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3.0.3
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3.0.3

  • Tooltips in the bridge's own windows (Stats, the Skills gem board, Loot filter, Enchant, Runic Anvil, merchants) now show when SeneaL UI's "Item and button tooltips" element is switched off. Before, those windows had no tooltips at all in that case, and long Stats lines could not be read. "Show nothing at all" is still respected; WindowTooltips in [Parts] switches it off.
  • New console command pov_doll_dump: writes every Path of Valheiman equipment cell, its item and where that item lies to BepInEx/povdoll-dump.txt, for reports of an item shown twice on the doll and in the bag.

3.0.2

  • Item tooltips: Weight is in the main Stats block without Alt (it was Alt only). Alt still adds item level, the COMBAT block, attack tags, the repair station and each affix's roll range.
  • Item tooltips: materials, alloys and meads (items with no damage, defence or stats headings) are one panel, so Weight and their few stats are no longer left alone in a column. Weapons, armour and meals with Chef's Choice or a spoil timer keep their two columns.
  • Tooltips show faster: new setting ShowDelay in the [Tooltips] section of the config (default 0.03 seconds; SeneaL UI's own wait is 0.12 and it has no setting for it). It changes at once; TooltipDelay in [Parts] switches it off.
  • Tested in game on Path of Valheiman 6.0.12 (public API 1.9.0) with SeneaL UI 1.2.8 and SeneaL API 1.2.0.

3.0.1

  • Item tooltips: a damage type the character adds to a weapon that the weapon does not have itself (for example "gain 20% of physical damage as extra lightning damage", or damage converted to another type) now gets its own row, such as "Lightning 0 +16". It was missing.
  • Item tooltips: with several damage types, the damage rows no longer show the bare weapon's range in small text (for example "(5-11)"), which did not match the numbers beside it. The range is on the Total damage row, as on Path of Valheiman's own card; a weapon with one damage type still shows it on its row.
  • Items: a socket added with Path of Valheiman's Runic Punch no longer leaves a second set of socket rings on the item, or a stray ring in the cell after the item is moved.

3.0.0

  • New package name: SeneaL PoV Bridge (was SeneaLUI_PovSkills). Same plugin and settings; uninstall the old package.
  • Stats window: the vitals, defence and resistance cards are shorter, so the number sits closer to its name (Health, Stamina, Movement, Armour, Evasion Rating, Block Power, Rune Shield, Eitr).
  • Item tooltips: implicit modifiers (a jewel's base stats, for example) are listed above the affixes, divided from them by a line.
  • Item tooltips: "Can't be teleported" is the last line of the tooltip instead of a column of its own.
  • Consumable tooltips: the duplicate "Crafted by" line is hidden; "Chef's Choice" and the spoil timer are in the right column.
  • Minion panel: it can be moved in SeneaL UI's HUD editor, and is always shown there (no minion needed). PoV's minions and other mods' summons (MagicPlugin's, staff summons) share PoV's panel with the skeleton trophy. Tamed pets and companions that follow you get a panel of their own under it, with the wolf trophy, a count and a life bar each.
  • Minion panel: the count sits on a small dark badge in the icon's lower corner, so it reads over any background and no longer covers the icon.
  • Item tooltips: with nothing for the left column, SeneaL's own column split is used, so a jewel's or a material's rows no longer pile into one column.
  • Items: PoV's sockets, and the sigils in them, are drawn on the item icons in SeneaL UI's cells.

2.9.20

  • BowsBeforeHoes support is removed: this mod only brings SeneaL UI into Path of Valheiman. Quiver and ammo handling between those two mods is left to them. Path of Valheiman's own quiver cell and arrow cells work as before.
  • The release no longer ships the test cheat commands (pov_halls_gate, pov_sockets, pov_minion_test, and the pt_ commands it kept alive). pov_tip_dump stays for troubleshooting.

2.9.16

  • Stats window: the attribute cards are wider and taller, so Intelligence shows in full and the number sits clear of the name.

2.9.15

  • Item tooltips: no Path of Valheiman section. Item level, potential, tags and repair station are rows above the affixes in the right column (item level and the rest with Alt, potential always); the type line under the name is back to SeneaL's.
  • Item tooltips: block and parry (and adrenaline, block force) of weapons are grouped under DEFENSE, as on armour and shields. Path of Valheiman's COMBAT, PROJECTILE and MODIFIERS sections sit in the left column.

