RtDMMO – Valheim Overhaul
RtDMMO is a full overhaul of Valheim that leans into MMO-style systems while still keeping the core survival experience intact.
It adds structured progression, meaningful combat, and a ton of new content, all while keeping Valheim feeling like Valheim. Classes, bosses, dungeons, gear progression, and a full magic system are all built from the ground up to work together rather than feeling bolted on.
All RtD mods use optimized 256 texture sizes and reduced render distances so performance stays solid even with everything running.
What This Modpack Does
- Introduces 10 classes with different playstyles
- Expands the game with custom dungeons, enemies, bosses, and raids
- RtDMMO is balanced around Jewelcrafting-based progression instead of randomized loot systems like Epic Loot
- Jewelcrafting is already included and acts as the primary item enhancement system
- Gear progression is tiered: defeat a biome boss, grab their unique drop, and use it with your previous gear tier to upgrade
- Magic is earned through the hunt: kill the dead and pixies for Spirit Essence and Magic Crystals, then take down a biome's Pixie Queen to unlock the next stage
- Dark, somber lore threads through the world, this is not a lighthearted overhaul
Core Changes
- Boss powers are now passive instead of activated
- Bosses can drop cut gems and quality of gem depends on difficulty of boss
- Jewelcrafting replaces traditional loot systems (Smoothbrain)
- Gem Boxes have a 12% drop rate
- Creatures drop biome-based uncut gems (40%)
- Socketing gear won’t fail, but it costs coins
- Progression works both solo and in groups (ZedDragons mods)
Quality of Life
- Press P for a home portal (with a timed return)
- Automatically equips your last shield when using 1H weapons (ZenCombat)
- Dedicated dodge button (ZenCombat)
- Hold ctrl + hammer click to move chests and built items without destroying them (ZenRedecorate)
- Magic is available early instead of being late-game only
- Farming and planting are skill based & buttery smooth, by Smoothbrain (pun very much intended)
- Foraging is also included!
- Assets are optimized for better performance (100m render cap, stylized textures)
Systems
Magic System
- You can start using magic as early as Meadows
- Magic progression is earned through the hunt, not handed to you:
- Hunt the dead at night. They release souls on death, and both the corpse and the soul can drop Spirit Essence, the core resource that fuels magic progression
- Regular pixies drop Magic Crystals, also required for progression
- Each biome has a Pixie Queen that must be defeated to advance magic progression in that biome. Pixie Queens are fully random in location and spawn from magical runestones that appear roughly every 30 minutes (real time). Only 36 of each runestone type exist in the world at once, so they're a limited, contested resource
- Defeating a Pixie Queen grants her Core, required for the main magic progression line
- Food (especially farming) plays a big role in sustaining Eitr
- All magic weapons have an AOE secondary attack
Melee & Ranged Progression (Assassin, Archer, Warrior)
- All combat styles start out simple, you won't be swinging anything fancy right away
- Defeating Eikthyr unlocks the first real stage of gear
- From there, progression is gated by biome:
- You'll need a unique boss-drop item from that biome's boss
- You'll also need the previous tier of the weapon or armor you're upgrading
- Assassins, Archers, and Warriors will need to seek out custom dungeons, slay powerful corrupted bosses, and farm unique biome-specific metals to keep climbing
- This keeps melee and ranged progression in step with the world's difficulty curve, so you can't easily outscale the content early on
Lore
RtDMMO is wrapped in a deliberately dark and somber story. Expect themes of corruption, loss, and decay woven through bosses, dungeons, and the world itself. This isn't just a mechanical overhaul, there's a real narrative thread running underneath it for anyone who wants to dig into it.
Ocean Ecosystem & Cuisine
The ocean isn't just open water to sail across, it's a full ecosystem with its own food chain, creatures, and secrets to uncover. Tame friendly sea life like dolphins and orcas (and the rare mermaid), fish for everything from cod to massive whales, and watch out for predators that scale with the biome, from great whites in the swamp up to deep north horrors. Underwater you'll find sunken ships, ocean relics, fairy islands, and a dedicated ocean boss with unique rewards.
Every biome also got new crops to grow on land, and they're meant to be paired with your fresh catch. Each biome has its own cuisine identity, from light early-game shrimp dishes in the Meadows to powerful endgame sushi and stews in the Mistlands, so cooking and farming scale right alongside your progression instead of getting left behind.
Metals & Resources
Resources are spread out to match progression:
- Meadows → Flint
- BlackForest → Copper, Tin, Gold
- Swamp → Iron, Guck, MoonIron
- Mountains → Silver, Orichalcum
- Plains → Netherite, limited BlackMetal
- Mistlands → Felmetal
- AshLands → Flametal, Ancient Metal
- DeepNorth → Arcane Metal
Demigods
- Demigods will be supported by RtDMMO for as long as the author maintains it.
- If Alpus eventually stops maintaining it we will try something else or go back to WackyMMO.
