MoreBettererUpgrades
Adds tiered biome materials to high-level item upgrades. Based on Desires original MoreUpgrades mod.MoreBettererUpgrades
Originally created by Desires. Tiered progression, armor support, and Deep North compatibility added by SaltyCypher.
Lets you upgrade weapons, tools, and armor past the vanilla level cap - but instead of just scaling the same starting material forever, higher levels require materials from later biomes, matching the game's own natural progression. A Bronze Sword eventually needs Iron, then Silver, as you keep upgrading it.
Features
- Covers nearly every weapon, tool, and armor piece in the game, including Deep North / Valheim 1.0 content
- Armor is split into Heavy, Light, Medium, Unique, and Cape weight-class families, each with its own progression
- Every cost is pulled from the game's own recipes wherever possible, trying to keep balance as you progress through biomes.
- Starter gear (Wood/Flint/Stone-tier) stays capped at vanilla's normal max level, so it can't be leveled to max for essentially free.
Configuration
- Max item level - highest level covered items can reach (default 10)
- Forge/Workbench/Any table level lock - station level requirements
- Resource per level reduce - scales down per-level material costs
- Stats per level increase - stat growth multiplier per level
Installation
Install via r2modman or the Thunderstore Mod Manager. Requires BepInEx for Valheim.
Feedback/License
If you run into errors or find things that dont work, open an issue on the github page with your LogOutput.log file found at WHEREYOUPUTr2ModmanPlus-local/Valhiem/profiles/YOURPROFILE/BepInEx.Otherwise, feel free to take what I made and run with it, just be sure to give Desires some credit if you use the base files.