2.9.14

  • Item tooltips are laid out in two columns as asked: damage (total on top), defence, stats and combat on the left; affixes, then the secondary attack, then Path of Valheiman's own lines on the right; the not-worthy line last. Path of Valheiman's own heading is gone.

2.9.13

  • Item tooltips: the stagger line of a crossbow (an implicit on Path of Valheiman's card) shows without Alt again, Two-handed and repair level leave the plain view like the rest of the Alt-only rows, and a single damage type shows Path of Valheiman's range (218-305) instead of the bare weapon's.

2.9.12

  • Item tooltips follow Path of Valheiman's own card: the plain tooltip is short, and Alt adds its COMBAT block (crit chance, reload, fire rate...), weight, repair station and tags, in its colours. Its sections (COMBAT, DEFENCE, MODIFIERS...) get their own headings instead of one PATH OF VALHEIMAN block.
  • This replaces 2.9.11, which showed the combat rows all the time.

2.9.11

  • Item tooltips: the build's combat numbers (crit chance, reload time, draw speed, fire rate and the like) show in the main block without Alt. Item level, tags and the other metadata stay on Alt.

2.9.10

  • Item tooltips: the damage bonus (84 +241) now shows on every damage type; it was skipped where Path of Valheiman and the game name the type differently (Piercing / Pierce).

2.9.9

  • Skills, Stats and Loot filter windows are rebuilt after a relog instead of raising an error every time the inventory closes.

2.9.8

  • Skills window: the board's cells open SeneaL UI's tooltip instead of Path of Valheiman's own card.
  • Item tooltips: no more repeated or untranslated rows in the Path of Valheiman section; its type line (item level and the like) joins the line under the name.

2.9.7

  • Item tooltips: Path of Valheiman's rows show without Alt, as on its own tooltip; Alt adds its details. Also added: damage total, Corrupted and Legacy marks, tags, the rows under the affixes and the use hint.
  • Item tooltips: the Alt hint shows on every item, not only on ones with a rarity.
  • Text tooltips that carry Path of Valheiman's colour tags (the Stats window's) are drawn in colour instead of printing the tags.
  • Runic Anvil: the panel is cut down to what it holds.

2.9.6

  • Skills window: SeneaL UI's tab bar is hidden while it is open, and the window stands level with the inventory.
  • Item tooltips: elemental damage rows keep Path of Valheiman's colours, and its green and red stay on what the character adds to a number.

2.9.5

  • Item tooltips: Shift shows the worn item in a second tooltip beside the hovered one, instead of swapping to it.

2.9.4

  • Skills window: the gem board is drawn at 1.25x and the window is cut down to fit it.
  • Item tooltips: Path of Valheiman's keys. Alt shows the details; Shift shows the worn item the hovered one would replace.
  • Item tooltips: affix lines keep Path of Valheiman's colours for the words and numbers inside them.
  • Minion panel: Path of Valheiman's minion count and life bars show below SeneaL UI's hotbar, and the life bars no longer go missing after a relog.

2.9.3

  • Skills window: centred under the tab bar, and only the gem board is drawn larger (1.75x); the texts keep their size.
  • Runic Anvil: right click on the item sends it back to the bag.
  • Item tooltips: affix lines that Path of Valheiman leaves white take the item's rarity colour, or magic blue.
  • Item tooltips: damage rows show what the character adds, as Path of Valheiman's own tooltip does (84 +241).
  • Rune vault: its cells open SeneaL UI's item tooltip.

2.9.2

  • Runic Anvil: Path of Valheiman's two effects are back: a cell swells and its edge flashes when something changes in it, and on Forge each alloy or glyph used flies to the item.
  • Merchant: tooltips on wares list this window's own controls instead of the bag's.

2.9.1

  • Runic Anvil: the window's top edge is level with the inventory's.
  • Runic Anvil: tooltips on its cells list what a click does there instead of the bag's controls.
  • Runic Anvil: an item dragged from the bag can be let go over a cell; it lands as if the cell had been clicked.
  • The Skills window is full size again, with the gem board drawn at 1.25 times its size.

