seneaL LiveMarks BugFix
Client-side safety fix for SeneaL UI 1.2.8 LivePortals: prevents stale LiveMarks ZDOID cleanup crashes, player spawn loops, spinning camera, and UI reset symptoms after relogging or changing worlds.1.0.0
- Initial release.
- Prevents stale SeneaL UI LiveMarks IDs from throwing during
Player.SetLocalPlayerafter a world transition. - Safely removes retained live portal, ship, and cart map pins before SeneaL UI runs its normal cleanup.
