMultiplier
						};
					}
				}
				return dictionary;
			}
		}

		private static readonly List<Item> registeredItems = new List<Item>();

		private static readonly Dictionary<ItemDrop, Item> itemDropMap = new Dictionary<ItemDrop, Item>();

		private static Dictionary<Item, Dictionary<string, List<Recipe>>> activeRecipes = new Dictionary<Item, Dictionary<string, List<Recipe>>>();

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenCraftRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 1, 1, 2 })]
		private static Dictionary<Recipe, ConfigEntryBase> hiddenUpgradeRecipes = new Dictionary<Recipe, ConfigEntryBase>();

		private static Dictionary<Item, Dictionary<string, ItemConfig>> itemCraftConfigs = new Dictionary<Item, Dictionary<string, ItemConfig>>();

		private static Dictionary<Item, ConfigEntry<string>> itemDropConfigs = new Dictionary<Item, ConfigEntry<string>>();

		private Dictionary<CharacterDrop, Drop> characterDrops = new Dictionary<CharacterDrop, Drop>();

		private readonly Dictionary<ConfigEntryBase, Action> statsConfigs = new Dictionary<ConfigEntryBase, Action>();

		private static readonly ConditionalWeakTable<Requirement, RequirementQuality> requirementQuality = new ConditionalWeakTable<Requirement, RequirementQuality>();

		public static Configurability DefaultConfigurability = Configurability.Full;

		public Configurability? Configurable = null;

		private Configurability configurationVisible = Configurability.Full;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private TraderConfig traderConfig;

		public readonly GameObject Prefab;

		public List<string> StartEffects = new List<string>();

		public List<string> HoldEffects = new List<string>();

		public List<string> EquipEffects = new List<string>();

		public List<string> UnEquipEffects = new List<string>();

		public List<string> TriggerEffects = new List<string>();

		public List<string> TrailStartEffects = new List<string>();

		public List<string> HitEffects = new List<string>();

		public List<string> BlockEffects = new List<string>();

		public List<string> AttackEffects = new List<string>();

		public string CloneEquipStatusEffect = "";

		public string CloneEffectsFrom = "";

		[Description("Specifies the maximum required crafting station level to upgrade and repair the item.\nDefault is calculated from crafting station level and maximum quality.")]
		public int MaximumRequiredStationLevel = int.MaxValue;

		[Description("Assigns the item as a drop item to a creature.\nUses a creature name, a drop chance and a minimum and maximum amount.")]
		public readonly DropTargets DropsFrom = new DropTargets();

		[Description("Configures whether the item can be bought at the trader.\nDon't forget to set cost to something above 0 or the item will be sold for free.")]
		public readonly Trade Trade = new Trade();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		internal List<CookingConversion> CookingConversions = new List<CookingConversion>();

		internal List<ItemConversion> cookingConversions = new List<ItemConversion>();

		public Dictionary<string, ItemRecipe> Recipes = new Dictionary<string, ItemRecipe>();

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private LocalizeKey _name;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private LocalizeKey _description;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private static object configManager;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private static Localization _english;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private static object _configSync;

		private Configurability configurability => Configurable ?? DefaultConfigurability;

		[Description("Specifies the resources needed to craft the item.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the item should need.")]
		public RequiredResourceList RequiredItems => this[""].RequiredItems;

		[Description("Specifies the resources needed to upgrade the item.\nUse .Add to add resources with their internal ID and an amount. This amount will be multipled by the item quality level.\nUse one .Add for each resource type the upgrade should need.")]
		public RequiredResourceList RequiredUpgradeItems => this[""].RequiredUpgradeItems;

		[Description("Specifies the crafting station needed to craft the item.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.\nUse one .Add for each crafting station.")]
		public CraftingStationList Crafting => this[""].Crafting;

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive
		{
			[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(2)]
			get
			{
				return this[""].RecipeIsActive;
			}
			[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(2)]
			set
			{
				this[""].RecipeIsActive = value;
			}
		}

		[Description("Specifies the number of items that should be given to the player with a single craft of the item.\nDefaults to 1.")]
		public int CraftAmount
		{
			get
			{
				return this[""].CraftAmount;
			}
			set
			{
				this[""].CraftAmount = value;
			}
		}

		public bool RequireOnlyOneIngredient
		{
			get
			{
				return this[""].RequireOnlyOneIngredient;
			}
			set
			{
				this[""].RequireOnlyOneIngredient = value;
			}
		}

		public float QualityResultAmountMultiplier
		{
			get
			{
				return this[""].QualityResultAmountMultiplier;
			}
			set
			{
				this[""].QualityResultAmountMultiplier = value;
			}
		}

		public ItemRecipe this[string name]
		{
			get
			{
				if (Recipes.TryGetValue(name, out var value))
				{
					return value;
				}
				return Recipes[name] = new ItemRecipe();
			}
		}

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(shared.m_name);
				}
				else
				{
					string text = "$item_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(shared.m_name);
					shared.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
				if (shared.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(shared.m_description);
				}
				else
				{
					string text = "$itemdesc_" + ((Object)Prefab).name.Replace(" ", "_");
					_description = new LocalizeKey(text).English(shared.m_description);
					shared.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(2)]
		private static object configSync
		{
			[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public void AddConsumeStatusEffect(StatusEffect statusEffect)
		{
			SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
			shared.m_consumeStatusEffect = statusEffect;
		}

		public void AddSetStatusEffect(StatusEffect statusEffect)
		{
			SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
			shared.m_setStatusEffect = statusEffect;
		}

		public void AddEquipStatusEffect(StatusEffect statusEffect)
		{
			SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
			shared.m_equipStatusEffect = statusEffect;
		}

		public void AddAttackStatusEffect(StatusEffect statusEffect)
		{
			SharedData shared = Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
			shared.m_attackStatusEffect = statusEffect;
		}

		public Item(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public Item(AssetBundle bundle, string prefabName)
			: this(PrefabManager.RegisterPrefab(bundle, prefabName, addToObjectDb: true), skipRegistering: true)
		{
		}

		public Item(GameObject prefab, bool skipRegistering = false)
		{
			if (!skipRegistering)
			{
				PrefabManager.RegisterPrefab(prefab, addToObjectDb: true);
			}
			Prefab = prefab;
			registeredItems.Add(this);
			itemDropMap[Prefab.GetComponent<ItemDrop>()] = this;
			Prefab.GetComponent<ItemDrop>().m_itemData.m_dropPrefab = Prefab;
		}