2.9.0

  • The Runic Anvil is drawn in SeneaL UI's crafting panel: the item cell, the Potential bar, the four alloy and glyph slots, Forge with its dust cost as chips, the anvil's stock, and the upgrade with what it needs. Path of Valheiman's own window runs unseen behind it and decides everything. Switch: [Parts] RunicAnvil.

2.8.1

  • The Skills window is cut to the gem board instead of taking the crafting panel's whole size; it still opens at that panel's corner.
  • With the equipment block folded away, the trash cell moves down to the arrows row instead of sitting on the last tool cell. Switch: [Parts] TrashCellPlace.
  • Merchant: double-clicking a ware buys it, as in Path of Valheiman's own window.
  • Book of the Halls: room icons fill their cells.

2.8.0

  • Salvage, and Disenchant at the Runecarver, fill SeneaL UI's own Recycle tab: the items Path of Valheiman would list, what each gives back as chips, and one button. The tab and button take Path of Valheiman's names. Path of Valheiman's rules decide everything; the bridge only asks.
  • Salvage chips also say how many more of a material may come back and at what chance, when a profession mastery gives one.
  • Disenchanting takes Path of Valheiman's half second, shown as progress on the button; click it again to cancel.
  • An empty Salvage or Disenchant list shows Path of Valheiman's hint about what appears there.
  • Disenchanting an item with socketed sigils asks first, since the sigils are destroyed.
  • Enchant at the Runecarver is drawn inside SeneaL UI's crafting panel instead of swapping it for the game's: item kinds as chips, the enchantments and their tiers as a list, and the item, cost and button on the right. Path of Valheiman's own window runs unseen behind it and decides everything.
  • Loot filter: a funnel button beside Appearance, Skills and Stats opens Path of Valheiman's loot filter as a SeneaL window. Groups as cards with their map mark, drop sound and volume; click an item to send it back to Normal, the plus cell to add items from a searchable list. Path of Valheiman's own button sits on the inventory bar SeneaL UI replaces, so the filter could not be opened before.
  • New switch [Parts] PovTestCommands, off by default: keeps the pt_ test commands (pt_kit and the rest) that Path of Valheiman removes from the console in its release build. For testing on a throwaway character.
  • The Skills window takes the crafting panel's place and size while it is open, with no shade behind it, so gems can be picked up in the bag and put on the board.
  • Enchanting and removing an enchantment take half a second, shown as progress on the button; click it again to cancel.
  • The Appearance, Skills, Stats and Loot filter buttons stay beside the caret when the equipment block is folded away.
  • Path of Valheiman's merchant window (the Halls merchant and its other shops) is drawn in SeneaL UI's crafting panel: wares on the left, the chosen one with its price, your coins, the merchant's purse and the Buy, Sell and New wares buttons on the right.
  • The Book of the Halls is drawn in SeneaL UI's crafting panel: the board, its links, the details of the hovered cell, Pack and New board, and after packing the map with its modifiers, plan and Launch.
  • Checked against Path of Valheiman 6.0.9.

2.7.0

  • Stats is now a SeneaL window drawn by the bridge from Path of Valheiman's numbers: cards for attributes, vitals, defences and resistances, and the Damage, Defence, Minions and Other lists as rows in two columns with tooltips.
  • Skills opens as a SeneaL window like Appearance, with Path of Valheiman's gem board inside restyled by SeneaL's skin for other mods' windows.
  • Every part of the bridge has a switch under [Parts] in its config; each applies on the next game start.
  • Appearance, Skills and Stats each have buttons to move between the three.
  • Item tooltips: the "Path of Valheiman" section shows only while Shift is held, and no longer repeats stamina, block, block force, parry and adrenaline.
  • PvP tab shows a shield while PvP is off.

2.6.0

  • Stats button beside the Skills button opens Path of Valheiman's character sheet next to the bag: vitals, armour, evasion and other defences, resistances, and the Damage, Defence, Minions and Other lists.

2.5.0

  • Item tooltips: a "Path of Valheiman" section lists the rows PoV shows on its own tooltip that SeneaL UI drops, such as item level, potential, attack speed, evasion rating and rune shield. Rows SeneaL already shows are not repeated.

2.4.2

  • Dropped the bridge's own worn-quiver placement, which Path of Valheiman 6.0.5 fixes itself. The Quiver section left in the bridge config is unused.
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