
RtDMMO
A completely overhauled game, doubled in size with eight additional biomes to explore; each offering unique loot, dungeons, gear, monsters, and more.
Date uploaded | a week ago |
Version | 2.8.75 |
Download link | Soloredis-RtDMMO-2.8.75.zip |
Downloads | 536 |
Dependency string | Soloredis-RtDMMO-2.8.75 |
This mod requires the following mods to function

Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.9
probablykory-MoreCrossbows
Love the Arbalest? Wish there were more? More Crossbows adds bolts and crossbows for all biomes.
Preferred version: 1.2.11
Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.1
Searica-UnderTheSea
Diving mod that lets you go down using crouch and up using jump.
Preferred version: 0.1.1
OdinPlus-BeeQueen
A Bee Queen that will spawn around meadows on Clear Sky days!
Preferred version: 1.0.19
shudnal-Compass
Yet another Compass. Performant and configurable. See players, pings and shouts at any distance. Pins with text. Compatible with aedenthorn's png files.
Preferred version: 1.0.3
MaxFoxGaming-Environmental_Awareness___The_Trials_Of_Toil
A survival expansion for Valheim.
Preferred version: 1.1.2

JereKuusela-Expand_World_Rivers
Allow configuring rivers, streams, water level and waves.
Preferred version: 1.10.0
shudnal-ProtectiveWards
Configurable protection and modifiers in active ward area. Creatures, rain, raids, plants, fall damage, ship, resources drains, smelting speed and active offerings.
Preferred version: 1.2.7
Azumatt-AzuAutoStore
This mod pulls nearby items from the ground into containers. Optionally, use a hotkey to store items in your inventory into containers. Read the mod description for more information.
Preferred version: 3.0.8
OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.4.6


WackyMole-WackysDatabase
WackysDatabase allows you to control all items/recipes/pieces/creatures/materials/textures via YML files with ServerSync and so much more.
Preferred version: 2.4.56
AeehyehssReeper-ChaosArmor
Adds new set of armor featuring models and textures ported from the abandoned Grim Age mod for Mount & Blade: Warband. Assets are based on Warhammer Fantasy and are thus copyrighted as Derivative Works by Games Workshop.
Preferred version: 14.0.0
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1
ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4
JereKuusela-Expand_World_Prefabs
Allows creating rules for objects being spawned, destroyed and more.
Preferred version: 1.44.0
JereKuusela-Expand_World_Data
Allows adding new biomes and changing most of the world generation.
Preferred version: 1.54.0


ZenDragon-ZenTerrain
Limit terrain deformation to increase the challenge. No moats, no indestructible earth walls
Preferred version: 0.3.0
Soloredis-RtDSouls
Gives monsters a chance to release an Angry or Friendly Soul.
Preferred version: 0.3.6
Soloredis-RtDSouls_Addon
Acts as an extension for RtDSouls. This mod will add a chance for a unique spirit to spawn on RtDMonsters, RtDMonstrum, RtDHorrors & RtDOcean.
Preferred version: 0.1.2
Soloredis-RtDGardening
Over 100 decorative plants to choose from, and automatically adds custom saplings to plant if used with RtDBiomes.
Preferred version: 0.2.0
Soloredis-RtDOceanFoods
An extension to RtDOcean. Adds Ocean based foods, and gives more purpose to the Vanilla fish.
Preferred version: 0.1.9
Soloredis-RtDVines
Over 90 custom vines for builders who love vines and ivy.
Preferred version: 0.1.1
Soloredis-RtDOcean
Overhauls the Ocean: Adds Sea monsters, friendly mirmaids that will protect you and sing like a siren, 1 boss summon, vegatation, lost treasures, & locations.
Preferred version: 1.5.0
JereKuusela-Expand_World_Size
Allows configuring the world size and altitude settings.
Preferred version: 1.27.0
shudnal-Firefly
Craftable consumable to spawn firefly following you for a while providing light source.