		public void ToggleConfigurationVisibility(Configurability visible)
		{
			configurationVisible = visible;
			if (itemDropConfigs.TryGetValue(this, out var value))
			{
				Toggle((ConfigEntryBase)(object)value, Configurability.Drop);
			}
			if (itemCraftConfigs.TryGetValue(this, out var value2))
			{
				foreach (ItemConfig value4 in value2.Values)
				{
					ToggleObj(value4, Configurability.Recipe);
				}
			}
			foreach (Conversion conversion in Conversions)
			{
				if (conversion.config != null)
				{
					ToggleObj(conversion.config, Configurability.Recipe);
				}
			}
			foreach (KeyValuePair<ConfigEntryBase, Action> statsConfig in statsConfigs)
			{
				Toggle(statsConfig.Key, Configurability.Stats);
				if ((visible & Configurability.Stats) != 0)
				{
					statsConfig.Value();
				}
			}
			reloadConfigDisplay();
			void Toggle(ConfigEntryBase cfg, Configurability check)
			{
				object[] tags = cfg.Description.Tags;
				foreach (object obj2 in tags)
				{
					if (obj2 is ConfigurationManagerAttributes configurationManagerAttributes)
					{
						configurationManagerAttributes.Browsable = (visible & check) != 0 && (configurationManagerAttributes.browsability == null || configurationManagerAttributes.browsability());
					}
				}
			}
			void ToggleObj(object obj, Configurability check)
			{
				FieldInfo[] fields = obj.GetType().GetFields();
				foreach (FieldInfo fieldInfo in fields)
				{
					object? value3 = fieldInfo.GetValue(obj);
					ConfigEntryBase val = (ConfigEntryBase)((value3 is ConfigEntryBase) ? value3 : null);
					if (val != null)
					{
						Toggle(val, check);
					}
				}
			}
		}

		internal static void reloadConfigDisplay()
		{
			object obj = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager);
			if (obj is bool && (bool)obj)
			{
				configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
			}
		}

		private void UpdateItemTableConfig(string recipeKey, CraftingTable table, string customTableValue)
		{
			if (activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(recipeKey, out var value))
			{
				value.First().m_enabled = table != CraftingTable.Disabled;
				if ((uint)table <= 1u)
				{
					value.First().m_craftingStation = null;
				}
				else if (table == CraftingTable.Custom)
				{
					Recipe obj = value.First();
					GameObject prefab = ZNetScene.instance.GetPrefab(customTableValue);
					obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
				}
				else
				{
					value.First().m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName(table)).GetComponent<CraftingStation>();
				}
			}
		}

		private void UpdateCraftConfig(string recipeKey, SerializedRequirements craftRequirements, SerializedRequirements upgradeRequirements)
		{
			if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || !activeRecipes.ContainsKey(this) || !activeRecipes[this].TryGetValue(recipeKey, out var value))
			{
				return;
			}
			foreach (Recipe item in value)
			{
				item.m_resources = SerializedRequirements.toPieceReqs(ObjectDB.instance, craftRequirements, upgradeRequirements);
			}
		}

