


RtDLegends is a unique playthrough that offers eight additional biomes to explore. Each biome has unique loot, monsters, dungeons, weapons, and armor. The ocean has been turned into a fully living biome with its own loot, monsters, and a boss. RtDLegends uses WackyEpicMMO & NorseDemigods for the MMO experience. The foundation of the modpack is built mostly from RtDMods and Jere's Expand World Magic. The Deep North includes loot, gear, monsters, and a boss, but it is currently the only biome without a dungeon. It has been structured so that when Iron Gate officially releases the biome, balancing it will be much easier.
This is a WIP modpack, not everything has been tested on live dedicated servers yet.
Mods may be subject to removal so make sure to follow patch notes.
| Demigod | Brief Description | Favorite Element(s) | Favorite Weapon(s) | Favorite Armor(s) |
|---|---|---|---|---|
| Brokkr | Throw bombs that will destroy entire ore veins, launch lightning torpedos, summon an elemental golem, and more. | Lightning & fire | Axes, clubs & crossbows | Heavy |
| Eir | Heals, conjures an elemental shield and even organic matter, bringing light to even the depths of the underworld. | Spirit & fire | Spears, swords & shields | Heavy |
| Fenrir | Lands destructive punches with the companion of a wolf, so strong that they will take down even trees. | Frost | Fists | Light |
| Freyja | A member of the family of Valkyries. Charms enemies and calls the nature for help. | Poison | Spears, swords & shields | Heavy |
| Hel | The gate keeper of the underworld. Brings darkness to the surroundings while followed by many minions. | Spirit & poison | Two-handed axes, two-handed swords, polearms & knives | Heavy & light |
| Kvasir | A kind of vampire who uses bows and knives to draw blood from enemies. Calls a wisp to cultivate crops. | Spirit | Bows & knives | Light |
| Njord | Calls the force of the seas to summon tornados and even necks to help with gathering resources. Swims and sails faster. | Lightning & Frost | Axes, swords & polearms | Heavy |
| Surtr | Burns everything around by using weapons, spells, and even minions. | Fire | Axes, swords & polearms | Heavy |
| Thor | Dashes at the speed of light and strikes enemies with lightning. | Lightning | Clubs, axes & Himminafl | Heavy |
| Ullr | A true hunter accompanied by a wolf. Master of bows, knives and stealth. | Frost & poison | Bows, knives, spears & axes | Light |
For every vanilla biome, there is now a corrupted version. These no longer follow the “cursed” naming theme but still provide their own atmosphere. Each corrupted biome features unique weather, monsters, vegetation, loot, dungeons, gear, and more.
Effectively, the game world has been doubled in size.
⚠️ Beware the Ocean. It is treacherous: some monsters can harpoon you and pull you under. Be careful how far you sail in the early game.
There are also Wandering Murlocs—very strong enemies with poor vision and hearing. Running away is usually the best option.
At night, zombies roam the vanilla biomes. In corrupted biomes, however, you’ll encounter swarms of zombies along with monsters from the next biome. They will often fight together to kill you, so caution is advised.
Progression has been made more linear metals are separated into their respective biomes.
Magic: Trainable as early as Eikthyr’s Meadows. Consume Spirit Essence until you unlock a cauldron.
AOE Spells: All RtD magic wands & staffs have a secondary area-of-effect attack.
⚠️ Note: Vanilla bosses no longer drop their usual items. You must defeat the new biome’s boss to progress.
This mod adds loads of new raids, each set up for biome-specific progression. No additional raid mods are required, and they may even cause incompatibilities.
The wiki is slightly outdated but still useful for reference:

I only included two screenshots so that there’s still plenty of surprise and discovery left, even if you peek.
Mods which seem to be incompatible or partially incompatible.
| Mod | Severity | Comments |
|---|---|---|
| CombatincentivesREwrite | High | Reported by an user on Discord: Cannot save nor respawn when using both mods in parallel. |
| FortifySkillsRedux | Medium | Reported by an user on Discord: Upon death, the demigod skill level is drastically reduced. |
| Resurrection | Low | After being resurrected, the demigod status effects will not return. Re-logging is required. |
| Shawesomes Divine Armaments | Medium | Reported by an user on Discord: Having 'ssj' activated will make your skill leveling too fast. |
| Veinmine | Low | Abilities that damage ore veins will not function correctly on ores, but no hard incompatibility. |
| World_Advancement_Progression | High | All custom raids will break. |
Expand_World folder & Norsedemigods config.