Sketaful-Sketafuls_Adventurepack icon

Sketafuls Adventurepack

Expanding all parts of Valheim while also trying to fix a lot of the cumbersome parts of the game without making it feel like cheating. Basically balancing and expanding the game with a lot of new things and fixing the empty biomes. Oh, and a server!

CHANGELOG

v1.2.12 - (The "I'm having a hard time comming up with names" update)

UPDATE

  • Expand_World_Prefabs updated to v1.11.0
  • Expand_World_Data updated to v1.30.0
  • More_Vanilla_Build_Prefabs updated to v1.1.0

v1.2.11 - (The "there's always that one..." update)

UPDATED

  • MountUpRestored updated to v3.3.2 (because of course it got updated like 1 min after I pushed an update.. grr...)

v1.2.10 - (The "Jotunn again!?" update)

UPDATED

  • Jotunnupdated to v2.19.3
  • Expand_World updated to v1.29.0
  • RtDItems updated to v0.1.2

v1.2.9 - (The timed update)

UPDATED

  • Monstrum updated to v1.3.8
  • MonstrumAshlands updated to v1.1.8
  • MonstrumDeepNorth updated to v1.2.0
  • Exploration will updated to v1.0.3
  • AzuAntiCheat will updated to v4.3.5

REMOVED

  • ClockMod v1.6.0 - because it's marked as deprecated
  • PlanBuild v0.15.0 - Gave to many strange errors in log. Seemed to work but why bother? ;)

ADDED

  • AzuClock 1.0.3 - to replace ClockMod
  • CoreWoodPieces v1.1.6

v1.2.8 - (The I-did-an-oops-again update)

I actually forgot to update these. Sorry. Fixed now. ;)

UPDATED

  • MajesticButton updated to v1.0.4
  • AzuAntiCheat updated to v4.3.4

v1.2.7 - (The save-lag fix)

ADDED

  • Player Activity v1.1.2
  • SmoothSave v1.0.5

UPDATED

  • MajesticButton updated to v1.0.4
  • AzuAntiCheat updated to v4.3.4

REMOVED

  • ChangelogEditor
  • pluginInfo
  • (Because I have aimed from start to make the modpack have exactly one hundred mods :P)

v1.2.6 - (The irritating update)

ADDED

  • Soulcatcher_JC_KG_Additions updated to v4.5.5
  • PlantEverything updated to v1.16.5
  • BoatAdditions updated to v1.2.6

FIXES

Been goin through the whole modpack during two days now trying to find what made the chat crash. Guess what... Nothing!
After spending forever checking the configs and then spending even longer adding each mod one at a time to find out what could have broken the chat... It all works!? Like... No reason at all! I haven't changed a thing and it just works. So now I'm pissed!
Oh well...

SERVER

  • Changed the player cap on the server to 20 people. Will probably change it to 50 or something in the future. Just not sure it works :p
  • Changed the map to 2x the size in diameter which in reality make the map four times bigger. This is to see if it works ok and to actually make it not to crowded if there would be more players since, as mentioned above, the cap on server is set on 20 atm.
  • Chatter was added last update which make the chat better for players to actually use (as long as the chat continues to work).

v1.2.5 - (The exhausting update)

ADDED

  • MaxPlayerCount v1.2.2
  • Expand_World_Size v1.15.0
  • Chatter v2.6.0
  • RtDOcean v1.0.6

RE-ADDED

  • Monstrum v1.3.7
  • MonstrumDeepNorth v1.1.9
  • MonstrumAshlands v1.1.7
  • Groups v1.2.7
  • Guilds v1.1.7

UPDATED

  • Warfare updated to v1.6.8
  • Armory updated to v1.1.9
  • WarfareFireAndIce updated to v1.1.7
  • Expand_World_Prefabs updated to v1.10.0
  • TargetPortal updated to v1.1.18
  • Gizmo will be to v1.9.1
  • PlanBuild will to v0.15.0

FIXES

  • Finally found the frekkin skull traps spawning config. Fixed! No more of those ruin a world (but you can still build and break your own). It wasn't just one mod behind it but a really bad cooperation between RtDBiomes and Expand_World_Data.
  • Fixed some settings in ShutUp to only show errors now.
  • Lessened the clutter and trees from different mods. Should be able to actually move around now. :P

v1.2.3 - (The return, part 1)

ADDED

  • CreatureLevelAndLootControl v4.5.20 (Let's see if they fixed it)
  • SeedBed v1.1.1

UPDATED

  • Jotunn updated to v2.19.2
  • Jewelcrafting updated to v1.5.20

v1.2.2 - (The fix of the fixes of the major...)

