Valheim
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Latest version
1.5.3
Last Updated
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172
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84KB
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Changelog

1.5.3

  • Package author is now written with a capital S (Saymonn). The zip is named Saymonn-GlowingSigns-1.5.3.zip, so r2modman shows "by Saymonn". No code changes.

1.5.2

  • Fixed: Luminance Enabled/Level now update the signs instantly (brightness is applied through the text colour instead of a material property).

1.5.1

  • Brightness at Level 10 raised from 0.55 to 0.8.

1.5.0

  • Luminance Level now works at any time of day (removed the day/night fade); Level 1-10 maps linearly to the text brightness.

1.4.1

  • Fixed: changing settings now updates the sign text instantly (material refresh).
  • Removed the MaxBrightness option (now a fixed internal value); Level is 1-10, turn off with the Enabled checkboxes.

1.4.0

  • Luminance rebuilt: brightness is set through the material face colour on one smooth curve (Level 1-10), plus a MaxBrightness fine-tuning option.

1.3.2

  • Reverted the extended luminance scale: Level 10 is the maximum again (no visible difference above it).

1.3.1

  • Renamed to GlowingSigns.

1.3.0

  • Luminance scale extended: 5 is the old maximum (default), 6-10 make the text glow brighter (up to 2x, HDR + bloom).

1.2.1

  • New mod icon.

1.2.0

  • TextColor is now an RGB hex string (no alpha / transparency); the text is always fully opaque.

1.1.1

  • Default text colour lightened to #EDEDED (almost white).

1.1.0

  • Luminance rewritten: unlit TMP shader, brightness fades with daylight (the old glow did nothing on the lit surface shader).

1.0.0

  • Initial version.
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