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MoreBettererUpgrades

Originally created by renair. Tiered material progression system added by SaltyCypher.

This is a derivative work built on top of renair's original MoreUpgrades mod, which allows weapon and tool upgrades beyond vanilla's normal level cap. Full credit to renair for the original mod - this fork specifically adds a system that requires progressively better biome materials (Bronze → Iron → Silver → Black Metal → Carapace → Flametal) as items are upgraded past their vanilla max level, instead of just scaling the original material's cost indefinitely.

What this adds

  • Items upgraded past vanilla's normal max level now require materials from later biomes, matching the game's own natural progression curve.
  • Every number used is pulled from the game's own real recipes wherever possible - nothing is arbitrarily invented.
  • Handles items whose family has a gap at a given tier (e.g. no Silver Axe exists) by reusing the previous real material's own cost curve as a stand-in, rather than skipping tiering for that item entirely.
  • Currently covers 13 weapon/tool families: Sword, Axe, Atgeir, Battleaxe, Mace, Pickaxe, Shield, Spear, Knife, Bow, Crossbow, Fist weapons, and Sledgehammers.

Known limitations

  • A handful of unique-named weapons (Krom, Himminafl, Skull Splittur, Jotun Bane, Mistwalker, Demolisher, Spinesnap, Abyssal Razor) use material combinations that don't cleanly fit the standard tier system and currently fall back to plain scaling until a custom progression is designed for them.
  • Wooden/Flint/Stone/Copper-tier starter items are intentionally capped at vanilla's own max level (4), so they can't be leveled to the mod's higher cap using only cheap starting materials.
  • The Knife family currently only covers Silver and Black Metal tiers.

Configuration

All original config options from renair's mod are unchanged:

  • Max item level - highest level any covered item can reach (default 10)
  • Forge level lock / Workbench level lock / Any table level lock - station level requirements for recipes
  • Resource per level reduce - scales down per-level material costs
  • Stats per level increase - multiplier for stat growth per level

Installation

Install via r2modman, Thunderstore Mod Manager, or manually place the DLL in your BepInEx/plugins folder. Requires BepInEx for Valheim.

Source

Full source available on GitHub: [link]

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