		internal static void Patch_FejdStartup()
		{
			//IL_1353: Unknown result type (might be due to invalid IL or missing references)
			//IL_1358: Unknown result type (might be due to invalid IL or missing references)
			//IL_10a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_10ab: Expected O, but got Unknown
			//IL_114d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1157: Expected O, but got Unknown
			//IL_11f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_1203: Expected O, but got Unknown
			//IL_26e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_26f1: Expected O, but got Unknown
			//IL_12ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_12b8: Expected O, but got Unknown
			//IL_0cbd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cc7: Expected O, but got Unknown
			//IL_1420: Unknown result type (might be due to invalid IL or missing references)
			//IL_1423: Unknown result type (might be due to invalid IL or missing references)
			//IL_1479: Expected I4, but got Unknown
			//IL_035b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Expected O, but got Unknown
			//IL_0deb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0df5: Expected O, but got Unknown
			//IL_0e97: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ea1: Expected O, but got Unknown
			//IL_15b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_15bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_15be: Invalid comparison between Unknown and I4
			//IL_0f4c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f56: Expected O, but got Unknown
			//IL_045e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0468: Expected O, but got Unknown
			//IL_15c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_15c6: Invalid comparison between Unknown and I4
			//IL_17db: Unknown result type (might be due to invalid IL or missing references)
			//IL_17de: Unknown result type (might be due to invalid IL or missing references)
			//IL_17e0: Invalid comparison between Unknown and I4
			//IL_05ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b7: Expected O, but got Unknown
			//IL_15ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_15ce: Invalid comparison between Unknown and I4
			//IL_17e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_17e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_17ea: Invalid comparison between Unknown and I4
			//IL_18d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_18d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_18da: Unknown result type (might be due to invalid IL or missing references)
			//IL_18dd: Invalid comparison between Unknown and I4
			//IL_0796: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a0: Expected O, but got Unknown
			//IL_06eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_06f5: Expected O, but got Unknown
			//IL_17ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_17f2: Invalid comparison between Unknown and I4
			//IL_18e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_18e5: Invalid comparison between Unknown and I4
			//IL_08b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_08ba: Expected O, but got Unknown
			//IL_195e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1961: Unknown result type (might be due to invalid IL or missing references)
			//IL_1963: Invalid comparison between Unknown and I4
			//IL_1967: Unknown result type (might be due to invalid IL or missing references)
			//IL_196b: Unknown result type (might be due to invalid IL or missing references)
			//IL_196d: Invalid comparison between Unknown and I4
			//IL_1ac0: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ac3: Invalid comparison between Unknown and I4
			//IL_1971: Unknown result type (might be due to invalid IL or missing references)
			//IL_1975: Invalid comparison between Unknown and I4
			//IL_1cd2: Unknown result type (might be due to invalid IL or missing references)
			//IL_1cd9: Invalid comparison between Unknown and I4
			//IL_1dae: Unknown result type (might be due to invalid IL or missing references)
			//IL_1db3: Unknown result type (might be due to invalid IL or missing references)
			//IL_1db5: Unknown result type (might be due to invalid IL or missing references)
			//IL_1db9: Unknown result type (might be due to invalid IL or missing references)
			//IL_1dbb: Invalid comparison between Unknown and I4
			//IL_1a30: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a35: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e34: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e37: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e39: Invalid comparison between Unknown and I4
			//IL_1e3d: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e41: Invalid comparison between Unknown and I4
			//IL_1e45: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e49: Invalid comparison between Unknown and I4
			//IL_22da: Unknown result type (might be due to invalid IL or missing references)
			//IL_22dd: Invalid comparison between Unknown and I4
			Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			if (DefaultConfigurability != 0)
			{
				bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
				plugin.Config.SaveOnConfigSet = false;
				foreach (Item item4 in registeredItems.Where([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Item i) => i.configurability != Configurability.Disabled))
				{
					Item item3 = item4;
					string name2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name;
					string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(name2), "").Trim();
					string localizedName = Localization.instance.Localize(name2).Trim();
					int order = 0;
					if ((item3.configurability & Configurability.Recipe) != 0)
					{
						itemCraftConfigs[item3] = new Dictionary<string, ItemConfig>();
						foreach (string item5 in item3.Recipes.Keys.DefaultIfEmpty(""))
						{
							string configKey = item5;
							string text = ((configKey == "") ? "" : (" (" + configKey + ")"));
							if (!item3.Recipes.ContainsKey(configKey) || item3.Recipes[configKey].Crafting.Stations.Count <= 0)
							{
								continue;
							}
							ItemConfig itemConfig2 = (itemCraftConfigs[item3][configKey] = new ItemConfig());
							ItemConfig cfg = itemConfig2;
							List<ConfigurationManagerAttributes> hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
							cfg.table = config(englishName, "Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().Table, new ConfigDescription("Crafting station where " + englishName + " is available.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = CustomTableBrowsability,
								Browsable = (CustomTableBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.customTable = config(englishName, "Custom Crafting Station" + text, item3.Recipes[configKey].Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
							cfg.table.SettingChanged += TableConfigChanged;
							cfg.customTable.SettingChanged += TableConfigChanged;
							ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = TableLevelBrowsability,
								Browsable = (TableLevelBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							hideWhenNoneAttributes.Add(configurationManagerAttributes);
							cfg.tableLevel = config(englishName, "Crafting Station Level" + text, item3.Recipes[configKey].Crafting.Stations.First().level, new ConfigDescription("Required crafting station level to craft " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							cfg.tableLevel.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out var value6))
								{
									value6.First().m_minStationLevel = cfg.tableLevel.Value;
								}
							};
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1)
							{
								cfg.maximumTableLevel = config(englishName, "Maximum Crafting Station Level" + text, (item3.MaximumRequiredStationLevel == int.MaxValue) ? (item3.Recipes[configKey].Crafting.Stations.First().level + item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality - 1) : item3.MaximumRequiredStationLevel, new ConfigDescription("Maximum crafting station level to upgrade and repair " + englishName + ".", (AcceptableValueBase)null, new object[1] { configurationManagerAttributes }));
							}
							cfg.requireOneIngredient = config(englishName, "Require only one resource" + text, item3.Recipes[configKey].RequireOnlyOneIngredient ? Toggle.On : Toggle.Off, new ConfigDescription("Whether only one of the ingredients is needed to craft " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Category = localizedName
								}
							}));
							ConfigurationManagerAttributes qualityResultAttributes = new ConfigurationManagerAttributes
							{
								Order = (order -= 1),
								browsability = QualityResultBrowsability,
								Browsable = (QualityResultBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
								Category = localizedName
							};
							cfg.requireOneIngredient.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out var value5))
								{
									foreach (Recipe item6 in value5)
									{
										item6.m_requireOnlyOneIngredient = cfg.requireOneIngredient.Value == Toggle.On;
									}
								}
								qualityResultAttributes.Browsable = QualityResultBrowsability();
								reloadConfigDisplay();
							};
							cfg.qualityResultAmountMultiplier = config(englishName, "Quality Multiplier" + text, item3.Recipes[configKey].QualityResultAmountMultiplier, new ConfigDescription("Multiplies the crafted amount based on the quality of the resources when crafting " + englishName + ". Only works, if Require Only One Resource is true.", (AcceptableValueBase)null, new object[1] { qualityResultAttributes }));
							cfg.qualityResultAmountMultiplier.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (activeRecipes.ContainsKey(item3) && activeRecipes[item3].TryGetValue(configKey, out var value4))
								{
									foreach (Recipe item7 in value4)
									{
										item7.m_qualityResultAmountMultiplier = cfg.qualityResultAmountMultiplier.Value;
									}
								}
							};
