Will try to remember to keep this page updated with the serverstatus.
Since I do quite a lot of work on it I need to shut it down from time to time
and if someone (for some strange reason) is curious about if it's online or not
and what's happening, the plan is to try to keep some short info about it here.
Server is up and running with all updates.
Modpack is updated but atm not available (take 5-30 min)
Server is being updated and some things are being fixed on the world map.
When up again will need new updated modpack (which is taking ages to show).
Server updated to version 1.3.54 of the modpack.
For some reason some (2?) mods didn't make it to the whitelist.
Fixing that now. But weird as hell since I put all mods in the pack
in the whitelist. Oh well. Hope this is the last of it.
Server should be fixed now.
Server is up and updated to v1.3.52.
Server's down in wait for the new update (v1.3.52) to be done.
Server updated to latest modpack (v1.3.51).
So a while back I moved the gameserver to a better server computer.
Or rather, I copied the whole server.
Stupid old me forgot to change the quicklinks I use to get to the different
parts of the server which showed itself when I did the last update to the modpack
and just used the quicklinks to update the server.
So basically I updated the old server which isn't in use and not the actual server
This is fixed now.
Server's up again and updated for modpack version 1.3.41 (accidently named 1.3.410)
Doing some work on the server and fixing some things that seem to have broken.
Server will be up soon.
After a bunch of working days and a couple of evenings trying to sort through
the configs which strangely seemed to be a neverending stream if files, I've
finally uploaded an update to both client and server.
Now, everything won't work at first, I already messed up my versioning of the
modpack when I tried to go from 1.3.30 to 1.4.0 (since it's a large update) by
naming it 1.4.40 instead... Oh well.
I've tested it and it works. I tested the server, and it works. That's the
important part right now. The changes to spawns might not work, I'm not sure
yet, but that is things I can work on a bit at a time without shutting anything
down.
Server updated to latest version of Valheim.
Big reconfiguration happeneing on the server. It's up and running but it
it needs the mod Drop_that to be installed if you want to join it.
Just add it to the modpack and you'll be fine, or wait until I have time to
update the modpack, which might take some time. :/
Server's up and running again.
Server's going to be down for a time while router is being updated and reconfigured.
Server reseted to day 0.
Nothing else touched. All buildings, world and so on is still there, only
the time have been reseted to lessen the amount of high level mobs.
New on the server isn't as dangerous now ;)
Server have been updated to latest version of Valheim and are running latest Modpack.
Server is up and running latest version (1.3.24) of the modpack. Enjoy.
Server is up again. Been up for hours, just forgot to tell anyone. :P
Server is down for reconfiguration. Finally seem to have fixed the login
problem by using mod to raise the time before timeout on connection.
Shouldn't have to use this way since it worked perfectly before map reset
so strange as hell.
Also experience connection problems to the server. It happens extremely few
times no matter if there's 2 online or 5. Happens every time anyone ping the
map though. I'm scratching my head here. Gah!
Anyway. Some mods added to hopefully make it more stable and some to hande some
spawning that is out of control.
Server will be up in an hour (hopefully).
Ok. Server is up again. On trial to see if the problems have been resolved.
Need to be tested with more players.
Server seem to be fixed now. Had to disable one mod not really used anyway
and updated some others.
Server is running a newer version than the modpack atm because I haven't
uploaded the update yet. Going to test the server some extra first this
time and wait a bit more because there is new versions of mods dropping
in all the time right now so I'll wait a bit and update them all.
So the problem with trees was on Soloredis side and seem to be fixed.
Server is up, but it's not working correctly atm. Having problems logging
in, getting kicked to menu, and it take ages to get back to menu.
All these problems happened after the RtD mods got updated so I think they
need som more work. Trying some other solutions until that but need my sleep
right now so the server is just running. If you manage to login, gratz.
Server is down for maintainance trying to figure out how
Soloredis RtD-mods work. Since he split them up at the same
time I made a new world, it doesn't seem to work with trees.
No idea what he changed, configs are empty. No trees. It screwed
up a lot and trying to fix it.
Server is started again.
Changes made:
¤ Bonefish, BoneSquid and Murkpod are disabled from spawning.
¤ All RtDSouls mobs no longer get any stars to make it a bit easier.
¤ Stone Lightpost added to being auto-refilled with fuel.
¤ Logging on all RtD-mods are off (as they should be).
¤ RtD Biomes: All Clutter disabled. More annoying than fun.
¤ Regenreated configs for Soul Catcher, Rtd-mods and Magic Plugin.
Server is shut down for maintainance.
Need to configure it some and check some errors.
Atm, there is some problems when pinging the map
and the difficulty is a bit to high for RtD Souls
creatures. Need to lower the chance of stars on them. :)