UPDATED

  • TargetPortal updated to v1.1.17

REMOVED (until updated/fixed)

  • Guilds
  • Groups

v1.2.1 - (The major update fix (temporary I hope))

REMOVED (until updated/fixed)

  • CreatureAndLootControl
  • Monstrum
  • MonstrumAshlands
  • MonstrumDeepNorth

SERVER & MODPACK

  • It seems like the update changed quite much. It changed monsters/animals behaviors a bit, it switched out the engine for a newer version and a lot more. This sadly made some mods crash. The ones that broke the game have been removed. There is still some errors in the logfiles but atleast it seem to work now.
  • The server have had the mods removed as well and been tested. Some small error in a cfg-file can make it fail to let you connect the first time, but second time you should be fine.
  • Both modpack and server will have mods added again when they've been updated. :)

v1.2.0 - (The major update)

UPPDATED

  • Better_Cartography_Table updated v0.3.0
  • MagicPlugin updated v1.9.1
  • Jotunn updated v2.19.1
  • Venture_Location_Reset updated v0.8.2
  • Expand_World_Data updated v1.28.0
  • WardIsLove updated v3.5.2
  • BoatAdditions updated v1.2.5
  • Official_BepInEx_ConfigurationManager updated v18.3.0
  • PlantEverything updated v1.16.4
  • AzuAntiCheat updated v4.3.3
  • FastLink updatedv1.4.1

SERVER

  • Serverworld reseted because of some major updates to how some of the things works.

v1.1.8 - (The quickie update)

UPPDATED:

  • Almanac updated to v3.2.6
  • MissingPieces updated to v2.1.0
  • Venture_Location_Reset updated to v0.8.1
  • WackyEpicMMOSystem updated to v1.8.99

v1.1.7 - (The later than late update)

UPPDATED

  • Almanac updated to v3.2.5
  • Jotunn updated to v2.18.2
  • Warfare updated to v1.6.7
  • WarfareFireAndIce updated to v1.1.6
  • MonstrumDeepNorth updated to v1.1.8
  • MissingPieces updated to v2.0.8
  • Expand_World_Data updated to v1.27.0
  • More_Vanilla_Build_Prefabs updated to v1.0.7
  • RtDBiomes updated to v2.1.3
  • RtDMonsters updated to v1.4.0
  • RtDItems updated to v0.1.0

ADDED

  • nbusseneau-Better_Cartography_Table-0.2.0 (readded)

v1.1.6 - (Yet another Jotunn update)

UPPDATED

  • Jotunn updated to v2.18.1
  • MountUpRestored updated to v3.3.1
  • Expand_World_Prefabs updated to v1.9.0
  • WackyEpicMMOSystem updated to v1.8.98
  • Quick_Stack_Store_Sort_Trash_Restock updated to v1.4.7
  • RtDBiomes updated to v2.0.9
  • RtDMonsters updated to v1.3.5
  • RtDItems updated to v0.0.9
  • Recycle_N_Reclaim updated to v1.3.3

ADDED

  • Better Cartographer table
  • TargetPortal

REMOVED

  • XPortal

Since there isn't a good place to comment or anything on thunderstore (what I've seen) I will add in the wiki-part if there is something going on with the server. So if the server is down or something, check there. I might be working on it and needed a restart.

If anything is wrong with the modpack or server, please follow the link on the modpage and just make an issue in github so I know :)


v1.1.5 - (The small expanded update)

UPPDATED

  • Quick Stack Store Sort Trash Restock updated to v1.4.6

ADDED

  • Recycle_N_Reclaim v1.3.2
  • PlanBuild v0.14.9
  • Build Camera Custom Hammers Edition v1.2.2

v1.1.4 - (The developer switch update)

(Switched ReadyToDies RtDBiomes and RtDMonsters to Soloredis versions instead since he (she?) seem to have taken over these)

UPPDATED

  • Updated RtDBiomes to v2.0.5
  • Updated RtDMonsters to v1.3.4
  • Updated Almanac to v3.2.0
  • Updated WackyEpicMMOSystem to v1.8.97

ADDED

  • RtDItems v0.0.8

v1.1.3 - (The movement update)