Preferred version: 1.0.9
ZenDragon-ZenBreeding
Prevent exponential growth by sterilizing offspring. Protect your framerate from infinite replication of tames.
Preferred version: 0.3.3
Soloredis-RtDFairyTale
Fairies & Pixies! Venture out to find Pixie nests to smash and create Fae Totems to summon friendly Fairies that will heal and protect you!
Preferred version: 0.3.4
Soloredis-RtDAdditions
Adds Armor, Weapons, Loot, and Foods to the DeepNorth. Now with default vanilla recipes to plug in and play as a stand alone mod. Automatically has recipes on installation, and unlocks more if RtDMonsters is detected.
Preferred version: 0.7.4
Soloredis-RtDMagic
A multitude of Magic staffs, wands, four tiers of healing staffs with AOE, early game Eitr food and mage armor. All magic weapons have secondary AOE spells.
Preferred version: 0.5.1
Soloredis-RtDMonsters
Fae Spirits, Elfs, Bosses, Locations & Tameables. Drops loot required for gear unlocks in AshLands & DeepNorth via RtDItems/RtDMagic.
Preferred version: 2.2.4
Soloredis-RtDHorrors
Horror themed monsters that only spawn at night. Zombies, Demons, and Abominations from Hell. Spawns in all biomes including DeepNorth.
Preferred version: 0.4.7
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.26.1
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333
Soloredis-RtDMonstrum
Multiple fantasy themed monsters & bosses for each biome up to Mistlands. Drops loot used for RtDMagic, RtDAdditions & RtDItems
Preferred version: 0.7.3
WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.46
Soloredis-RtDBiomes
Overhauls all Biomes entirely, and is a great companion for ExpandWorld.
Preferred version: 2.9.3
Alpus-Transmog
Enable transmogrification of your armor and weapons, so that your equipped items can look like whatever other items you want whilst retaining its properties.
Preferred version: 2.0.4
Soloredis-RtDDungeons
8 fully randomized dungeons. There is 1 dungeon per biome. Special loot can be farmed from these dungeons.
Preferred version: 0.2.7
Soloredis-RtDItems
Hundreds of weapons, a multidude of armors, runescape inspired off-hand defenders and adds set bonuses to all vanilla gear. Has recipes upon installation, and automatically unlocks more if RtDMonsters & or RtDMonstrum, RtDOcean is detected.
Preferred version: 0.9.6
Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.5
shudnal-ExtraSlots
More inventory slots dedicated for equipment, food, ammo and misc items. Extra utility slots. Quick slots. Custom slots API. Player inventory resize. Gamepad friendly. Slot obtaining progression.
Preferred version: 1.0.34
shudnal-MyLittleUI
Bunch of little UI tweaks. Tooltips for production timers, player status, items. Custom chest names, buff list, multicraft, weather forecast and so on.
Preferred version: 1.1.36
ZenDragon-ZenBossStone
Each player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.
Preferred version: 0.3.2
ZenDragon-ZenCombat
Dedicated dodge button, auto equip shield, arrow aim improvements, riding mounts can attack and jump, parrying ranged attack does not stun attacker, hide other player's damage numbers, adjust pushback force.
Preferred version: 0.5.3
ZenDragon-ZenWorldSettings
Fireplaces: Burn all woods, refill candles. Environment: hide sky tree. Tombstones: limited use. Spawners: protect newbies. Door Keys: break/repair. Shield Gens: eject fuel, protect fires. Turrets: multi-target
Preferred version: 0.8.0
shudnal-ConfigurationManager
Localized, recolored, refined. Split view mode. Config files editor. Setting edit window. Changed values are highlighted. Prevent user input or pause the game while window is open. Window scale depends on game scale.
