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Soloredis-RtDBiomes-2.0.6 icon

RtDBiomes

Overhauls all Biomes entirely including the Ocean. 150+ planting options & now has config options to turn on & off each individual biomes. DELETE CONFIG ON UPDATE 2.0.6

Date uploaded 2 months ago
Version 2.0.6
Download link Soloredis-RtDBiomes-2.0.6.zip
Downloads 237
Dependency string Soloredis-RtDBiomes-2.0.6

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.17.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.17.0

README

AshLands Spoiler

DeepNorth Spoiler

Plains

Magic Rune

Instructions:

  • Vegetation configs need to be set before world creation.
  • ALL MAGIC RUNES ARE DISABLED BY DEFAULT AND MUST BE ENABLED BEFORE WORLD CREATION OR GENERATED IN EXISTING WORLD.
  • OCEAN VEGETATION HAS BEEN MERGED WITH RTDOCEAN.
  • IF USING EXPANDWORLD MAKE SURE TO DELETE EXISTING YAML FILES THEN LOG INTO WORLD TO REPRINT
  • Option 1 New world
  • Option 2 Biomes update instructions
  • Option 3 Upgrade_World instructions listed below for advanced users (vanilla seed)

Updating existing world created with RtDBiomes instructions (Option2)

  1. Backup world
  2. Run vegetation_reset start force

Vanilla Seed instructions (Option3)

  1. Backup world
  2. Run vegetation_reset start force
  3. objects_remove swamptree2 chance=100
  4. objects_remove SwampTree2_log chance=100
  5. locations_remove InfestedTree01 start
  6. Save world, restart game. ALL CONFIGS MUST BE SET BEFORE WORLD CREATION AS VEGETATION IS PART OF THE SEED. However changing the configs can be done on an existing world with advanced worldupgrade commands // Upgrade_World mod Upgrade_World // // Additional instructions for Upgrade_World can be found here Instructions //

Info & Disclaimer:

  • You can contact me in Horems discord or DefendYourBase's discord.
  • I will not answer questions that have been covered in the instructions.
  • Multi new config options have been created to offer flexibility with biome flora with or without third party mods.
  • Horem
  • DYB

CHANGELOG

2.0.0
  • Recoded entire project
  • Individual options to overhaul specific biomes
  • Option to turn on only the ocean
2.0.1
  • Upload Rejected
2.0.2
  • Upload Rejected
2.0.3
  • Fixed issue with prefab being added twice triggering a chain reaction of other prefabs to not load in.
2.0.5
  • Apparently skipped a version
  • Fixed bug where _RtD vegetation was poofing like a cloud of smoke when used with expand world.
  • Added options to increase / decrease vanilla vegetion if you want more trees.
  • Using only the ocean is an option now, using only the gardening is an option however that comes with needing to change recipe via wacky since seeds are dropped from _RtD
  • All magic biomes are enabled by default now.
  • Run a vegetation reset with upgrade_world
2.0.6
  • Recoded all vegetation values
  • Adjusted LODS on ALL vegetation
  • New instanced Grass
  • Removed hover text from all bushes to copy vanilla & improve performance
  • Updated CrystalFormation7_RtD Model
  • Updated CrystalFormation3_RtD Model
  • Updated DeepNorthRock4_RtD Model
  • Merged all Ocean assets to RtDOcean
  • Copied vanilla settings on all plants & rocks for a nice performance increase.
  • Added new code values to properly space trees apart.
  • Fixed loot on some rocks
  • Removed AOE script that was left on a surprise
  • Set damaging runes and runestones to default true.
  • Updated DeepNorthRock5_RtD model
  • All biomes have received value adjustments
  • Updated config descriptions.
  • Additional small & vague changes.
  • IT IS RECCOMENDED TO REPRINT EXPAND WORLD VALUES
  • DELETE CONFIG ON UPDATE
2.0.7
  • Reduced default amount of RtD instanced clutter in Meadow
2.0.8
  • Fixed DeepNorth rocks changing positioning slightly when being mined.
  • Added localizations to Fractured DeepNorth rocks.
2.0.9
  • Added missing cultivator options
2.1.0
  • Changed 1 ClutterValue
2.1.1
  • Adjusted LODS on small bushes so they do not appear so late.
2.1.2
  • Changed all textures to no point filter
  • This change now matches all RtD vegetation with Vanilla graphics
  • Compressed more textures
  • This also shrunk the mod to 61mb n some fps gains, thanks Horem :D
2.1.3
  • Internal version number
2.1.4
  • Fixed shader issue on custom Yggdrasil tree particles
  • Fixed tool tier on DeepNorth_frac rocks
  • Fixed tool tier on red pine variants
  • Fixed sprite on plantable rock
  • Fixed sprite on plantable jottunn puff
  • Fixed plantable rock title.
  • Adjusted red fir shader to more natural color
  • Added config path for custom json translations
  • Inlcuded some JSON translations within upload.
2.1.5
  • Renamed provided JSONs for translations so they automatically load when changed to your langauge.
  • Either delete the JSONS with _RtBiomes in the title, or rename without that specific part to your language.
  • Easiest fix is to make a new modprofile or delete the RtDBiomes JSONS.
2.1.6
  • Added a destructible version of SwampTree2 in vanilla. (VanillaSwampTree_RtD_)
  • Added Log and Stump for this tree as well.
  • Default to spawn in world is set to 0. This is a tree intended for biome developers.
  • Changed basic dead tree hard encoded localization to dead tree description from charred tree for more versatile placement.
2.1.7
  • Fixed Shader Albedo on BlackForestBush3_RtD
  • Fixed Shader Albedo on BlackForestBush4_RtD
  • Fixed Shader Albedo on BlackForestBush5_RtD
  • Fixed Overly red shader on small red firs.
2.1.8
  • Fixed localizations on some seeds.
  • Reduced some textures