MarketStall
A buildable market to sell your goods at any time
Last updated | 3 weeks ago |
Total downloads | 20913 |
Total rating | 9 |
Categories | Ashlands Update |
Dependency string | RustyMods-MarketStall-1.1.3 |
Dependants | 110 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2105README
Market Stalls
A buildable market to sell your goods at any time.
Changelog
Version |
Update Notes |
---|---|
1.0.0 | - Initial release |
1.0.1 | - Tweaked pop-up messages |
1.0.2 | - Compatibility with JewelCraft, Valheim Enchantment System, EpicLoot and new smaller market stall |
1.0.3 | - Changed key name of server ignore list for compatibility with almanac |
1.0.4 | - tweak to ignore list |
1.0.5 | - Shader/Material fixes |
1.0.6 | - Updated material replacer |
1.0.7 | - piece manager update |
1.0.8 | - Fixed destruction of market stall not saving custom data from mods |
1.0.9 | - Fixed mod not letting destroy other builds |
1.1.0 | - Fixed on destroy problem when there was revenue in the market |
1.1.1 | - Minor bug fix when destroying market while items still on sale |
1.1.2 | - Prevent users from using stall if already in use, added community market stall (experimental) |
1.1.3 | - Bog witch update |
Features
- Buildable Market
- Owners can put items up for sale
- Users can purchase items
- Configurable currency
- Optional sales tax
- Collectable revenue
Configurations
- Transparent Background - For a cleaner look to pair with MinimalUI
- Currency - Prefab Name, if invalid, defaults to coins
- Max Sales - Total amount of items allowed to put up for sale
- Sales Taxes
- Fee Percentage - Calculated based on price of item
- Minimum Fee - Minimum fee, so to always at least cost 1 coin
- Market Piece recipe
Notes
-
Character limit of price entry is determined by max stack size of currency item
( ex: Coins max stack size is 999, thus max amount to put an item for sale is 999 )
( ex: Amber max stack size is 10, thus max amount to put an item for sale is 99 )
This is to avoid users input being too large
-
Organize your player inventory to display available items to put up for sale in the stack size you desire
-
Revenue is dispersed in increments of max stack size of currency
( ex: Coins max stack size is 999, thus you can only extract 999 coins at a time )
( ex: Amber max stack size is 10, thus you can only extract 10 amber at a time )