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Valerius Noob Shield

Prevents progression-gated creatures from spawning more than two biomes below their native biome. Good for multiplayer servers where some players have progressed further than others. As progression still has some effect but does not make early-game biomes inhospitable for newer players in a progressed game world.

Also, I'm really tired of Seekers and Charred Warriors attacking me while I'm building my sick ahh base in the Meadows.

How it works

Each biome has a progression tier:

Biome Tier
Meadows 0
Black Forest 1
Swamp 2
Mountain 3
Plains 4
Mistlands 5
Ashlands 6
Deep North 7

Progression-gated creatures can spawn up to 2 biome tiers below their native biome.

Spawning into later biomes is unrestricted.

Example

An Ashlands creature has a native biome tier of 6:

  • Meadows — blocked
  • Black Forest — blocked
  • Swamp — blocked
  • Mountain — blocked
  • Plains — allowed
  • Mistlands — allowed
  • Ashlands — allowed
  • Deep North — allowed

Normal, non-progression spawns are unchanged.

Configuration

The maximum downward biome overflow is currently:

2 biome tiers

Compatibility

Designed for Valheim 1.0.x with BepInEx. Compatible with most other mods

Artifical Intelligence Usage

ChatGPT was used in the creation of this mod. The code has been proofread and the mod has been tested thourougly in-game.

Current Issues and Shortcomings

  • Not tested with certain Deep North content.
  • Not tested with long playsessions (yet).
  • Not tested with mods that also affect creatures through the addition of, or alteration of existing properties.
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