							if ((!item3.Recipes[configKey].RequiredItems.Free || item3.Recipes[configKey].RequiredItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.craft = itemConfig("Crafting Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredItems.Requirements).ToString(), "Item costs to craft " + englishName, isUpgrade: false);
							}
							if (item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_maxQuality > 1 && (!item3.Recipes[configKey].RequiredUpgradeItems.Free || item3.Recipes[configKey].RequiredUpgradeItems.Requirements.Count > 0) && item3.Recipes[configKey].RequiredUpgradeItems.Requirements.All((Requirement r) => r.amountConfig == null))
							{
								cfg.upgrade = itemConfig("Upgrading Costs" + text, new SerializedRequirements(item3.Recipes[configKey].RequiredUpgradeItems.Requirements).ToString(), "Item costs per level to upgrade " + englishName, isUpgrade: true);
							}
							if (cfg.craft != null)
							{
								cfg.craft.SettingChanged += ConfigChanged;
							}
							if (cfg.upgrade != null)
							{
								cfg.upgrade.SettingChanged += ConfigChanged;
							}
							void ConfigChanged(object o, EventArgs e)
							{
								item3.UpdateCraftConfig(configKey, new SerializedRequirements(cfg.craft?.Value ?? ""), new SerializedRequirements(cfg.upgrade?.Value ?? ""));
							}
							bool CustomTableBrowsability()
							{
								return cfg.table.Value == CraftingTable.Custom;
							}
							bool ItemBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							bool QualityResultBrowsability()
							{
								return cfg.requireOneIngredient.Value == Toggle.On;
							}
							void TableConfigChanged(object o, EventArgs e)
							{
								item3.UpdateItemTableConfig(configKey, cfg.table.Value, cfg.customTable.Value);
								customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
								foreach (ConfigurationManagerAttributes item8 in hideWhenNoneAttributes)
								{
									item8.Browsable = cfg.table.Value != CraftingTable.Disabled;
								}
								reloadConfigDisplay();
							}
							bool TableLevelBrowsability()
							{
								return cfg.table.Value != CraftingTable.Disabled;
							}
							ConfigEntry<string> itemConfig(string name, string value, string desc, bool isUpgrade)
							{
								//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
								//IL_00be: Expected O, but got Unknown
								ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes
								{
									CustomDrawer = drawRequirementsConfigTable(item3, isUpgrade),
									Order = (order -= 1),
									browsability = ItemBrowsability,
									Browsable = (ItemBrowsability() && (item3.configurationVisible & Configurability.Recipe) != 0),
									Category = localizedName
								};
								hideWhenNoneAttributes.Add(configurationManagerAttributes3);
								return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes3 }));
							}
						}
						if ((item3.configurability & Configurability.Drop) != 0)
						{
							ConfigEntry<string> val3 = (itemDropConfigs[item3] = config(englishName, "Drops from", new SerializedDrop(item3.DropsFrom.Drops).ToString(), new ConfigDescription(englishName + " drops from this creature.", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									CustomDrawer = drawDropsConfigTable,
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Drop) != 0)
								}
							})));
							ConfigEntry<string> val4 = val3;
							val4.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
							{
								item3.UpdateCharacterDrop();
							};
						}
						for (int j = 0; j < item3.Conversions.Count; j++)
						{
							string text2 = ((item3.Conversions.Count > 1) ? $"{j + 1}. " : "");
							Conversion conversion2 = item3.Conversions[j];
							conversion2.config = new Conversion.ConversionConfig();
							int index2 = j;
							conversion2.config.input = config(englishName, text2 + "Conversion Input Item", conversion2.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion2.config.input.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
							{
								if (index2 < item3.conversions.Count)
								{
									ObjectDB instance2 = ObjectDB.instance;
									if (instance2 != null)
									{
										ItemDrop from2 = SerializedRequirements.fetchByName(instance2, conversion2.config.input.Value);
										item3.conversions[index2].m_from = from2;
										UpdatePiece();
									}
								}
							};
							conversion2.config.piece = config(englishName, text2 + "Conversion Piece", conversion2.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion2.config.piece.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
							{
								UpdatePiece();
							};
							conversion2.config.customPiece = config(englishName, text2 + "Conversion Custom Piece", conversion2.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Category = localizedName,
									Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
								}
							}));
							conversion2.config.customPiece.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
							{
								UpdatePiece();
							};
							void UpdatePiece()
							{
								if (index2 < item3.conversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance))
								{
									string text5 = ((conversion2.config.piece.Value == ConversionPiece.Disabled) ? null : ((conversion2.config.piece.Value == ConversionPiece.Custom) ? conversion2.config.customPiece.Value : getInternalName(conversion2.config.piece.Value)));
									string activePiece2 = conversion2.config.activePiece;
									if (conversion2.config.activePiece != null)
									{
										Smelter component2 = ZNetScene.instance.GetPrefab(conversion2.config.activePiece).GetComponent<Smelter>();
										int num3 = component2.m_conversion.IndexOf(item3.conversions[index2]);
										if (num3 >= 0)
										{
											Smelter[] array5 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val8 in array5)
											{
												if (Utils.GetPrefabName(((Component)val8).gameObject) == activePiece2)
												{
													val8.m_conversion.RemoveAt(num3);
												}
											}
										}
										conversion2.config.activePiece = null;
									}
									if (item3.conversions[index2].m_from != null && conversion2.config.piece.Value != 0)
									{
										GameObject prefab2 = ZNetScene.instance.GetPrefab(text5);
										if (((prefab2 != null) ? prefab2.GetComponent<Smelter>() : null) != null)
										{
											conversion2.config.activePiece = text5;
											Smelter[] array6 = Resources.FindObjectsOfTypeAll<Smelter>();
											foreach (Smelter val9 in array6)
											{
												if (Utils.GetPrefabName(((Component)val9).gameObject) == text5)
												{
													val9.m_conversion.Add(item3.conversions[index2]);
												}
											}
										}
									}
								}
							}
						}
					}
					for (int k = 0; k < item3.CookingConversions.Count; k++)
					{
						string text3 = ((item3.CookingConversions.Count > 1) ? $"{k + 1}" : "");
						CookingConversion conversion = item3.CookingConversions[k];
						conversion.config = new CookingConversion.ConversionConfig();
						int index = k;
						conversion.config.cookTime = config(englishName, text3 + "Cook Time", conversion.CookTime, new ConfigDescription(text3 + "Cook Time", (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Category = localizedName,
								Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
							}
						}));
						conversion.config.cookTime.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
						{
							item3.cookingConversions[index].m_cookTime = conversion.config.cookTime.Value;
							UpdatePiece();
						};
						conversion.config.input = config(englishName, text3 + "Conversion Input Item", conversion.Input, new ConfigDescription("Input item to create " + englishName, (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Category = localizedName,
								Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
							}
						}));
						conversion.config.input.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
						{
							if (index < item3.cookingConversions.Count)
							{
								ObjectDB instance = ObjectDB.instance;
								if (instance != null)
								{
									ItemDrop from = SerializedRequirements.fetchByName(instance, conversion.config.input.Value);
									item3.cookingConversions[index].m_from = from;
									UpdatePiece();
								}
							}
						};
						conversion.config.piece = config(englishName, text3 + "Conversion Piece", conversion.Piece, new ConfigDescription("Conversion piece used to create " + englishName, (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Category = localizedName,
								Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
							}
						}));
						conversion.config.piece.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
						{
							UpdatePiece();
						};
						conversion.config.customPiece = config(englishName, text3 + "Conversion Custom Piece", conversion.customPiece ?? "", new ConfigDescription("Custom conversion piece to create " + englishName, (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Category = localizedName,
								Browsable = ((item3.configurationVisible & Configurability.Recipe) != 0)
							}
						}));
						conversion.config.customPiece.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
						{
							UpdatePiece();
						};
						void UpdatePiece()
						{
							if (index < item3.cookingConversions.Count && Object.op_Implicit((Object)(object)ZNetScene.instance))
							{
								string text4 = ((conversion.config.piece.Value == CookingPiece.Disabled) ? null : ((conversion.config.piece.Value == CookingPiece.Custom) ? conversion.config.customPiece.Value : getInternalName(conversion.config.piece.Value)));
								string activePiece = conversion.config.activePiece;
								if (conversion.config.activePiece != null)
								{
									CookingStation component = ZNetScene.instance.GetPrefab(conversion.config.activePiece).GetComponent<CookingStation>();
									int num = component.m_conversion.IndexOf(item3.cookingConversions[index]);
									if (num >= 0)
									{
