Decompiled source of HeatBar v1.0.1

HeatBar.dll

Decompiled a month ago
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("HeatBar")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HeatBar")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0f22097d-9764-4668-9313-f2944b784f39")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace HeatBar;

[BepInPlugin("org.ssmvc.heatbar", "HeatBar", "1.0.1")]
[BepInProcess("valheim.exe")]
public class HeatBar : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Character), "UpdateHeatDamage")]
	private static class PlayerPatch
	{
		private static GuiBar _heatDisplay;

		public static void Postfix(Character __instance)
		{
			if (__instance.IsPlayer())
			{
				if ((Object)(object)_heatDisplay == (Object)null)
				{
					Build();
					return;
				}
				_heatDisplay.SetWidth(100f);
				_heatDisplay.SetMaxValue(0.7f);
				_heatDisplay.SetValue(__instance.m_lavaHeatLevel);
				((Component)_heatDisplay).gameObject.SetActive(_heatDisplay.m_value > 0f || _heatDisplay.m_delayTimer > -1f);
			}
		}

		private static void Build()
		{
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Expected O, but got Unknown
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			Hud instance = Hud.instance;
			if ((Object)(object)instance.m_staggerProgress == (Object)null)
			{
				return;
			}
			Transform[] array = (from t in Resources.FindObjectsOfTypeAll<Transform>()
				where ((Object)t).name == "heatbar"
				select t).ToArray();
			foreach (Transform val in array)
			{
				if (((Object)val).name == "heatbar")
				{
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
			}
			_heatDisplay = Object.Instantiate<GuiBar>(instance.m_staggerProgress, Hud.instance.m_rootObject.transform, true);
			((Component)_heatDisplay).transform.Translate(0f, -30f, 0f);
			((Object)_heatDisplay).name = "heatbar";
			_heatDisplay.SetWidth(100f);
			_heatDisplay.SetMaxValue(0.7f);
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HeatBar.image.png");
			if (manifestResourceStream != null)
			{
				Image component = ((Component)((Component)_heatDisplay).transform.Find("StaggerIcon")).gameObject.GetComponent<Image>();
				byte[] array2 = new byte[manifestResourceStream.Length];
				manifestResourceStream.Read(array2, 0, array2.Length);
				Texture2D val2 = new Texture2D(1, 1);
				ImageConversion.LoadImage(val2, array2);
				component.sprite = Sprite.Create(val2, new Rect(0f, 0f, (float)((Texture)val2).width, (float)((Texture)val2).height), Vector2.zero);
			}
		}
	}

	public const string PluginGUID = "org.ssmvc.heatbar";

	public const string PluginName = "HeatBar";

	public const string PluginVersion = "1.0.1";

	private static Harmony _harmony;

	private void Awake()
	{
		_harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "org.ssmvc.heatbar");
	}

	private void OnDestroy()
	{
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
	}
}