


A buildable market to sell your goods at any time.
Version |
Update Notes |
|---|---|
| 1.0.0 | - Initial release |
| 1.0.1 | - Tweaked pop-up messages |
| 1.0.2 | - Compatibility with JewelCraft, Valheim Enchantment System, EpicLoot and new smaller market stall |
| 1.0.3 | - Changed key name of server ignore list for compatibility with almanac |
| 1.0.4 | - tweak to ignore list |
| 1.0.5 | - Shader/Material fixes |
| 1.0.6 | - Updated material replacer |
| 1.0.7 | - piece manager update |
| 1.0.8 | - Fixed destruction of market stall not saving custom data from mods |
| 1.0.9 | - Fixed mod not letting destroy other builds |
| 1.1.0 | - Fixed on destroy problem when there was revenue in the market |
| 1.1.1 | - Minor bug fix when destroying market while items still on sale |
| 1.1.2 | - Prevent users from using stall if already in use, added community market stall (experimental) |
| 1.1.3 | - Bog witch update |
| 1.1.4 | - Added on hover tooltips |
Character limit of price entry is determined by max stack size of currency item
( ex: Coins max stack size is 999, thus max amount to put an item for sale is 999 )
( ex: Amber max stack size is 10, thus max amount to put an item for sale is 99 )
This is to avoid users input being too large
Organize your player inventory to display available items to put up for sale in the stack size you desire
Revenue is dispersed in increments of max stack size of currency
( ex: Coins max stack size is 999, thus you can only extract 999 coins at a time )
( ex: Amber max stack size is 10, thus you can only extract 10 amber at a time )