UPPDATED

  • Almanac updated v3.1.9
  • MagicPlugin updated v1.8.9
  • Jewelcrafting updated v1.5.19
  • MultiUserChest updated v0.5.10

v1.1.2 - (The quick fix)

FIXED

  • Typo in config making it crash.

v1.1.1 - (The quick update)

UPPDATED

  • CrystalLights to v1.0.16
  • MultiUserChest to v0.5.8

FIX

  • Typo, accidently naming update 1.1.0 as 1.0.9.

v1.1.0 - (The larger update)

UPPDATED

  • Almanac to v3.1.5
  • MagicPlugin to v1.8.7
  • Warfare to v1.6.6
  • MonstrumDeepNorth to v1.1.7
  • MissingPieces to v2.0.7
  • WarfareFireAndIce to v1.1.5
  • Armory to v1.1.8
  • Monstrum to v1.3.5
  • MonstrumAshlands to v1.1.6
  • Jotunn to v2.17.0
  • Venture_Location_Reset to v0.8.0
  • Jewelcrafting to v1.5.16
  • MultiUserChest to v0.5.7

SERVER

  • Server updated together with modpack to work again. (Kinda updated everything but never had time to upload the update :P)
  • Took some time to admire Angmar's cosy welcoming cottage on the server.

v1.0.9 - (The "oops"-fix and update)

UPPDATED

  • Almanac (Again)
  • RTDBiomes
  • Plugin Info
  • Slope Combat Assistance
  • License Plate

REMOVED (Again, wtf!?)

  • Expand World Data
  • Expand World Prefabs

SERVER

  • Since the Expand world mods didn't seem to be removed as they should have the server blocked the modpack. This should now be fixed. Server is running a new world (noone actually playing on it anyway and I plan to start :P).

v1.0.8 - (The late updates)

UPPDATED

  • Almanac
  • MagicPlugin

REMOVED

  • Expand World Data
  • Expand World Prefabs
  • Expand World Spawns

v1.0.7 - (The large modpack update)

UPPDATED

  • MountUpRestored
  • RtDBiomes
  • RtDMonsters
  • Almanac
  • Warfare
  • Monstrum
  • WarfareFireAndIce
  • MonstrumDeepNorth
  • MissingPieces
  • MonstrumAshlands
  • Expand World Data
  • Expand World Prefabs
  • More Vanilla Build Prefabs
  • Armory
  • MagicPlugin
  • Expand World Spawns

REMOVED

  • FirstPersonMode (It took over the scrool zoom for from other mods)

FIXED

  • Server plugins not being the same as modpack blocking login.
  • More shortcuts have been fixed as well as some problems with quick slots.

Old changelog entries

v1.0.6 - (The Jotunn update)

  • Updated Jotunn
  • Updated FirstPersonMode
  • Updated VikingsDoSwim
  • Updated DethPinRemoval
  • Updated AdvancedTerrainModifiers
  • Updated WardIsLove
Getting error "ArgumentException: An item with the same key has already been added. Key: $item_wolf_meat_cooked" but it can be ignored for now since it doesn't affekt the gameplay in any way. Had this since the start and pretty sure which mod it is, and in that case it's a stupid misstake from the mod devs side.

v1.0.4 - (The neverending update)

Of course one or two mods just have to get updates right when I post the update!

  • Updated RtDBiomes and RtDMonsters to latest releases (frekkin like minutes ago).
  • Fixed the description... Maybe...

v1.0.3 - (The "oops" fix)

  • Fixed a small setting I missed. Sorry.

v1.0.2 - (The fix)

  • Updated a bunch of mods (well, every mod that had an update).
  • Removed BowsBeforeHoes because it stopped working making arrows do no damage.
  • Removed StatsLogger because Almanac feels like enough.
  • Removed StartUpQuicker because it broke "something".
  • Removed Leach because it's really badly made. Can basically make any creatrure stuck.
  • CONFIG! Actually made some configuration changes. Amazing! :P
  • SERVER! Fixed the server. New world. Working and all. Just click the Fast Link at the menu to login without needing any password. No whitelist but it demands a new character since the character is saved serverside.

v1.0.1 - (Mods Update)

  • Uppdated RtDMonsters and WackyEpicMMOSystem to latest versions. Yeah, that's it basically. Sorry. ;)

v1.0.0 - (The release)

  • This is the first released version. Nothing in the configs have been tuned. Some might be to rewarding, some to hard. All this fixed in later versions but it will take time since this is made on the side of my "real" modpack for my whitelisted "friends only" server.