										CookingStation[] array3 = Resources.FindObjectsOfTypeAll<CookingStation>();
										foreach (CookingStation val6 in array3)
										{
											if (Utils.GetPrefabName(((Component)val6).gameObject) == activePiece)
											{
												val6.m_conversion.RemoveAt(num);
											}
										}
									}
									conversion.config.activePiece = null;
								}
								if (item3.cookingConversions[index].m_from != null && conversion.config.piece.Value != 0)
								{
									GameObject prefab = ZNetScene.instance.GetPrefab(text4);
									if (((prefab != null) ? prefab.GetComponent<CookingStation>() : null) != null)
									{
										conversion.config.activePiece = text4;
										CookingStation[] array4 = Resources.FindObjectsOfTypeAll<CookingStation>();
										foreach (CookingStation val7 in array4)
										{
											if (Utils.GetPrefabName(((Component)val7).gameObject) == text4)
											{
												val7.m_conversion.Add(item3.cookingConversions[index]);
											}
										}
									}
								}
							}
						}
					}
					if ((item3.configurability & Configurability.Stats) != 0)
					{
						item3.statsConfigs.Clear();
						SharedData shared2 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
						ItemType itemType = shared2.m_itemType;
						statcfg<float>("Weight", "Weight of " + englishName + ".", (SharedData shared) => shared.m_weight, delegate(SharedData shared, float value)
						{
							shared.m_weight = value;
						});
						statcfg<int>("Trader Value", "Trader value of " + englishName + ".", (SharedData shared) => shared.m_value, delegate(SharedData shared, int value)
						{
							shared.m_value = value;
						});
						bool flag;
						switch (itemType - 3)
						{
						case 0:
						case 1:
						case 2:
						case 3:
						case 4:
						case 8:
						case 9:
						case 11:
						case 14:
						case 16:
						case 19:
							flag = true;
							break;
						default:
							flag = false;
							break;
						}
						if (flag)
						{
							statcfg<float>("Durability", "Durability of " + englishName + ".", (SharedData shared) => shared.m_maxDurability, delegate(SharedData shared, float value)
							{
								shared.m_maxDurability = value;
							});
							statcfg<float>("Durability per Level", "Durability gain per level of " + englishName + ".", (SharedData shared) => shared.m_durabilityPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_durabilityPerLevel = value;
							});
							statcfg<float>("Movement Speed Modifier", "Movement speed modifier of " + englishName + ".", (SharedData shared) => shared.m_movementModifier, delegate(SharedData shared, float value)
							{
								shared.m_movementModifier = value;
							});
						}
						if ((itemType - 3 <= 2 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Block Armor", "Block armor of " + englishName + ".", (SharedData shared) => shared.m_blockPower, delegate(SharedData shared, float value)
							{
								shared.m_blockPower = value;
							});
							statcfg<float>("Block Armor per Level", "Block armor per level for " + englishName + ".", (SharedData shared) => shared.m_blockPowerPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_blockPowerPerLevel = value;
							});
							statcfg<float>("Block Force", "Block force of " + englishName + ".", (SharedData shared) => shared.m_deflectionForce, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForce = value;
							});
							statcfg<float>("Block Force per Level", "Block force per level for " + englishName + ".", (SharedData shared) => shared.m_deflectionForcePerLevel, delegate(SharedData shared, float value)
							{
								shared.m_deflectionForcePerLevel = value;
							});
							statcfg<float>("Parry Bonus", "Parry bonus of " + englishName + ".", (SharedData shared) => shared.m_timedBlockBonus, delegate(SharedData shared, float value)
							{
								shared.m_timedBlockBonus = value;
							});
						}
						else if ((itemType - 6 <= 1 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							statcfg<float>("Armor", "Armor of " + englishName + ".", (SharedData shared) => shared.m_armor, delegate(SharedData shared, float value)
							{
								shared.m_armor = value;
							});
							statcfg<float>("Armor per Level", "Armor per level for " + englishName + ".", (SharedData shared) => shared.m_armorPerLevel, delegate(SharedData shared, float value)
							{
								shared.m_armorPerLevel = value;
							});
						}
						SkillType skillType = shared2.m_skillType;
						if (((int)skillType == 7 || (int)skillType == 12) ? true : false)
						{
							statcfg<int>("Tool tier", "Tool tier of " + englishName + ".", (SharedData shared) => shared.m_toolTier, delegate(SharedData shared, int value)
							{
								shared.m_toolTier = value;
							});
						}
						if ((itemType - 5 <= 2 || itemType - 11 <= 1 || (int)itemType == 17) ? true : false)
						{
							Dictionary<DamageType, DamageModifier> modifiers = shared2.m_damageModifiers.ToDictionary((DamageModPair d) => d.m_type, (DamageModPair d) => (DamageModifier)d.m_modifier);
							DamageType[] first = (DamageType[])Enum.GetValues(typeof(DamageType));
							DamageType[] array = new DamageType[5];
							RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
							foreach (DamageType item9 in first.Except((IEnumerable<DamageType>)(object)array))
							{
								DamageType damageType = item9;
								statcfg<DamageModifier>(((object)(DamageType)(ref damageType)).ToString() + " Resistance", ((object)(DamageType)(ref damageType)).ToString() + " resistance of " + englishName + ".", (SharedData _) => modifiers.TryGetValue(damageType, out var value3) ? value3 : DamageModifier.None, delegate(SharedData shared, DamageModifier value)
								{
									//IL_0003: Unknown result type (might be due to invalid IL or missing references)
									//IL_000c: Unknown result type (might be due to invalid IL or missing references)
									//IL_0011: Unknown result type (might be due to invalid IL or missing references)
									//IL_0019: Unknown result type (might be due to invalid IL or missing references)
									//IL_001e: Unknown result type (might be due to invalid IL or missing references)
									//IL_001f: Unknown result type (might be due to invalid IL or missing references)
									//IL_002c: Unknown result type (might be due to invalid IL or missing references)
									//IL_0031: Unknown result type (might be due to invalid IL or missing references)
									//IL_0037: Unknown result type (might be due to invalid IL or missing references)
									//IL_009d: Unknown result type (might be due to invalid IL or missing references)
									//IL_0066: Unknown result type (might be due to invalid IL or missing references)
									DamageModPair val10 = default(DamageModPair);
									val10.m_type = damageType;
									val10.m_modifier = (DamageModifier)value;
									DamageModPair val11 = val10;
									for (int num6 = 0; num6 < shared.m_damageModifiers.Count; num6++)
									{
										if (shared.m_damageModifiers[num6].m_type == damageType)
										{
											if (value == DamageModifier.None)
											{
												shared.m_damageModifiers.RemoveAt(num6);
											}
											else
											{
												shared.m_damageModifiers[num6] = val11;
											}
											return;
										}
									}
									if (value != DamageModifier.None)
									{
										shared.m_damageModifiers.Add(val11);
									}
								});
							}
						}
						if ((int)itemType == 2 && shared2.m_food > 0f)
						{
							statcfg<float>("Health", "Health value of " + englishName + ".", (SharedData shared) => shared.m_food, delegate(SharedData shared, float value)
							{
								shared.m_food = value;
							});
							statcfg<float>("Stamina", "Stamina value of " + englishName + ".", (SharedData shared) => shared.m_foodStamina, delegate(SharedData shared, float value)
							{
								shared.m_foodStamina = value;
							});
							statcfg<float>("Eitr", "Eitr value of " + englishName + ".", (SharedData shared) => shared.m_foodEitr, delegate(SharedData shared, float value)
							{
								shared.m_foodEitr = value;
							});
							statcfg<float>("Duration", "Duration of " + englishName + ".", (SharedData shared) => shared.m_foodBurnTime, delegate(SharedData shared, float value)
							{
								shared.m_foodBurnTime = value;
							});
							statcfg<float>("Health Regen", "Health regen value of " + englishName + ".", (SharedData shared) => shared.m_foodRegen, delegate(SharedData shared, float value)
							{
								shared.m_foodRegen = value;
							});
						}
						if ((int)shared2.m_skillType == 10)
						{
							statcfg<float>("Health Cost", "Health cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealth, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealth = value;
							});
							statcfg<float>("Health Cost Percentage", "Health cost percentage of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackHealthPercentage, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackHealthPercentage = value;
							});
						}
						skillType = shared2.m_skillType;
						if (skillType - 9 <= 1)
						{
							statcfg<float>("Eitr Cost", "Eitr cost of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackEitr, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackEitr = value;
							});
						}
						if ((itemType - 3 <= 1 || (int)itemType == 14 || (int)itemType == 22) ? true : false)
						{
							statcfg<float>("Knockback", "Knockback of " + englishName + ".", (SharedData shared) => shared.m_attackForce, delegate(SharedData shared, float value)
							{
								shared.m_attackForce = value;
							});
							statcfg<float>("Backstab Bonus", "Backstab bonus of " + englishName + ".", (SharedData shared) => shared.m_backstabBonus, delegate(SharedData shared, float value)
							{
								shared.m_backstabBonus = value;
							});
							statcfg<float>("Attack Stamina", "Attack stamina of " + englishName + ".", (SharedData shared) => shared.m_attack.m_attackStamina, delegate(SharedData shared, float value)
