ValheimanRaftBridge
Makes Path of Valheiman's sailing perks (ship speed, handling, minor tailwind, ship damage taken) work on ValheimRAFT vehicles. Ship speed also boosts the rudder, capped at a configurable 50%.Valheiman Raft Bridge
Makes Path of Valheiman's sailing perks work on ValheimRAFT vehicles.
Path of Valheiman applies its sailing perks through Valheim's own ship code. ValheimRAFT vehicles never run that code, so the perks did nothing on a raft. This addon applies the same numbers at the matching spots in ValheimRAFT, with a higher configurable ship speed cap.
What carries over
All of these apply only while you are at the raft's wheel, the same rule Path of Valheiman uses on vanilla ships.
| Path of Valheiman perk | On your raft | Limit |
|---|---|---|
| Ship speed while you are at the helm | More push from your sails and your rudder (rowing, reverse, ValheimRAFT's Rudder Half/Full Speed) | +50% by default (configurable; PoV uses 40% on vanilla ships) |
| Ship handling while you are at the helm | The wheel turns faster | +60% max |
| Minor tailwind chance | Rolled every 10 s; a success gives your raft a following wind for 15 s at normal wind strength. Ends if someone else takes the wheel. | Your chance |
| Damage taken by the ship while you are at the helm (Shipwright) | Raft pieces take less damage | Never below 5% of normal |
The rudder boost goes beyond what Path of Valheiman does on vanilla ships (sails only). Turn it off with Ship Speed Boosts Rudder = false.
Not carried over: "anchor at the helm" and "repair or dismantle ships without a workbench" are built around vanilla ships. ValheimRAFT has its own anchors and repair rules.
Requirements
- ValheimRAFT (zolantris)
- Path of Valheiman, tested against 4.9.8
If either is missing, the addon logs a warning and does nothing.
Install
In r2modman, go to Settings → Import local mod and pick ValheimanRaftBridge-1.0.0.zip.
It's client-side: install it on each player who wants their perks to count on rafts. The server doesn't need it.
Speed, handling and tailwind need only the player steering, because ValheimRAFT runs a raft's physics on the helmsman's game. Damage reduction is different. A hit is handled by whichever game "owns" that piece, which can be another player's. The helmsman shares their multiplier on the raft, so it applies when that other player also has this addon.
Config
File: BepInEx/config/burksheim.valheimanraftbridge.cfg
Under [1 - Perks]:
Ship Speed,Ship Handling,Minor TailwindandShip Damage Taken: on/off switches, all on by default.Ship Speed Cap Percent: default 50. Set it to 40 to match vanilla ships.Ship Speed Boosts Rudder: default true.
Checking it works
When the game starts, the BepInEx log should show five Hooked ... lines (sail force, rudder push, wheel turning speed, wind control, piece damage) and Path of Valheiman found: .... A tailwind proc logs Minor tailwind on your raft for 15 s.
To measure the speed gain, use Raft Speedometer. Press F6 to reset its top speed, sail the same stretch with the node taken and refunded, and compare.
How it hooks ValheimRAFT
These are Harmony patches on ValheimRAFT's VehicleMovementController and Valheim's WearNTear:
GetSailForce: sail size × (1 + ship speed)GetRudderForcePerSpeed: max(rudder push, 1) × (1 + ship speed)UpdateShipWheelTurningSpeed: wheel speed × (1 + handling)IsWindControllActive: true during a tailwindWearNTear.RPC_Damage: raft pieces only, damage × max(0.05, 1 + damage taken)
Each patch switches itself off with a log line if it ever hits something unexpected, rather than interfering with ValheimRAFT.