Preferred version: 1.1.7
shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.6.8
README
General Info
RtDMMO is a unique playthrough that offers eight additional biomes to explore. Each biome has unique loot, monsters, dungeons, weapons, and armor. The ocean has been turned into a fully living biome with its own loot, monsters, and a boss. RtDMMO uses WackyEpicMMO for the MMO experience. The foundation of the modpack is built mostly from RtDMods and Jere's Expand World Magic. This project has been in development for about two years and is highly polished for release.
The Deep North includes loot, gear, monsters, and a boss, but it is currently the only biome without a dungeon. It has been structured so that when Iron Gate officially releases the biome, balancing it will be much easier.
Biomes
For every vanilla biome, there is now a corrupted version. These no longer follow the “cursed” naming theme but still provide their own atmosphere. Each corrupted biome features unique weather, monsters, vegetation, loot, dungeons, gear, and more.
Effectively, the game world has been doubled in size.
Progression Order
- Meadows
- Eikthyr's Meadows
- BlackForest
- Elder Woods
- Swamp
- Bone Rotmire
- Mountain
- Frostmourne Peak
- Plains
- Sirocco Wastes
- Mistlands
- Gloomveil
- AshLands
- South Alfheimr
- DeepNorth
- North Alfheimr
⚠️ Beware the Ocean. It is treacherous: some monsters can harpoon you and pull you under. Be careful how far you sail in the early game.
There are also Wandering Murlocs—very strong enemies with poor vision and hearing. Running away is usually the best option.
At night, zombies roam the vanilla biomes. In corrupted biomes, however, you’ll encounter swarms of zombies along with monsters from the next biome. They will often fight together to kill you, so caution is advised.
Progression has been made more linear metals are separated into their respective biomes.
Magic System
-
Magic: Trainable as early as Eikthyr’s Meadows. Consume Spirit Essence until you unlock a cauldron.
-
AOE Spells: All RtD magic wands & staffs have a secondary area-of-effect attack.
Metals & Resources
- Magic: Magic skills can be trained as early as the Eikthy'rs Meadows, simply consume Spirit Essense until you obtain a cauldron.
- AOE Spells: All RtD Magic wands & staffs have a secondary attack which offers a nice area of effect that will do reasonable damage.
- Zync: Eikthyr's meadows via dungeons
- Copper: Eikthyr's Meadows, & BlackForest
- Gold: Elder Woods via dungeons.
- Tin: BlackForest, & ElderWoods.
- Iron: Swamp
- MoonIron: Bone Rotmire
- Silver: Mountain, & Frostmourne Peak.
- Wolfs: Can only be found in Mountains, they don't like dirty places and will not go near the undead in Frostmourne Peak.
- BlackMetal: Plains, and limited supply in Sirocco Wastes.
- Netherite: Sirocco Wastes
- Infested Mines: Can only be found within Mistlands.
- Felmetal: Can only be found within Gloomveil
- Flametal and majority of AshLands supplies can only be obtained in AshLands
- Ancient Metal: Can only be found in South Alfhemir.
- Frometal: Can only be found in DeepNorth.
- Arcane Metal: Can only be found in North Alfhemr.
⚠️ Note: Vanilla bosses no longer drop their usual items. You must defeat the new biome’s boss to progress.
Raids
This mod adds loads of new raids, each set up for biome-specific progression. No additional raid mods are required, and they may even cause incompatibilities.
Wiki
The wiki is slightly outdated but still useful for reference:
- Wiki
- Credits to Ghoul for creating and maintaining it.
Spoilers
Screen Shots!
I only included two screenshots so that there’s still plenty of surprise and discovery left, even if you peek.
Incompatibilies
- This playthrough is incompatible with
World_Advancement_Progression
; all custom raids will break. - This playthrough is incompatible with
Epic Loot
. - This playthrough is incompatible with
Valheim PLus
. - This playthrough is partially incompatible with CLLC.
Please note: CLLC special effects and infusions are incompatible with Warps Modifiers in this playthrough. You can still use CLLC, but make sure to disable those features in CLLC or remove Warps Modifiers, as you cannot have special effects from both.