							{
								shared.m_attack.m_attackStamina = value;
							});
							SetDmg("True", (DamageTypes dmg) => dmg.m_damage, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_damage = val;
							});
							SetDmg("Slash", (DamageTypes dmg) => dmg.m_slash, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_slash = val;
							});
							SetDmg("Pierce", (DamageTypes dmg) => dmg.m_pierce, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pierce = val;
							});
							SetDmg("Blunt", (DamageTypes dmg) => dmg.m_blunt, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_blunt = val;
							});
							SetDmg("Chop", (DamageTypes dmg) => dmg.m_chop, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_chop = val;
							});
							SetDmg("Pickaxe", (DamageTypes dmg) => dmg.m_pickaxe, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_pickaxe = val;
							});
							SetDmg("Fire", (DamageTypes dmg) => dmg.m_fire, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_fire = val;
							});
							SetDmg("Poison", (DamageTypes dmg) => dmg.m_poison, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_poison = val;
							});
							SetDmg("Frost", (DamageTypes dmg) => dmg.m_frost, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_frost = val;
							});
							SetDmg("Lightning", (DamageTypes dmg) => dmg.m_lightning, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_lightning = val;
							});
							SetDmg("Spirit", (DamageTypes dmg) => dmg.m_spirit, delegate(ref DamageTypes dmg, float val)
							{
								dmg.m_spirit = val;
							});
							if ((int)itemType == 4)
							{
								statcfg<int>("Projectiles", "Number of projectiles that " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_projectileBursts, delegate(SharedData shared, int value)
								{
									shared.m_attack.m_projectileBursts = value;
								});
								statcfg<float>("Burst Interval", "Time between the projectiles " + englishName + " shoots at once.", (SharedData shared) => shared.m_attack.m_burstInterval, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_burstInterval = value;
								});
								statcfg<float>("Minimum Accuracy", "Minimum accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracyMin, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileAccuracyMin = value;
								});
								statcfg<float>("Accuracy", "Accuracy for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileAccuracy, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileAccuracy = value;
								});
								statcfg<float>("Minimum Velocity", "Minimum velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVelMin, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileVelMin = value;
								});
								statcfg<float>("Velocity", "Velocity for " + englishName + ".", (SharedData shared) => shared.m_attack.m_projectileVel, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_projectileVel = value;
								});
								statcfg<float>("Maximum Draw Time", "Time until " + englishName + " is fully drawn at skill level 0.", (SharedData shared) => shared.m_attack.m_drawDurationMin, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_drawDurationMin = value;
								});
								statcfg<float>("Stamina Drain", "Stamina drain per second while drawing " + englishName + ".", (SharedData shared) => shared.m_attack.m_drawStaminaDrain, delegate(SharedData shared, float value)
								{
									shared.m_attack.m_drawStaminaDrain = value;
								});
							}
						}
					}
					List<ConfigurationManagerAttributes> traderAttributes;
					if ((item3.configurability & Configurability.Trader) != 0)
					{
						traderAttributes = new List<ConfigurationManagerAttributes>();
						item3.traderConfig = new TraderConfig
						{
							trader = config(englishName, "Trader Selling", item3.Trade.Trader, new ConfigDescription("Which traders sell " + englishName + ".", (AcceptableValueBase)null, new object[1]
							{
								new ConfigurationManagerAttributes
								{
									Order = (order -= 1),
									Browsable = ((item3.configurationVisible & Configurability.Trader) != 0),
									Category = localizedName
								}
							}))
						};
						item3.traderConfig.trader.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
						{
							item3.ReloadTraderConfiguration();
							foreach (ConfigurationManagerAttributes item10 in traderAttributes)
							{
								item10.Browsable = TraderBrowsability();
							}
							reloadConfigDisplay();
						};
						item3.traderConfig.price = traderConfig<uint>("Trader Price", item3.Trade.Price, "Price of " + englishName + " at the trader.");
						item3.traderConfig.stack = traderConfig<uint>("Trader Stack", item3.Trade.Stack, "Stack size of " + englishName + " in the trader. Also known as the number of items sold by a trader in one transaction.");
						item3.traderConfig.requiredGlobalKey = traderConfig<string>("Trader Required Global Key", item3.Trade.RequiredGlobalKey ?? "", "Required global key to unlock " + englishName + " at the trader.");
						if (item3.traderConfig.trader.Value != 0)
						{
							PrefabManager.AddItemToTrader(item3.Prefab, item3.traderConfig.trader.Value, item3.traderConfig.price.Value, item3.traderConfig.stack.Value, item3.traderConfig.requiredGlobalKey.Value);
						}
					}
					else if (item3.Trade.Trader != 0)
					{
						PrefabManager.AddItemToTrader(item3.Prefab, item3.Trade.Trader, item3.Trade.Price, item3.Trade.Stack, item3.Trade.RequiredGlobalKey);
					}
					void SetDmg(string dmgType, Func<DamageTypes, float> readDmg, setDmgFunc setDmg)
					{
						statcfg<float>(dmgType + " Damage", dmgType + " damage dealt by " + englishName + ".", (SharedData shared) => readDmg(shared.m_damages), delegate(SharedData shared, float val)
						{
							setDmg(ref shared.m_damages, val);
						});
						statcfg<float>(dmgType + " Damage Per Level", dmgType + " damage dealt increase per level for " + englishName + ".", (SharedData shared) => readDmg(shared.m_damagesPerLevel), delegate(SharedData shared, float val)
						{
							setDmg(ref shared.m_damagesPerLevel, val);
						});
					}
					bool TraderBrowsability()
					{
						return item3.traderConfig.trader.Value != Trader.None;
					}
					void statcfg<T>(string configName, string description, [<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 1, 1, 0 })] Func<SharedData, T> readDefault, [<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 1, 1, 0 })] Action<SharedData, T> setValue)
					{
						//IL_0079: Unknown result type (might be due to invalid IL or missing references)
						//IL_0083: Expected O, but got Unknown
						SharedData shared3 = item3.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared;
						ConfigEntry<T> cfg2 = config(englishName, configName, readDefault(shared3), new ConfigDescription(description, (AcceptableValueBase)null, new object[1]
						{
							new ConfigurationManagerAttributes
							{
								Category = localizedName,
								Browsable = ((item3.configurationVisible & Configurability.Stats) != 0)
							}
						}));
						if ((item3.configurationVisible & Configurability.Stats) != 0)
						{
							setValue(shared3, cfg2.Value);
						}
						item3.statsConfigs.Add((ConfigEntryBase)(object)cfg2, ApplyConfig);
						cfg2.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
						{
							if ((item3.configurationVisible & Configurability.Stats) != 0)
							{
								ApplyConfig();
							}
						};
						void ApplyConfig()
						{
							item3.ApplyToAllInstances(delegate(ItemData item)
							{
								setValue(item.m_shared, cfg2.Value);
							});
						}
					}
					[return: <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(new byte[] { 1, 0 })]
					ConfigEntry<T> traderConfig<T>(string name, [<ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(0)] T value, string desc)
					{
						//IL_009b: Unknown result type (might be due to invalid IL or missing references)
						//IL_00a5: Expected O, but got Unknown
						ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes
						{
							Order = (order -= 1),
							browsability = TraderBrowsability,
							Browsable = (TraderBrowsability() && (item3.configurationVisible & Configurability.Trader) != 0),
							Category = localizedName
						};
						traderAttributes.Add(configurationManagerAttributes2);
						ConfigEntry<T> val5 = config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes2 }));
						val5.SettingChanged += [<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (object _, EventArgs _) =>
						{
							item3.ReloadTraderConfiguration();
						};
						return val5;
					}
				}
				if (saveOnConfigSet)
				{
					plugin.Config.SaveOnConfigSet = true;
					plugin.Config.Save();
				}
			}
			configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type));
			foreach (Item registeredItem in registeredItems)
			{
				Item item2 = registeredItem;
				foreach (KeyValuePair<string, ItemRecipe> recipe in item2.Recipes)
				{
					KeyValuePair<string, ItemRecipe> kv = recipe;
					RequiredResourceList[] array2 = new RequiredResourceList[2]
					{
						kv.Value.RequiredItems,
						kv.Value.RequiredUpgradeItems
					};
					foreach (RequiredResourceList requiredResourceList in array2)
					{
						for (int m = 0; m < requiredResourceList.Requirements.Count; m++)
						{
							ConfigEntry<int> amountCfg;
							int resourceIndex;
							if ((item2.configurability & Configurability.Recipe) != 0)
							{
								amountCfg = requiredResourceList.Requirements[m].amountConfig;
								if (amountCfg != null)
								{
									resourceIndex = m;
									amountCfg.SettingChanged += ConfigChanged;
								}
							}
							void ConfigChanged(object o, EventArgs e)
							{
								if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(item2) && activeRecipes[item2].TryGetValue(kv.Key, out var value2))
								{
									foreach (Recipe item11 in value2)
									{
										item11.m_resources[resourceIndex].m_amount = amountCfg.Value;
									}
								}
							}
						}
					}
				}
				item2.InitializeNewRegisteredItem();
			}
		}

