ValeriusNoobShield
Prevents progression-gated creatures and raids from spawning more than 2 tiers below their native biome.Valerius Noob Shield
Keep the late-game mobs out of your early-game base.
Prevents progression-gated creatures and raids from spawning more than 2 biomes below their native biome.
Useful for multiplayer servers where some players have progressed further than others, while still keeping early-game areas safe for newer players.
Also, I'm really tired of Seekers and Charred Warriors attacking me while I'm building my sick ahh base in the Meadows.
How It Works
Each biome has a progression tier:
| Biome | Tier |
|---|---|
| Meadows | 0 |
| Black Forest | 1 |
| Swamp | 2 |
| Mountain | 3 |
| Plains | 4 |
| Mistlands | 5 |
| Ashlands | 6 |
| Deep North | 7 |
Progression-gated creatures can spawn up to 2 biome tiers below their native biome.
Raid events are also treated as progression-gated events.
Spawning into later biomes is unrestricted.
Normal, non-progression-gated spawns are unchanged.
Example
An Ashlands creature has a native biome tier of 6:
| Current Biome | Result |
|---|---|
| Meadows | ❌ Blocked |
| Black Forest | ❌ Blocked |
| Swamp | ❌ Blocked |
| Mountain | ❌ Blocked |
| Plains | ✅ Allowed |
| Mistlands | ✅ Allowed |
| Ashlands | ✅ Allowed |
| Deep North | ✅ Allowed |
Console Logging
Allowed and blocked spawns are logged to the console for debugging.
Allowed :
[Info :Valerius Noob Shield] ALLOWED Greydwarf | Black Forest -> Meadows | 1 tier down
Blocked:
[Info :Valerius Noob Shield] BLOCKED Seeker | Mistlands -> Meadows | 5 tiers down
The log includes:
- Creature
- Native biome
- Current biome
- Tier difference
Logs for spawns with the prefab name "projectile_FimbulvinterMeteor" are suppressed due to sheer amount.
Blocked Raid:
[Info :Valerius Noob Shield] BLOCKED RAID army_seekers | Seeker | Mistlands -> Meadows | 5 tiers down
Compatibility
Valheim: 1.0.x
Dependency: BepInEx
Compatible with most other mods.
Artificial Intelligence Usage
Artificial intelligence was used in the creation of this mod. The code has been proofread and the mod has been tested thoroughly in-game.
Testing
- Game-generated spawn rates across various world-progression and biome combinations
- Command-generated raids in various biomes
- Compatibility testing with other mods
No incompatibilities found so far.
Found an incompatibility? Let me know and I'll add it here.
Current Issues & Shortcomings
- Not fully tested with certain Deep North content.
- Not tested with very long play sessions yet.
- Not tested with mods that add creatures or modify existing creature properties.