- You can join his discord here Norse Demigods
- You can also find more details about his mod here Norse Demigods Mod Page
- Thank you for making Norse Demigods Alpus!
| Demigod |
Brief Description |
Favorite Element(s) |
Favorite Weapon(s) |
Favorite Armor(s) |
| Brokkr |
Throw bombs that destroy ore veins, launch lightning torpedoes, summon elemental golems, and more. |
Lightning & Fire |
Axes, Clubs & Crossbows |
Heavy |
| Eir |
Healing, shielding, and supportive elemental magic. |
Spirit & Fire |
Spears, Swords & Shields |
Heavy & Light |
| Fenrir |
Fast melee combat alongside a wolf companion. |
Frost |
Fists |
Light |
| Freyja |
Nature-focused support and cultivation abilities. |
Poison |
Spears, Swords & Shields |
Heavy |
| Hel |
Darkness, minions, and underworld-themed combat. |
Spirit & Poison |
Two-Handed Weapons & Knives |
Heavy & Light |
| Kvasir |
Stealth and blood-themed ranged combat. |
Spirit |
Bows & Knives |
Light |
| Njord |
Storm and sea-focused combat and gathering utility. |
Lightning & Frost |
Axes, Swords & Polearms |
Heavy |
| Surtr |
Fire-focused destruction through weapons, magic, and summons. |
Fire |
Axes, Swords & Polearms |
Heavy |
| Thor |
High-speed lightning combat and mobility. |
Lightning |
Clubs, Axes & Himminafl |
Heavy |
| Ullr |
Stealth hunting and ranged combat mastery. |
Frost & Poison |
Bows, Knives, Spears & Axes |
Light |
Boss Hunting
- All bosses have a chance to drop gems
- Early bosses drop Simple Gems (15–20%)
- Mid-game introduces Advanced Gems
- Later bosses start dropping Perfect Gems, starting at 10% and increasing over time
Raids, Difficulty & QOL
- New raids are tied directly to biome progression
- Difficulty can be adjusted using Demigod modifiers
- Farming and Foraging systems are already included (Smoothbrain)
- Azumatt mods handle most of the extra QOL
RtDMMO Compatibility Notes
If you run into issues with your modpack, the fastest way to track it down is to disable all non-RtD mods, confirm the issue is gone, then re-enable your extras one at a time until it shows back up. Worth noting that RtD projects may move to another host or platform down the line, so keep an eye on the discord for any announcements.
Known List
| Mod |
Severity |
Comments |
| AI Generated mods |
Low |
Quality and compatibility may vary significantly depending on implementation. |
| Wacky EpicMMO |
Low |
Overlapping progression systems may cause inconsistent leveling behavior. |
| Resurrection |
Low |
After resurrection, demigod status effects may not properly restore until reconnecting. |
| Therzie |
Medium |
Progression pacing and creature scaling differ heavily from RtD balancing. Separate playthroughs are recommended. |
| Shawesomes Divine Armaments |
Medium |
Certain transformations may accelerate demigod skills progression unexpectedly. |
| FortifySkillsRedux |
Medium |
Skill loss calculations may interact incorrectly with demigod progression. |
| BetterTames |
High |
Conflicts with demigods summoned companions. |
| CombatincentivesREwrite |
High |
Respawn and save-related issues have been reported with demigods. |
| Epic Loot |
High |
RtDMMO progression and itemization systems are not designed around Epic Loot mechanics. |
| Valheim Plus |
Very High |
This mod is incompatible with almost every mod in existence. |
| SeedBed |
Very High |
Custom vegetation generation may fail or become inconsistent. |
| World_Advancement_Progression |
Critical |
Raid progression and biome events may fail unpredictably. |
| HildersQuest |
Critical |
Incompatible with ZenWorldModifiers. |
| CookieMilk mods & related patchers |
Critical |
Runtime compatibility overrides may alter or disable RtD systems in unsupported ways. |
- Azumatt mods provide modular QOL alternatives to
Valheim Plus.
- Jewelcrafting is already included and balanced directly around RtD progression.
Use unsupported combinations at your own risk.
Installation
- Install R2Modman or Gale
- Create a new Valheim profile
- Search for RtDMMO and install it
- Launch modded (first load will take longer than vanilla)
Important:
- You need a new world and character
- Do NOT update from older deprecated RtD mods, they're deprecated for a reason
Dedicated Servers
- Configs need to be uploaded manually
- Server owners are responsible for setup
- Support is limited due to how many variables there are
RtD Compatibility & Support Policy
RtD mods are designed as curated gameplay experiences, not universal compatibility frameworks.
Some mods heavily modify progression, loot generation, combat systems, world generation, networking, or runtime behavior. These combinations may still launch successfully, but stability and functionality cannot be guaranteed.
Please understand:
- Unsupported combinations may cause instability, broken progression, missing functionality, desyncs, or world corruption.
- Compatibility bypass mods and forced runtime patchers are used entirely at your own risk.
- Bug reports from unsupported setups may be declined if the issue cannot be reproduced on a clean RtD setup.
- Server owners and modpack creators are responsible for testing their own environments.
- RtD support is primarily limited to mods developed by Smoothbrain, Azumatt, ZedDragon, Shudnal, Alpus, Vapok, Marlthon, OdinPlus, and WackyMole.
The goal is not to restrict player choice, but to keep RtD projects stable and maintainable as curated gameplay experiences.
Extra Info
Wiki
Full breakdown of systems and progression:
https://docs.google.com/spreadsheets/d/1hUzCYXYPLspuFeBXCIJiPO8zn6iiWPNZZfAeJRM6Icw
Screenshots

Support & Feedback
- If you enjoy the hundreds of hours put into this overhaul and want to show some love, you can support my work via Patreon.
- Patreon
- Support
Note on Support:
This mod is provided "as-is." While I appreciate the RtD community, I am not providing technical support, troubleshooting, or custom requests at this time.