		private void InitializeNewRegisteredItem()
		{
			foreach (KeyValuePair<string, ItemRecipe> recipe in Recipes)
			{
				KeyValuePair<string, ItemRecipe> kv = recipe;
				ConfigEntryBase enabledCfg = kv.Value.RecipeIsActive;
				if (enabledCfg != null)
				{
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				void ConfigChanged(object o, EventArgs e)
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && activeRecipes.ContainsKey(this) && activeRecipes[this].TryGetValue(kv.Key, out var value))
					{
						foreach (Recipe item in value)
						{
							item.m_enabled = (int)enabledCfg.BoxedValue != 0;
						}
					}
				}
			}
		}

		public void ReloadCraftingConfiguration()
		{
			if (Object.op_Implicit((Object)(object)ObjectDB.instance) && ObjectDB.instance.GetItemPrefab(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name)) == null)
			{
				registerRecipesInObjectDB(ObjectDB.instance);
				ObjectDB.instance.m_items.Add(Prefab);
				ObjectDB.instance.m_itemByHash.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab);
				ZNetScene.instance.m_prefabs.Add(Prefab);
				ZNetScene.instance.m_namedPrefabs.Add(StringExtensionMethods.GetStableHashCode(((Object)Prefab).name), Prefab);
			}
			foreach (string item in Recipes.Keys.DefaultIfEmpty(""))
			{
				if (Recipes.TryGetValue(item, out var value) && value.Crafting.Stations.Count > 0)
				{
					UpdateItemTableConfig(item, value.Crafting.Stations.First().Table, value.Crafting.Stations.First().custom ?? "");
					UpdateCraftConfig(item, new SerializedRequirements(value.RequiredItems.Requirements), new SerializedRequirements(value.RequiredUpgradeItems.Requirements));
				}
			}
		}