You also can feel free to uninstall JewelCrafting
if you really want Epic Loot
however anything with Epic Loot
will not be supported by RtD and all help requests from those using it will be denied.
Dedicated servers
- RtDMMO is free to use for anyone's dedicated server.
- When RtDMMO updates, simply copy over the configs and update your mods.
Credits
- Wackymole for creating all things Wacky.
- Gravebear is the creator of all OdinsPlus mods used in this experience.
- Advize for planteverything.
- Shudnal for so many great options.
- Warp for Monster_Modifiers.
- MaxFoxGaming for the survival system.
- Jerekuusela for making RtD possible with his magic.
- ValheimModding team for making RtD possible with JVL.
- Advize for PlantEverything and regrowing stumps.
- ProbablyKory for all the new crossbows.
- The rest is has a foundation of RtD mods.
- Anyone else missed, you're still appreciated!
- Any mods used here are held in a high regard and are nothing less than fantastic.
Contact & Server:
- For support join my discord.
- Anyone 18+ is welcome to join the public server for a multiplayer experience.
- ReadytoDie
CHANGELOG
Initial Re-release.
- Initial overhaul release for public use.
2.8.4
- RtDDungeons hotfix & update for missing dungeon shrine.
2.8.5
- Added 1 extra inventory row.
- Removed UpgradeWorld.
- Removed ServerDevcommands.
2.8.51
- Removed ValheimDisplayBepInExInfo.
2.8.52
- Ghoul added xp to all RtD vegetation & mobs.
2.8.53
- All Vanilla mobs will now spawn with 1 star or more.
- Added Warps monster modifiers for magical effect on all starred creatures.
- Removed EpicBossFights as it was causing bonemass to splat in one hit, and caused other Vanilla bosses touched by the mod to bug out.
- Removed CheatDeath.
- Set up bosses to spawn with a minimum of 5 stars up to 7 stars via CLLC.
- Please note: Do not turn on special effects via CLLC, this will cause a confliction with warps modifiers.
2.8.54
- Reduced star chances in Corrupted biomes.
- Reduced Mutant spawners group size within Meadows at night.
- Reduced Warps modifiers to a max of 2 modifers per mob.
2.8.55
- Re-added shudnal-CheatDeath-1.0.7.
2.8.56
- Removed CLLC.
- Tweaked RtDMonstrum bosses via RtDMonstrum.
2.8.57
- Added
FireFly
for dark places. - Fixed missing ZincRock for RtDDungeons object swap via EW.
- run the command
locations_reset start
viaupgrade_world
.
2.8.58
- Added SurtlingCores as a 35% chance to drop from
MeadowsGolem_RtD
for early game zinc smelting.
2.8.59
- Increased SurtlingCores drop chance from
MeadowsGolem_RtD
by 10%.
2.8.60
- Disabled individual raids, this appears to cause all raids to break.
- Removed xp from MeadowsZinc_RtD since you could get 15-20 xp per hit.
2.8.61
- Reduced Greydwarf spawners in Eikthyr Meadows.
- Disabled Greydwarf Brutes in Eikthyr Meadows.
2.8.62
- Horror death SFX volume has been reduced by 50%.
- Updated dependants to reflect that;
your ears with headphones will thank me
. - Disabled xp on special minerocks from dungeons as this was causing an unintentional power level due to hitboxes amount.
2.8.64
Major Update
: The MMO system has been changed toWackyEpicMMO
.Eikthyr's Meadows
spawn rates have been reduced.Elder Woods
spawn rates have been adjusted.Draugrs
are intentional and coexist.Mountains
wolf packs can now hunt in groups of 6 so beware.- Added
WackyEpicMMOSystem
to replaceAlmanac
. - Added
Jewelcrafting
with default options, gear will have a chance to break on socket. - Added
Crystal Lights
from GraveBear. - Added
OdinsKingdom
from GraveBear. - Added
Potions Plus
from GraveBear. - Added
PlantEverything
from Advize. - Added
MassFarming
from k924. - Removed deprecated values from
expand world edits
resulting in warnings for no reason. - Removed
PlantEasily
; it was preventing planting in corrupted biomes. - Removed
Almanac
. - Removed
Alamanac Class System
. - Please note:
Do not update to this current patch if you wish to continue your playthrough via Alamanac.
2.8.65
- Reduced wandering Undead amount in Corrupted Biomes.
- Reduced Magical Monster group sizes in Corrupted Biomes.
2.8.66
- Increased RtDDungeon amount per biome from 100 to 160.
- If updating on existing world run a genloc command.
2.8.69
- Major
RtDDungeons
update; see RtDDungeons patch notes for more info. - Set min height values on Mountain dungeons so they spawn at similar heights as a regular cave.
- Set min distance on Mountain generation.
- Fixed Ghost & Wraith raids spawning in BlackForest areas.
- Fixed Bat raids spawning in swamp areas.
- Adjusted JC location values so it can properly generate.
- Adjusted MountainCaves02 min height from 100 to 90.
- These changes result in a perfect balanced world with even amount of biomes vs corrupted biomes.
- Adjusted min and max height values on dugeons resulting in garunteed generation.
- Don't forget to run
locations_remove start force
& rungenloc
after the locations remove. Do not update if this is not something you feel comfortable doing.
2.8.70
- Fixed drop tables on SeekerQueen.
- Fixed drop tables on Corrupted Biomes.
- Faders drop will not be adjusted until official DeepNorth release.
2.8.71
- Dungeon improvements; for more info see RtDDungeons patch notes.
- Ghoul added Chaos armor progression to corrupted biomes.
locations_reset start
is reccomended viaupgrade_world
but not required.
2.8.72
- Rebalanced Custom Drops.
- Custom swamp tree log fix.
- Custom oak tree log shader fix.
2.8.73
- Corrupted spawner tweaks, corrupted areas will be more populated.
- Added Greydwarf Shaman spawner in BlackForest and Elder Woods.
- Added Greydwarf Brute spawner in Blackforest and Elder Woods.
2.8.74
- Disabled Mist_Area & Mist_Edge within corrupted Mistlands for better visibility.
2.8.75
- Corrupted Mistlands Overhaul; Completely redesigned and more gloomy.
- Overhauled Corrupted Mistlands Weather.
- Fixed drop amount on Queens drop for Mistlands progression.
- Removed Expand_World data entry that is no longer needed.
- A new profile &
zones_reset start
viaupgrade_world
is advized, but not required.
2.8.76
- Updated mods for PTB.
2.8.81
WARNING DO NOT UPDATE ON AN EXISTING PLAYTHROUGH
WARNING MAKE SURE TO CREATE A NEW MOD PROFILE
- Overhauled world spawner system.
- Overhauled raids system.
- Fixed world generation; BlackForest will be much easier to find after Eikthyr's Meadows.
- Boss Stones are now personal; per player.
- Raids are now personal; per player.
- Shields will now auto equip with one hand weapons after equiping a shield at least once.
- Set up Seasons to work with EW_Data; All custom biomes will have seasonal weather.
- Removed JewelCrafting.
2.8.82
- Resolved Jewelcrafting issue; and added back in.
- Updated ZenDragons modlib to 1.3.0
- Make sure to run the following commands:
jewelcrafting generate
&zones_reset start
so gems will spawn in your world.
2.8.84
- Removed old wackydb entries causing warning about TollHideCape_RtD ect.
- These armors were all broken wackydb clones, and not actual RtD armors so these warnings can be ignored if you don't update.
- New mod profile advized.
2.8.85
- Fix for Call to Arms combat ruins not generating.
- Run a
genloc
command to generate in existing world. - locations_add also works with upgrade world mod.