		private void ReloadTraderConfiguration()
		{
			if (traderConfig.trader.Value == Trader.None)
			{
				PrefabManager.RemoveItemFromTrader(Prefab);
			}
			else
			{
				PrefabManager.AddItemToTrader(Prefab, traderConfig.trader.Value, traderConfig.price.Value, traderConfig.stack.Value, traderConfig.requiredGlobalKey.Value);
			}
		}

		public static void ApplyToAllInstances(GameObject prefab, Action<ItemData> callback)
		{
			callback(prefab.GetComponent<ItemDrop>().m_itemData);
			string name = prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_name;
			Inventory[] source = (from c in Player.s_players.Select([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
					select c.GetInventory())
				where c != null
				select c).ToArray();
			foreach (ItemData item in (from i in (from p in ObjectDB.instance.m_items
					select p.GetComponent<ItemDrop>() into c
					where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
					select c).Concat(ItemDrop.s_instances)
				select i.m_itemData).Concat(source.SelectMany([<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)] (Inventory i) => i.GetAllItems())))
			{
				if (item.m_shared.m_name == name)
				{
					callback(item);
				}
			}
		}

		public void ApplyToAllInstances(Action<ItemData> callback)
		{
			ApplyToAllInstances(Prefab, callback);
		}

		[<3f1e5d1b-e43d-4d69-8cd5-ff0ac76986f6>NullableContext(0)]
		[return: <ffa49c9e-b6fc-4c71-998d-de55f40ae1a0>Nullable(1)]
		private static string getInternalName<T>(T value) where T : struct
		{
			return ((InternalName)typeof(T).GetMember(value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName;
		}

		private void registerRecipesInObjectDB(ObjectDB objectDB)
		{
			//IL_0498: Unknown result type (might be due to invalid IL or missing references)
			//IL_049d: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e6: Expected O, but got Unknown
			activeRecipes[this] = new Dictionary<string, List<Recipe>>();
			itemCraftConfigs.TryGetValue(this, out var value);
			foreach (KeyValuePair<string, ItemRecipe> recipe in Recipes)
			{
				List<Recipe> list = new List<Recipe>();
				foreach (CraftingStationConfig station in recipe.Value.Crafting.Stations)
				{
					ItemConfig itemConfig = value?[recipe.Key];
					Recipe val = ScriptableObject.CreateInstance<Recipe>();
					string name = ((Object)Prefab).name;
					CraftingTable table = station.Table;
					((Object)val).name = name + "_Recipe_" + table;
					val.m_amount = recipe.Value.CraftAmount;
					bool enabled;
					if (itemConfig != null)
					{
						enabled = itemConfig.table.Value != CraftingTable.Disabled;
					}
					else
					{
						ConfigEntryBase recipeIsActive = recipe.Value.RecipeIsActive;
						enabled = (int)(((recipeIsActive != null) ? recipeIsActive.BoxedValue : null) ?? ((object)1)) != 0;
					}
					val.m_enabled = enabled;
					val.m_item = Prefab.GetComponent<ItemDrop>();
					val.m_resources = SerializedRequirements.toPieceReqs(objectDB, (itemConfig?.craft == null) ? new SerializedRequirements(recipe.Value.RequiredItems.Requirements) : new SerializedRequirements(itemConfig.craft.Value), (itemConfig?.upgrade == null) ? new SerializedRequirements(recipe.Value.RequiredUpgradeItems.Requirements) : new SerializedRequirements(itemConfig.upgrade.Value));
					table = ((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value);
					if ((uint)table <= 1u)
					{
						val.m_craftingStation = null;
					}
					else if (((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value) == CraftingTable.Custom)
					{
						GameObject prefab = ZNetScene.instance.GetPrefab((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value);
						if (prefab != null)
						{
							val.m_craftingStation = prefab.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((itemConfig == null || list.Count > 0) ? station.custom : itemConfig.customTable.Value) + "' does not exist"));
						}
					}
					else
					{
						val.m_craftingStation = ZNetScene.instance.GetPrefab(getInternalName((itemConfig == null || list.Count > 0) ? station.Table : itemConfig.table.Value)).GetComponent<CraftingStation>();
					}
					val.m_minStationLevel = ((itemConfig == null || list.Count > 0) ? station.level : itemConfig.tableLevel.Value);
					val.m_requireOnlyOneIngredient = ((itemConfig == null) ? recipe.Value.RequireOnlyOneIngredient : (itemConfig.requireOneIngredient.Value == Toggle.On));
					val.m_qualityResultAmountMultiplier = itemConfig?.qualityResultAmountMultiplier.Value ?? recipe.Value.QualityResultAmountMultiplier;
					list.Add(val);
					RequiredResourceList requiredItems = recipe.Value.RequiredItems;
					if (requiredItems != null && !requiredItems.Free)
					{
						List<Requirement> requirements = requiredItems.Requirements;
						if (requirements != null && requirements.Count == 0)
						{
							hiddenCraftRecipes.Add(val, recipe.Value.RecipeIsActive);
						}
					}
					requiredItems = recipe.Value.RequiredUpgradeItems;
					if (requiredItems != null && !requiredItems.Free)
					{
						List<Requirement> require